Changes to the Two-Week Competitive Perandus Events - Place your votes!

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Serleth wrote:
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stonespeak wrote:
Your statement coupled with the above video proves what's wrong with most playerbases.

The assumption that endgame is the only game in town, whether it be Maps, Dungeons, what have you. I admit that my 80-90% includes non-active players. But the endgame (smaller) playerbase tends to assume they are the only group that matters with such statements.

There is a lot of casual players who (I'd assume based on many a such videos) do not care much for "end game" and when a game does not offer much ingame features for trade and you need to utilize extrenal websites and tools to trade... yes many of the gaming populating do not trade!


Right, I see your point, and I don't disagree with you.

I'm (probably) among the few that recognize end-game isn't the only thing that matters.

The crux of my point is that typically any statements made by GGG developers when they refer to "playerbase," they include people who quit at Normal Mud Flats and go on to play other games. It's misleading to say anything when that portion of the playerbase is included (players who aren't even active).

It's not to say that the other players don't matter. They obviously do. I just can't stand it when "playerbase" for GGG means "also the people who last logged in six months ago and didn't kill Normal Piety." :P

I'll amend my previous remark that "active" should be end-gamers... what I should have said was that even if such statements were to include actual ACTIVE players who just preferred to beat the game on Normal with a bunch of different builds and were constantly rerolling, I'd be fine with that, but their statements are broad and sweeping and include the inactive portions of the community, which seems a bit ridiculous to me.

It only gets worse if you think that these players that gave poe a go and quit in 1 hour are taken into consideration by GGG in game changing ideas.
I heard Chris in state of exile say something like "the vast majority of players never reaches maps"
This doesn't make sense,everyone reaches maps given the time.
Some may not proceed and get stuck in low tiers while they learn the game,but you cannot describe poe as a game where it's majority just reaches merciless and rerolls.
I tried many games and quit without thinking of going back. I hope they don't balance them with me in mind.
That would be stupid.
Beyond??? seriously guys??? Why? It's not even remotely fun, nor is it really a challenge. It's just... a headache...
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PsOfOs wrote:
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Serleth wrote:
"
stonespeak wrote:
Your statement coupled with the above video proves what's wrong with most playerbases.

The assumption that endgame is the only game in town, whether it be Maps, Dungeons, what have you. I admit that my 80-90% includes non-active players. But the endgame (smaller) playerbase tends to assume they are the only group that matters with such statements.

There is a lot of casual players who (I'd assume based on many a such videos) do not care much for "end game" and when a game does not offer much ingame features for trade and you need to utilize extrenal websites and tools to trade... yes many of the gaming populating do not trade!


Right, I see your point, and I don't disagree with you.

I'm (probably) among the few that recognize end-game isn't the only thing that matters.

The crux of my point is that typically any statements made by GGG developers when they refer to "playerbase," they include people who quit at Normal Mud Flats and go on to play other games. It's misleading to say anything when that portion of the playerbase is included (players who aren't even active).

It's not to say that the other players don't matter. They obviously do. I just can't stand it when "playerbase" for GGG means "also the people who last logged in six months ago and didn't kill Normal Piety." :P

I'll amend my previous remark that "active" should be end-gamers... what I should have said was that even if such statements were to include actual ACTIVE players who just preferred to beat the game on Normal with a bunch of different builds and were constantly rerolling, I'd be fine with that, but their statements are broad and sweeping and include the inactive portions of the community, which seems a bit ridiculous to me.

It only gets worse if you think that these players that gave poe a go and quit in 1 hour are taken into consideration by GGG in game changing ideas.
I heard Chris in state of exile say something like "the vast majority of players never reaches maps"
This doesn't make sense,everyone reaches maps given the time.
Some may not proceed and get stuck in low tiers while they learn the game,but you cannot describe poe as a game where it's majority just reaches merciless and rerolls.
I tried many games and quit without thinking of going back. I hope they don't balance them with me in mind.
That would be stupid.


But maybe there is a reason why they quit!! And it totally makes sense to try to make the playerbase larger by taking people who quit the game into account!
Yes,it would make sense but you cannot consider them as current players of your game.
You cannot include them in the same sentence with active players.
They quit,they're gone. Maybe they found the game slow it indeed needs to be examined.
They are not the vast majority of players. They are not players anymore.
Are you going to lock Ascendancy classes for this league? Otherwise there is nothing stopping players from leveling as one ascendancy and then respec to another one at the last minute of the league to get demi. Maybe that is intended.
Please for the love of Path Of Exile take the three most voted single modifiers and add em on top of Perandus.
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TheoryOfDylogys wrote:
But maybe there is a reason why they quit!! And it totally makes sense to try to make the playerbase larger by taking people who quit the game into account!


Right, and they do have to consider that imho. I 100% agree, when it comes to balancing the game. You can't draw more players to your game if you ramp up the difficulty to appease the top 10%, and as a result make it stupidly difficult for new players to make it past Merveil. That'd be idiotic.

The problem is when they say things like "89% of the playerbase hates Invasion" (not an actual quote), but that so-called statistic comes from an attribution to literally all the players who have ever logged in, as opposed to players who have been active in say... the last two months.

Psofos paraphrased,

> I heard Chris in state of exile say something like "the vast majority of players never reaches maps"

It's sweeping statements like that that irritate me. Sure, if you're speaking strictly in terms of players who have ever (ever) played the game, that might be true, but it's incredibly misleading to make a statement like that.

I would be seriously interested to know if that statement still stands if they restrict their statistics to only include players who have logged in sometime in the past six weeks, and have invested a minimum of say... 48 hours into the game.

My guess would be the statement would change to "the majority of players at least kill Merciless Dominus."
Jul 27, 2011 - Sept 30, 2018.
Woo! Beyond all the way!
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Frozen666 wrote:
Are you going to lock Ascendancy classes for this league? Otherwise there is nothing stopping players from leveling as one ascendancy and then respec to another one at the last minute of the league to get demi. Maybe that is intended.


They said in the original 2week perandus event that you can not respect ascendancy classes. So pick yours carefully!!!
happy with self-finding thing.
just need ALOT of Chaos, Alt, Alch, Scoring dropping.
especially for Chaos.
cuz i like crafting with them.

i wouldnt say un-happy about ppl use orbs for trading,
but crafting should be more "chosen option" for getting better item.
not gambling.

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