[2.3] Bleeding/Poison EQ Gladiator -- Budget, Tanky, Reflect Proof! -- T15 Core Down!

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insobyr wrote:
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flojoe wrote:
Good evening. Im playing this build too and its realy realy strong. Level 89 so far.
I tried some phys reflect maps and i have to say, this build cant handle phys reflect. Little packs with low life ok, but large packs will instant kill you ,like me today. 6k life 18,5k armor with flask up over 30k armor and with enfeeble curse. Dont do phys reflect maps. Its possible but this build isnt reflect proof...


Did that map have vulnerability on you as well?

My suggestion of running phys reflect maps: 1. replace Conc Effect with IAOE instead; 2. link fortify to EQ. 3. Keep endurance charges in maximum number.

There's a video of me running phys reflect in this guide. I didn't have any issues running phys reflect maps, even with vulnerability.


Yeah, not sure what OP is doing but I've not had an issue at all with phys reflect maps. I do always use inc aoe over conc except for the tankiest bosses, and I try and make sure my Rumi is up as much as possible. I have a bit less armour than OP too.
I've been running a load of maps unid, and am vaaling maps with abandon, as can run pretty much every map mod (blood magic is annoying but fine unless other nasty mods). Phys reflect + vuln on a t8+ is about all I'd totally avoid.
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SpankyHobo wrote:
Would a 5L Lightning Coil work into this build though?

Bought a Council and voidheart to start off.


Yeah if you can sort out your resists. The coil will make up for maybe not always having fortify up - to be honest if you are good at keeping fortify running off shield charge/leap slam (Quality fortify would be a good idea), 6l is a very marginal benefit.
Currently debating what to take for next few skill points.
I can grab a bit more life - but already at 6k, should be able to get to 6.2/6.3 with a few gear improvements and levels (More if I switch out damage jewels for damage + life), so might get more eHP from taking the rampart cluster?
Or could grab another jewel, but would have to be a 3 pointer.

If I get to lvl 92 I can grab another frenzy too, but doubt I'll get much past that, will be thinking of my next alt by then.
NGI RULES !
Interesting variation there - a lot of travel, but I like the idea of grabbing force shaper for a load more generic physical damage rather than melee phys.
Wonder if it could be made a little more efficient by pathing through the ranger block/damage/life nodes and dropping a bit from Marauder?
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Last edited by PetuSchokk on Jun 20, 2016, 3:22:30 PM
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Fobes wrote:
Actually i've cleared all contend apart Uber atziry and Malachai ( still have dove shavronne and the other 2 on the Core map easy ) for all content i mean 15 twinned with any mod , 4 key run uber izaro ecc ecc . Actual equip :


Really interesting variation of the build. Did you compared both of them? Or you just went your own way?

What is your eHP and why do you use aegis over normal hp shield?

What do you guys think of the "10% chance to freeze, shock and ignite if you haven't crit recently" boots enchant? I was trying to get the 2% regen if hit recently, but feel like this one might be very good as well? The 2% regen would feel very comfortable tho..

Spoiler
You still need to do fire/cold/lightning damage to get the status effects, so wouldn't work as we are pure physical.
Just want to ask. Will "Increased Skill Effect Duration" under Dirty Techniques branch delay the aftershock of Earthquake skill thus reducing the benefit from Less Duration gem? From the node you took, there are 20% increased skill effect duration right there.
Last edited by AXC on Jun 21, 2016, 9:14:01 AM

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