Poisonquake Juggernaut Prophecy Updated, Beginner friendly, cheap to start, Uber Atziri/Core

hi! u dont use any ll/ml? does this build sustain without a nice amount of leech?

also with kingsguard, does it give alot of life back? i mean i know how crazy it works with a mjolner discharge build but i canot estimate how well it works with your build


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trashs1 wrote:
hi! u dont use any ll/ml? does this build sustain without a nice amount of leech?

also with kingsguard, does it give alot of life back? i mean i know how crazy it works with a mjolner discharge build but i canot estimate how well it works with your build


You get Life Leech from Blood Rage and Mana Leech from either your gloves or a jewel. EQ has a very low mana cost even in a 6L so its not a problem. Kingsguard gives a decent amount of life back - I was able to do Atziri a few days into the league and the heal from Kingsguard was a big part of that. You will want to upgrade into a Kaom's Heart asap though. Your first two major items should be a 5L Marohi (gives enough dps for speedfarming yellow maps) and Kaom's.
Can i use conc effect with marohi, cause it has 15 lvl AoE support?
I'm asking this because of the reflection when fighting Atziri.
ty
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ikrst wrote:
Can i use conc effect with marohi, cause it has 15 lvl AoE support?
I'm asking this because of the reflection when fighting Atziri.
ty


Yes you can.
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JamesWorth wrote:


I don't know how effective it would be as I have not personally tried 1h/shield, but if tankiness is what you want I can assure you this build is quite tanky even with a 2h weapon. Unless you are getting a high amount of spell block, I am not sure how useful blocking is to this build due to the near-perma IC uptime.
Hey, do you think still viable even after the hard nerfs on EQ and Endurance Charge generation?
I was planning to keep this build in Standard for farming uber labs in 5 keys days. I have Voidheart, so I will keep it for legacy version. Maybe use a more often charge generation method so have more chance to trigger the full endurance charges from Jugger? Or change the Ascendancy and fuck the Endurances?

Edit: And what about the poison? I think 8% still pretty nice for this build propouse, but not sure, if combined with all the other nerfs it will hit our clear speed too hard (Less Duration will 10% less bonus to us, and EQ will have pretty less AoE). I got some AoE Radius from skill tree already, so this will be quite compensated.
Last edited by JosneiGamer#1798 on Aug 30, 2016, 10:32:21 PM
same question, but mostly about Juggernout and lab traps

still the best ascendancy? I hate the lab
The damage nerfs aren't that big of a deal, and even Voidheart being killed isn't huge since I played the build in Perandus before Voidheart. I will probably drop Voidheart now though and go back to Disfavour + Poison gem instead of Rapid Decay. The big change is the Endurance Charge nerf. I don't know if I will be able to run cwdt + IC as effectively, which will make the build more vulnerable to physical damage. I might have to go back to the skill tree I used in Perandus which had a little more physical mitigation, and use 2 Kaom's Way instead of Voidheart/Ming's.

Basically, this build isn't nerfed too bad for farming yellow maps and the easier t12 maps, so I still think its a good build to start a new league. They just made it a little worse for like t14+ maps and if you are trying to really gear it out a lot. I won't be playing the new league right away as I am busy playing the new WoW expansion, but I do want to check out the league at some point.
waiting for the new update for 2.4

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