Command gems -- Minion AI modifiers -- 21 new skills and supports

"
QuestionMarkNL wrote:
What are those

Can you be more specific? I am still editing and expanding on my explanations, so I can understand there being some confusion. If you are referring to the 9 Command gem supports, they are minion-specific gems (like Minion Damage, Minion Life, Minion Speed) that affect a minion's AI by changing what it is allowed and not allowed to do.

For example, if you use Raise Spectre on an Undying Evangelist, you may notice that sometimes he will punch an enemy that gets too close, rather than casting his AOE damage spell. What you are seeing is his Default Attack, which many monsters have. This is great if you are a melee character fighting them as monsters, but terrible when they are on your side because it is a weak attack that isn't usually well-supported by your support gems (eg. the Spell Damage from Controlled Destruction does nothing for a melee attack).

Command gems let you specify what you want your Undying Evangelist to do. "Specialist" prevents him from using Default Attacks and would increase the rate of him casting his Proximity Shield, while "Sniper" does not allow him to use any melee attacks (which his default punch attack is) while also increasing his cast range and damage to distant enemies. Each Command gem is intended to benefit different situations and needs, and the overlap gives you choices to make.
so any response from ggg ? it would me a massive waste of time to invent all of these support gems and make such a detailed post if you haven't even heard if ggg is willing to make some changes with the communities input
Pls no. Not another twenty 1 exalt worth jewels, please. Or make them drop often,then its ok. BUt why not just implement commands and interface for minions? Too hard to code?

Report Forum Post

Report Account:

Report Type

Additional Info