About Labyrinth and traps
Well I just leveled till 58 and decided to run the first Labyrint (first time). Traps in Ascendancy areas were managable but traps even in normal Labyrinth were just too hard for me. I'm a hardcore player, never liked such things like traps in other games and this ... it's like a stab in the back. I think that traps in Labyrinth normal should be way easier just like traps in normal Ascendancy zones.
Also I think those traps are bad overal. Some characters (high hp regen) have a huuuge advantage before for example ES builds and such. But that's just my opinion. If it was up to me, there wouldn't be any traps at all cuz u have a very low options how to make these traps more managable and that's what doesn't fit to action RPGs. Last bumped on Apr 25, 2016, 5:48:10 PM
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Both Taste of Hate and Basalt flask as well as Endurance charges help you get through the traps. I do it as CI without major problems, though I will be the first to admit that I wouldn't do that on Hardcore. You could also try manually casting Immortal Call, that should work pretty well as well. A lot of the traps you can use Whirling Blades to get through really fast.
Train a bit on a softcore character and you should be fine. Also some days the trap layouts are specifically nasty. Remove Horticrafting station storage limit.
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Hmm Couse every new character has Taste of Hate....
Last edited by PipPipRoadRunner#1820 on Apr 25, 2016, 4:11:39 PM
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Use a movement skill.
Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Apr 25, 2016, 4:17:20 PM
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Or you can visit and support this thread and make sure to vote here. Even if you dont support the first thread make sure to vote on the poll, GGG always takes into account player's feedback, believe it or not you can make a change.
Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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