Put a prompt before leaving the lab in chest room

I would really like a prompt before leaving the treasure chest room IF you haven't yet completed the ascendancy quest (ie clicked on the thing that completes the quest and gives you your ascendancy points).

I have now multiple times, at least in 5 cases, walked out of the lab without completing the quest, having to do it all over again.
I realize it's my own fault for getting distracted by the enchantments and treasure chests, but I'm thinking I'm not alone? I would wager a lot of people that speed run the lab tend to forget this on their normal characters too.
Last bumped on Dec 17, 2016, 1:51:14 PM
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One of the local trolls will be along shortly to tell you that it's not a problem for them and therefore, not a problem for anyone.

The first time I ran the lab I left without doing the enchantment. Didn't know there was an altar in there for it. Once was enough for me to not do it again.

Don't know if a prompt when you exit is necessary. But a simple instruction note at the start would be useful to everybody that has never run it before. Make it lore grafiti or a poem or something. Lol, now that I think about it, maybe it's already in the game. I skip all that lore stuff so I would have missed it anyway.
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Last edited by mark1030#3643 on Apr 22, 2016, 12:30:07 AM
They already have the same prompt when you try to leave the lab via a portal. Not sure why the portal at the end should be any different from the other portals. Just give the same message "are you sure you want to leave the lab, you will lose all progress etc...", unless you have completed the ascendancy quest.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Seriously why has this not been implemented,......
Izaro should mock you for being so oblivious and obviously undeserving of the emperor title when you leave the lab without picking up the ascension points.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
I mean, begrudgingly? Okay if you really have to have it put a prompt in, as long is it has a "don't ask this again in the future" checkbox... and oh yeah it should read:

Izzaro: Hey Emperor dumdumb; forgetting something?

But seriously there's 2 possible reasons you would run the lab: using the enchantment device, and getting your ascendancy points. If you leave without doing those things you should consider it a lesson learned. This learning is valuable, it gets you into the habits that help you throughout life (and games) for example I don't leave my house without my wallet and have a habit of checking before I leave, and also placing my phone and wallet always in the same place where I will find them before leaving: due to learning annoying lessons. We are all human and make mistakes, but some of us learn from them, and others insist on annoying EVERYONE, EVERY TIME YOU DO A THING, because they refuse to learn from theirs.

At some point we pay the price for all these "simple no brainer reminders".

Your simple no brainer nag screen is my simply annoying brain boggling "why would you force me to click this, I already mentally checked off my own list, this is just excessive" hoop to jump through.

For example windows these days is LITTERED with annoying nags because of people like this. Everything has a huge EULA to agree to before hand, because of people like this.

In the end this is a core gamer game or "hard core" game, learning from doing something dumb is a part of a good core game. SO maybe the next time you do something dumb, as we all do from time to time: instead of shifting the blame and wondering what kind of extra needless hoops you can put in the way of yourself, ask yourself what you can take away from the experience to avoid it in the future.

You may now paint me as a fanboy or other aspersion because you don't want to think pragmatically or consider yourself as a failable human who can benefit long term from learning lessons instead of being hand held past them.
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
Last edited by alhazred70#2994 on Dec 17, 2016, 7:19:37 AM
This may be a good idea, if the game could check whether your character has not yet collected the Ascendancy-points of the corresponding labyrinth he is currently in.

As in, character X is running the normal lab, wants to leave the lab, game checks if he has collected his normal ascendancy points yet, if not -> message to remind him, if he already has them -> no message.

If such a message is forced in either case, it might get annoying after a while - for uber lab runners for example.
I wouldn't want to respond to some reminder-message, everytime I intend to leave the labyrinth.
"
Jankalor wrote:
This may be a good idea, if the game could check whether your character has not yet collected the Ascendancy-points of the corresponding labyrinth he is currently in.

As in, character X is running the normal lab, wants to leave the lab, game checks if he has collected his normal ascendancy points yet, if not -> message to remind him, if he already has them -> no message.

If such a message is forced in either case, it might get annoying after a while - for uber lab runners for example.
I wouldn't want to respond to some reminder-message, everytime I intend to leave the labyrinth.

I agree.
The game could check whether the character has not yet collected ascendancy points / has treasure keys in inventory / hasn't used the enchantment
It's such sloppy design. I skipped ascending a couple of times in past leagues due to the ridiculous fact that the wall you click to ascend is never actually onscreen unless you intentionally walk over to it. There have been complaints about this since the beginning, yet GGG still hasn't done a damn thing.

There are plenty of other awful problems like jewels in your passive tree being deleted with no notification when you delete a character. The design of the game makes it very easy to overlook these things. I have no idea why GGG is so damn slack about fixing any of them. It's annoying.

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