Labyrinth makes me want to stop playing.

I didn't say that OP sucks - you said that. Stop putting words in my mouth. Thanks. Also, I wasn't bragging it is easy for me, neither. I have no idea where you've got that from.
All I did was noticing pretty simple thing, really. I didn't mean to offend OP in any way. Are you sure I'm the one who has ill will towards people, hmmm?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
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goetzjam wrote:
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NeroNoah wrote:
So you say you try to do the challenges yet you have zero of them done...Is that an alternate account you have?


Its a smurf account


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Turtledove wrote:
Since it is a newly created account, my guess is that the OP is a troll or perhaps it was meant as a joke or something?


Actually, I won't lie, I made this account some time back and never realized I forgot to put a 0 in. I didn't realize until now my characters weren't linked because...Tbh, I didn't care enough about the forums to check. Or correct it.

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sidtherat wrote:
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Gigaus wrote:
It's not a 'get better scrub' problem;


"

Right now, the only way for me to get through Normal difficulty Lab, is with a level 70 marauder with roughly 200% HP, and near 10% Hp regen. And even then, I still end up dying from something totally out of my control.


are you for real?


I'm totally serious. I've died twice in normal on my regen build because of sudden lag spikes, or just random shit happening. I have it on stream where I'm standing half a screen away from spike traps, the ones that pop up in sequence? I'm checking my settings to turn down the ingame sound and suddenly go from max HP and ES to nothing in a second flat.

Oh and you should see some of the vods I have coming. I found a few tileset layouts that are total bullshit because there's no safe place to stand; You have to tank several hits with whatever amount of regen you have.

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Char1983 wrote:
Yep, lab's great.

Unless you die to technical problems, the answer indeed is: Get better. Other people have done it, you can do it, too. By now, I can manoeuvre most trap layouts without getting hit at all, if I want to. And the reason why you still can die at level 70 in the normal lab is that the traps are designed to be a test of your gameplay skills, not your build or gear.

If you have specific problems with specific parts of the lab, ask - there are people here that can give you valuable hints if you want to.


Well I'm dying to technical problems, and these problems only pop up in this game. :/
Sudden spikes in lag, or even minor ones that drag out keep getting me killed. More than once in the lab, I'll be running along fire floors, get passed them and into another room, and suddenly catch fire as if I'm still standing on them. This usually is accompanied by my skills/summons spawning from locations I was, not where I am. And yes, I do know that it's about 'dodging and not being in the fire' because it's all percentile damage. A cute idea, but it's never stuck well in dungeon crawlers.

My problem isn't with a specific part of the Lab, it's with....With no better way to put it, shoddy coding. Again, lag is an issue, hit box registry might be a seperate issue-- I've been hit by sawblades on the other sides of walls. I don't know if that's lag or what, but when you have literally one place to stand that doesn't have a trap, it's pretty galling to get killed by something on the other side of a solid wall. And then there's the tileset spawning. I know that major things stay the same per-day, but more than once I've gone through, and gotten three variations of a single hall, one of which was impossible to do without taking significant damage. I understand the Lab, and I've done it on all difficulties before...But that doesn't say much. I can get through games that have such poor coding that walls don't have collision; That doesn't mean the game's okay. Lab falls in that, that yeah you can get through it, but it's so poorly constructed that a good chunk of the time it's not about being skilled, but just abusing mechanics. Again, I now run Lab challanges with a guy that has 10% HP regen just to deal with the random bs that pops up. It's not fun.

@Regulator: Thank you, honestly thank you, it's nice to see someone actually say regardless who it is. Did I yell and get pissed off, yeah, should I have probably not. But getting backlash for feedback, even if it is mixed with opinion sucks and shouldn't happen.

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Pyrokar wrote:
"
Turtledove wrote:


I will happily apologize if he comes back here and simply says he's being serious. I guess traps can be problematic for low life ES builds and such so maybe the OP author was being serious? I don't get what he was talking about regarding trap RNG though???


I think the OP was under the impression that you can do lab only once per day. That's why he mentions daily rng for enchantments.

To OP: The lab changes each day, but you can enter it as many times as you like each day.


No no, I don't think you can do it every day: I mean that the Tilesets, and what Izaro has, as well as what rooms are avaible [one with a silver key, silver door, reliquary, argus, ect.] is RNG every day. If you don't get the RNG you need, you need to wait until the next day and hope you get it for a challenge. Or just for running the lab. With how many enchants you can get, I can't even imagine how many times you have to run it based on a very low percent that you'll get what you're looking for.

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Perq wrote:

How come some people do it without problems, then? You claim that it is out of your control, but yet some people are doing it. Might it be, that you are wrong about the lack of control?


Plenty of reasons. Not everyone gets the same amount of lag, some people get better tilesets than others-- which is why I laugh at the idea of a race in the Lab to see who can complete it daily. Others cheese it like I am, and just use the mechanics in their extreme to counter it. Again, I'm running with a Marauder with 10% regen, and better flasks, on top of Vaal Disp. Does it make me look weak, probably; Does it work, 90% of the time when the game decides to behave. And that's what matters to me. It's a major logical fallacy to say 'because these people did it, then there's no problem', especially in the games community where whole sections are dedicated to breaking games and doing things in ways no one is expected to. Yeah, people got through; That doesn't mean there aren't problems that prevent people from getting through. They don't crop up 100% of the time thank god.

And latency, for all intents and purposes, IS out of my control. The only thing I can do to make it better, is move right next to the server. And how the game is coded is totally out of my control, so no, I'm now wrong about the lack of control.

And I'm going to say this: No, you didn't insult me, but you're being cute about your words too. You are implying that because other people can do it, that what's being claimed isn't true, then turning around and trying to make your words seem as if you're trying to play out an idea. You're not, and it's obvious....If you have feedback, or something to add beyond 'I think you're wrong', I more than welcome it, but please don't pretend to be trying to contribute when you're looking for angles and slights. There's wholly irritating.
Last edited by Gigaus#6689 on Apr 22, 2016, 4:36:24 PM
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Gigaus wrote:

"
Turtledove wrote:
Since it is a newly created account, my guess is that the OP is a troll or perhaps it was meant as a joke or something?


Actually, I won't lie, I made this account some time back and never realized I forgot to put a 0 in. I didn't realize until now my characters weren't linked because...Tbh, I didn't care enough about the forums to check. Or correct it.


Gigaus,

I sincerely apologize for posting and even thinking that you were not being sincere when posting your feedback and suggestions.

So sorry and kindest regards,
Turtledove
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
"
Gigaus wrote:

"
Turtledove wrote:
Since it is a newly created account, my guess is that the OP is a troll or perhaps it was meant as a joke or something?


Actually, I won't lie, I made this account some time back and never realized I forgot to put a 0 in. I didn't realize until now my characters weren't linked because...Tbh, I didn't care enough about the forums to check. Or correct it.


Gigaus,

I sincerely apologize for posting and even thinking that you were not being sincere when posting your feedback and suggestions.

So sorry and kindest regards,
Turtledove


Pfft, it's all good, it really was on me for having a blank account, so I'm not surprised people thought it was a smurf or a troll. I just want to see this game get better, and right now the only way I can see that is getting rid of Lab until it can be ironed out. It has merit, but it's not well enough executed right now to keep in.
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Gigaus wrote:

Right now, the only way for me to get through Normal difficulty Lab, is with a level 70 marauder with roughly 200% HP, and near 10% Hp regen. And even then, I still end up dying from something totally out of my control.


if this is true - you claim it is - then the problem is YOU not the lab. get better and then rate the content

currently you simply have no skill to judge this objectively. it is a L2P issue
MFW saying what is and isnt required. I ran Merc Labyrinth on my Slayer at level 66 with like 18k DPS, with 3800 hp. OP is high as fuck saying you need 200% life with 10% regen to live.

Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Apr 23, 2016, 3:39:50 AM
Please try to not take Sidtherat's comments personally. He seems to respond that way to everyone that dislikes the labyrinth and then posts their opinion here in the Feedback and Suggestions forum.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I don't know why you keep having lag, but without it the labyrinth is perfectly doable. Sometimes passing the traps without damage requires very precise timing or positioning, and poison arrows combined with just about any other trap are annoying as hell, but not once I have seen a trap or combination thereof that is "physically impossible" as you claim. I'm an ES/life witch with barely 2% regen btw.
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Perq wrote:

- Say that every feedback is valuable
- Call people WK and disregard their feedback



Lol and when people give bad feedbacks u name them as negative nancies with arrogant words and ad hominem arguments, funny how u reproach something you are drawing 24.7 folk.
Look at yourself before insulting people who really try to make real feedbacks and arguments in threads, threads u try everytime to kill with your posts , when your only answer to these wave of bad lab feedback is a troll thread with 5 stupid and illogic points just to make more drama in the forum ...

You have nothing to teach here, so please go back to your epic trollWKthread and let people give the feedback they wants, thanks for them. Or dunno make a Boysband with sidtherat Maybe, that would give this forum some holidays.

Pas ici pour rendre service ;).
Un jeu avec autant de qualités que de défauts, malheureusement ignorés et soutenus par une marée de supporters nolifes sans aucune objectivité.
Last edited by MisterER#4885 on Apr 23, 2016, 8:59:15 AM
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databeaver wrote:
I don't know why you keep having lag, but without it the labyrinth is perfectly doable. Sometimes passing the traps without damage requires very precise timing or positioning, and poison arrows combined with just about any other trap are annoying as hell, but not once I have seen a trap or combination thereof that is "physically impossible" as you claim. I'm an ES/life witch with barely 2% regen btw.


The initial Ascendancy release was a memory hog. This caused some really bad lag for most people. GGG did a lot of work to reduce the memory requirements on the client side by 20%. Things have gotten much better since, at least for most people. I don't know if this is related to this particular problem or not though.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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