Perandus Challenge League Statistics

either I don't get the diagram or the numbers are wrong.
what about those 31, 9 and 2% percentages represented in lines that vary just a bit more than 2x the length?

mixing log- and linear scales?
Dynamit,
Architekturkritik, die man tatsächlich sieht!

Farin Urlaub
http://www.dailymotion.com/video/x2nz5q9
Last edited by Wraeklops on Apr 19, 2016, 1:10:37 AM
This has been the best league so far for me and my friends. Well done.
This is fantastic. Keep up the great work GGG.
We have nothing without the truth.
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kamil1210 wrote:
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Galtrovan wrote:
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Ashriel wrote:
I'd love to push for 40 - too bad it includes leveling Zana to 8. Sorry, I don't hate myself that much. Could easily get to 39, but that last one deserves an enormous middle finger.


Zana is not the road block, it's running the Lab a bazillion times for the enchants, which I refuse to do. Thus, no point in dinging #38 or #39 either.


lol, If you want zana lvl 8 you must run Zana missions much more times than labs to get all enchantments .



Except that running Zana is mapping and mapping is enjoyable, running the lab 80 times (as it took for me) is not.
This is my favorite league, too. As a casual player, I'm enjoying the amount of uniques I'm finding. My only complaint is that the monsters protecting the perandus chest sometimes cause my screen to freeze. I lost lots of exp because of it.
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sirgog wrote:
I like the challenge structure since we changed from 8 to 40 challenges.

That said I'd prefer more deterministic challenges and less that are pure luck.

"Loot 10000 Perandus Coins" would IMO be more satisfying than 'beg in global 820 until someone shares their Tantalo or Safe'.

Or, 'Apply 20 Helm enchants' would be better than the present system.

Zana 8 is the only deterministic achievement that feels oppressive to me, but for the people that play enough to hit it it's not too bad. At least they know whether or not they are close.


Totally agree on this.
free MTX sure motivates to get at least some challenges done
https://www.twitch.tv/whissp_
https://www.youtube.com/channel/UC1O53Ot8ffj3JYBeagd-yyA
yep,in the evening 2016-04-19 - ZANA up lvl 8... FINISH
Hmm... I'm getting close, I'll hit 40 before too long. Been pretty casual about the challenges so far.
I don't understand the people "complaining" that it's too easy.

Even with a reward that is not just a totem pole thing for hideout decoration and having actual MTX stuff only 2.68% of the playerbase got 36 of the challenges.

You can't expect GGG to balance the challenges around that % of the playerbase. Unless of course you want to play a game with very few players (or few interested in the challenges at least)

Asking a company to stop targeting their game to a varying degree of players, and start targeting 2.68% of its playerbase is a pretty flawed logic if you ask me.

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