The Labyrinth Reduced *My* Retention

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ThePromise110 wrote:
Again, I play HC so the prospect of rushing through it sounds like a deathtrap since, and I'll be honest, I'm not amazing at this game or running the Lab. So no, it doesn't take me 15 minutes to do 3 runs. It takes me 20-30 to do one. 20-30 minutes of tedium.


I share your concerns. The best advice I can give is look at it as a 90-120 minutes investment in a character you'll play for hundreds of hours. Also, greatly greatly greatly outlevel the content when (if) you do it.
Honestly I cannot understand this logic.



Cannot stand 20-30 minutes of "tedious" gameplay,

but loves to run act1-4 on three difficulties for every league. Maybe multiple times too.

And some even love the dried lake so much they do it all day.



Even worse for HC players, where they have to do act1-4 for probably a few more times than the above.




Also, if you cannot do the labyrinth, maybe you shouldn't be in HC at all. Go back to SC and learn some more.
The lab really isn't that complicated.

It doesn't take more than an hour for all three ascendancies, i've only died to a trap once (my first time doing a lab since it was released) and i haven't had any problems since. It's very simple, and if you are using something like lightning warp you can skip a good majority of the traps anyway if you just think before you cast.
The problem with the labyrinth is not that it is too hard or difficult. The problem with the labyrinth is that it is boring tedious and not at all fun. Depending on how much the person dislikes the labyrinth, it may not even be a rational decision to go through it. I tried it three times and never once died to the boring tedious traps. I died on normal with a level 30 character to Izaro when I hit some bad lag. I don't think I will ever be able to bring myself to even try the horrible labyrinth again. I play a little bit without ascendancy points but I mostly play another game now. I hate games with traps like Mario, Prince of Persia, and Tomb Raider.

Note: I'm here giving my opinion because I used to love playing PoE and I'm hoping that GGG will see here on the forum that something needs to be done if they want to maximize their player base.

Note 2: To the OP author and anyone else interested, there's a straw poll that you might want to vote in. https://www.pathofexile.com/forum/view-thread/1639251/page/1
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
I find entirety of Act 4 boring, tedious and not fun at all and I'm not petitioning for GGG to remove it.
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shoshinsha wrote:
Honestly I cannot understand this logic.



Cannot stand 20-30 minutes of "tedious" gameplay,

but loves to run act1-4 on three difficulties for every league. Maybe multiple times too.

And some even love the dried lake so much they do it all day.



Even worse for HC players, where they have to do act1-4 for probably a few more times than the above.




Also, if you cannot do the labyrinth, maybe you shouldn't be in HC at all. Go back to SC and learn some more.


You dont see how the lab and the rest of poe are different?

Scrap the lab, use the outdoor tileset to make a map and put izaro as the boss. Make it a unique map or something, anything is better than this.
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ThePromise110 wrote:
Again, I play HC so the prospect of rushing through it sounds like a deathtrap since, and I'll be honest, I'm not amazing at this game or running the Lab. So no, it doesn't take me 15 minutes to do 3 runs. It takes me 20-30 to do one. 20-30 minutes of tedium.
Yet theres tons of people competing in speed runs for number one on the hardcore ladder for fastest labyrinth run of the day, under 5 minutes.

Labyrinth should not RIP you.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Apr 15, 2016, 8:07:51 PM
Its a fair point and the tedium in leveling in poe just grows, in the podcast ziggyd expressed aprehension at what 18 mini zones and 3 labs added on top of the 4 acts. Chris didnt seem to have to much to say about it perhaps a suggestion could be getting rid of the mini zones after normal (if we need them at all).
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Entropic_Fire wrote:
I don't mind the difficulty or the size of the labyrinth, but the number of loading screens really gets to me after a few runs - and this coming from someone using an SSD and a fairly new PC. If they could fix that I would find the lab a lot less tedious personally.

 Seriously? I have a non-top end gaming rig (Are Perandus mobs killing your frame rates?) and I can farm p-mobs all day without problems whereas merc Izaro is still one-shotting my level 82 Hierophant until I get more life. Izaro is just an example of being another exercise in creating a tanky build. GGG f'd up Merc Malachai boss and now has done the same with Merc Izaro. Merc Izaro and Merc Malichai are failures and all one-shotting bosses and uniques are not-fun-to-play..

 I did upgrade to a Samsung 850 EVO SSD and that has reduced load times between zones to under 5 secs so Labyrinth load waiting is not ruining my enjoyment. There are many other reasons that Labyrinth isn't fun but load times are not and shouldn't be one of them if you have an SSD.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
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Tin_Foil_Hat wrote:
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ThePromise110 wrote:
Again, I play HC so the prospect of rushing through it sounds like a deathtrap since, and I'll be honest, I'm not amazing at this game or running the Lab. So no, it doesn't take me 15 minutes to do 3 runs. It takes me 20-30 to do one. 20-30 minutes of tedium.
Yet theres tons of people competing in speed runs for number one on the hardcore ladder for fastest labyrinth run of the day, under 5 minutes.

Wrong, since the OP isn't just talking about merciless.
There aren't that many people competing for the top spot in cruel or normal. Yesterday on HC Perandus there were only two scores under 13 minutes for normal lab. On Cruel, only one person got under 5 minutes. The OP with a time of 20-30 minutes would have been in the top 60 on Cruel easily. It's obvious that most people who run HC labs focus on staying safe over getting a good time.

Also, the people who *are* competing don't get their best score on their first run. They probably even have lab-optimised builds.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Apr 15, 2016, 8:53:58 PM

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