Upcoming Microtransactions!
I only wish there were more than one single microtransaction for every skill.
I guess it's not hard to make them and Chris Wilson once said they were just a small part of heir income, but isn't it because they're just too few to generate a bigger part of their income? ♣ IGN: DoctaMagicFinder
♣ My YouTube channel: youtube.com/doctagaming ♠ Proud brazilian player. |
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A Roomba pet...
Who else is tempted to buy a bunch and put them in your Hideout to make it a faux Labyrinth? xD Split Arrow looks amazing. Now I'm jealous that Mirror Arrow w/ GMP won't look like that.. Why not a Default Attack MTX? IGN: Golem_Antsy, Harvest Last edited by Sheriff_K#3938 on Apr 12, 2016, 1:46:14 AM
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WHERE STAFF MTX GGG !!!!!
Last edited by Irsk_#3456 on Apr 12, 2016, 1:53:36 AM
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Can the trap pet be life-sized? And make a buzzing noise. I'm sure it would give some players a jump.
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Yeah i need SUNDER :)
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" I agree. There's a big room for improvement here. Most of MTX are poor effects, there're only few nice ones to buy/pick, the management is very hard, etc. Wings, for example, is something very popular. It should have 10, 20 wings available. This is where they make money and I have no idea why they don't look to it deeply. |
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everything gore gore gore gore and nothing impressive that has something to do with the skill.
is the lighning arrow with gore effect still a lightning arrow or a gore arrow ? same with all the other Mtx. im not impressed. only fitting mtx is the ice trap. |
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No explosive arrow though :<
youtube.com/@scupht
scupht's many dens 🏕️ [Hideout collection] https://www.pathofexile.com/forum/view-thread/3361526 |
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Still no staff MTX.
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" I agree - we need more skill microtransactions. But as far as I know they are not that easy to make. They are at least as hard to make as armour/weapon microtransactions. Weapon effects and footprints are the easiest ones but pretty much everything else is quite hard and time-consuming to make. I also have understood that skill microtransactions are not selling as well as weapon/armour ones, when compared one-on-one. Of course the reason behind this could be that currently available skill microtransactions are not all that good. In fact, half of them are pretty much garbage. Anyway I can see that they are focusing more on skill microtransactions now than they did before. Let's hope this trend is here to stay. |
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