Hall of Grandmasters tactics help needed.
" Right, and if it doesn't cut it Occultist has another 25% reduced life regen so you could push his regen down to 1k. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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" That don't work at all. Mayby because I'm totem - ranger spec, or mayby because he got Es regen not life. Dunno how use Occultis if I'm Deadeye ( Ranger )and I want clear Hall of Garndmaster on this char, not other. Also I swapped for test purpose siege ballista for ranged attack totem + ice shot = nothing and ranged attack totem + exposive arrow = nothing Knockback and stun support gems don't work, 3% freeze jewel also don't work. My ideas are ending... Last edited by Elua#0230 on Apr 9, 2016, 3:47:21 PM
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Maybe try Vinktar Flask so that you shock him? Making him take 50% more damage should prove quite effective i think.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Apr 9, 2016, 4:40:01 PM
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You can try burning arrow and puncture, to put double DoT on her, stacking as much relevant double-dipping damage as possible (maybe using sulphur flask as well). Maybe it can push through regen.
Last edited by PaperRat#1771 on Apr 9, 2016, 5:28:10 PM
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" "Double dipping" works unfavorably when up against other players. Most players have overcapped resists. The Damage Over Time effect of Burning arrow is going to go up against at least 75% fire resistance. The only "double dip" you can try is physical damage over time, since there aren't many effects that allow straight up physical damage reduction. |
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" Double dipping doesn't work unfavorably, it works the same way. Burning is less effective cause of capped resists, but it's still better than nothing, it still is damage that's on top of your direct hits. |
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" Not sure what you're trying to say here as double dipping is crazy ineffective against resistant enemies precisely because it "works the same way." Double dipping lets your damage dealt multipliers to scale parabolically but it allows the enemy's damage taken multipliers to scale parabolically. 75% resistance applied twice = 93.75% mitigation, or 1/16th of the damage you deal to an enemy with 0 resistances. For reference 93.75% mitigation is the same as taking 37.5% less damage than someone already taking 90% less damage. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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" "Unfavorably" to me means it does less/works differently than against normal stuff. Which it doesn't. To my knowledge, double dipping works the same way against 75% resists monsters as against 75% resists players. There's plenty of 75% resist mobs in this game. I also acknowledged burns are less effective, you don't need to spell out the mechanic for me. This is getting very off-topic. Last edited by PaperRat#1771 on Apr 10, 2016, 3:30:27 AM
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Theorycrafting is nice, but I want simple advice how to kill that MOFO as Deadaye ranger.
It's so annoying he is only mob I can't kill in whole 7 wings Hall of Grandmasters. Last edited by Elua#0230 on Apr 12, 2016, 4:07:25 AM
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