[2.4 VIDEO] #1 Pathfinder PHC - Blade Vortex flask build. Uber atziri video. Easy lvling

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Baldrick wrote:
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SorakPoE wrote:
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Baldrick wrote:
Finally farmed keys for Uber. Ive never attempted it before and was wondering if I could do it now. Here is my current gear:

Spoiler


No 6 link, and only have the cheaper Vinktar.

My life is at 4855, and my dps using conc effect is 25675.


Are you using MoM? If so how much mana adds to your EHP pool?

If 4855 life is all you have, I would not attempt Uber Atziri. The trash mobs will probably one shot you, the snakes in particular are very hard to avoid and hit really really hard. The bosses in theory can be done by mechanical skill but the trash not so much, especially as BV. Even if you are instantly leeching back to full you probably need ~7k EHP to reliably clear the trash.



Yes I am using MoM. My total mana is at 1686. Sorry should have mentioned that. ES is at 942 as well. So I guess that is 4855+505+942 = 6302 EHP?


Well your mana counts for more than that, but I wouldn't count on ES since it's likely it'll get depleted and not regen in time during big pack fights. For what it's worth I just did an Uber run last night, and with Rumi, Taste of Hate, and Arctic Armor up I was hit a few times for over 4k damage by some of the trash mobs. So you should expect to get hit for 5-6k by trash mobs occasionally; if you can't recover quickly from that you're going to have a bad time. Seems like you won't get one shot assuming you have full mana, but it's still going to be pretty tight. At the very least you need to get rid of the quicksilver and use a Basalt flask. Lastly, even with a Ruby flask there's a high chance of getting one-shot by Atziri's normal flameblasts. Don't expect to just be able to shrug them off during the split phase like against normal Atziri.

Also 25k DPS with Conc will make the Trio fight pretty difficult. I'm running around 50k hideout DPS with conc effect and the last of the Trio still took ~30 seconds of DPS time to kill, and you will not be able to leech enough without Vinktar up. So make sure you are actually good at dodging the ground effects and whatnot in that fight.
Last edited by SorakPoE#5303 on Nov 2, 2016, 12:09:11 PM
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SorakPoE wrote:

Well your mana counts for more than that, but I wouldn't count on ES since it's likely it'll get depleted and not regen in time during big pack fights. For what it's worth I just did an Uber run last night, and with Rumi, Taste of Hate, and Arctic Armor up I was hit a few times for over 4k damage by some of the trash mobs. So you should expect to get hit for 5-6k by trash mobs occasionally; if you can't recover quickly from that you're going to have a bad time. Seems like you won't get one shot assuming you have full mana, but it's still going to be pretty tight. At the very least you need to get rid of the quicksilver and use a Basalt flask. Lastly, even with a Ruby flask there's a high chance of getting one-shot by Atziri's normal flameblasts. Don't expect to just be able to shrug them off during the split phase like against normal Atziri.

Also 25k DPS with Conc will make the Trio fight pretty difficult. I'm running around 50k hideout DPS with conc effect and the last of the Trio still took ~30 seconds of DPS time to kill, and you will not be able to leech enough without Vinktar up. So make sure you are actually good at dodging the ground effects and whatnot in that fight.


Thanks for all the info, guess with as expensive as those map pieces are, I better hold off. Looks like I need a few more levels and a 6 link as well. Guess ill keep throwing fusings at it!
@SorakPoE I have a question. Why did you choose Nature's Boon and Master Alchemist over Master Herbalist and Veteran Bowyer ?
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Kajiysor wrote:
@SorakPoE I have a question. Why did you choose Nature's Boon and Master Alchemist over Master Herbalist and Veteran Bowyer ?


Nature's Boon/Master Alchemist:

Nature's Boon allows for a little bit of extra sustain on flasks if you're out of combat and don't want to drop a portal. Also, with the extra flask charge gain, every other tick gives you +2 charges instead of just +1. Also the extra 8% reduced elemental damage is nice, it's equivalent to 1-2% max elemental resist.

The bigger bonus is from Master Alchemist, which not only gives you a neat chunk of damage (with Vinktar's, Hatred, and Taste, you end up doing about 3x more elemental damage than physical) but allows you to drop your Heat/Grounding flasks completely. My BV build took this node, allowing me to change my HP flask to Warding and Basalt to take Alchemist's (for about an extra 9% phys damage reduction). It's extremely nice to have every flask remove freeze, and Vinktar's provides its own shock immunity so you never have to worry about it.

Master Herbalist/Veteran Bowyer:

Master Herbalist is nice for the extra chaos resistance. However, because you WILL be fighting with Taste/Vinktar's up all the time, your total physical damage is actually really low, which provides very little poison. This, and the 2.4 poison nerf makes it worse than before. Yes, you could take this for the extra damage anyway, but for Hardcore you certainly want the more defensive flask setup Master Alchemist enables.

Veteran Bowyer is definitely the best offensive pair of nodes. You're mostly elemental damage so the elemental penetration is nice, the added elemental damage is great too (added based on pre-conversion physical damage, which would be a lot), and since things will be constantly shocked/frozen/burning, you'll be reaping extra charges when things die (extra flask charges ON KILL). Sadly, there's no way to have Master Surgeon, Master Alchemist, AND Veteran Bowyer.

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One thing that is always overlooked: the minor nodes for the Nature's Boon/Master Alchemist path give a total of 20% extra charges gained. Master Herbalist gives 10% dot damage (worthless) and Veteran Bowyer gives 10% attack damage (also worthless). That 20% extra charge gain shouldn't be overlooked, since it buffs charges gained from any surgeon's effects, kills, and even Nature's Boon charge regeneration.
This bild may farm t16 maps? I done all t1-t15 maps, but caused only 30% damage on white Chimera.


Done_maps_+_dps

http://i.imgur.com/Bvn9xbB.jpg



My equip:
kNikoltait
https://www.pathofexile.com/account/view-profile/Nikoltait/characters

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Last edited by Nikoltait#7334 on Nov 3, 2016, 2:51:49 PM
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XNtrysyti wrote:
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Kajiysor wrote:
@SorakPoE I have a question. Why did you choose Nature's Boon and Master Alchemist over Master Herbalist and Veteran Bowyer ?


Nature's Boon/Master Alchemist:

Nature's Boon allows for a little bit of extra sustain on flasks if you're out of combat and don't want to drop a portal. Also, with the extra flask charge gain, every other tick gives you +2 charges instead of just +1. Also the extra 8% reduced elemental damage is nice, it's equivalent to 1-2% max elemental resist.

The bigger bonus is from Master Alchemist, which not only gives you a neat chunk of damage (with Vinktar's, Hatred, and Taste, you end up doing about 3x more elemental damage than physical) but allows you to drop your Heat/Grounding flasks completely. My BV build took this node, allowing me to change my HP flask to Warding and Basalt to take Alchemist's (for about an extra 9% phys damage reduction). It's extremely nice to have every flask remove freeze, and Vinktar's provides its own shock immunity so you never have to worry about it.

Master Herbalist/Veteran Bowyer:

Master Herbalist is nice for the extra chaos resistance. However, because you WILL be fighting with Taste/Vinktar's up all the time, your total physical damage is actually really low, which provides very little poison. This, and the 2.4 poison nerf makes it worse than before. Yes, you could take this for the extra damage anyway, but for Hardcore you certainly want the more defensive flask setup Master Alchemist enables.

Veteran Bowyer is definitely the best offensive pair of nodes. You're mostly elemental damage so the elemental penetration is nice, the added elemental damage is great too (added based on pre-conversion physical damage, which would be a lot), and since things will be constantly shocked/frozen/burning, you'll be reaping extra charges when things die (extra flask charges ON KILL). Sadly, there's no way to have Master Surgeon, Master Alchemist, AND Veteran Bowyer.

=============

One thing that is always overlooked: the minor nodes for the Nature's Boon/Master Alchemist path give a total of 20% extra charges gained. Master Herbalist gives 10% dot damage (worthless) and Veteran Bowyer gives 10% attack damage (also worthless). That 20% extra charge gain shouldn't be overlooked, since it buffs charges gained from any surgeon's effects, kills, and even Nature's Boon charge regeneration.


Thanks for explaining it :)
Colosseum 2x reflect, hexproof, np

@SorakPoE Can I ask you why did you take Rainbowstride Boots over pure ES and res boots ?
what should I buy next ? 6link Carcass + use fire gem or rare 6link chest with Taste of Hate ?
have around 5ex

Spoiler




You need to ditch that gloves lol, they are useless in this build

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