[2.4 VIDEO] #1 Pathfinder PHC - Blade Vortex flask build. Uber atziri video. Easy lvling

Did 3 new tries on Uber Izaro, after getting a surgeon's basalt and a granite flask (ran out of alts to get a surgeon's), but I got wrecked no matter what.

Even with Vinktar's + granite + basalt I didn't have leech and mitigation to stand his attacks. I switched Controlled Destr to proc more crits and went with BV + Speel Echo + Added Fire + Conc Effect + Phys to Light. Basalt and granite charges are not the problem at all. I manage to get the regularly when going for the adds. When attacking Izaro himself, I don't get recharges att all.

The first of the three tries I got to last phase after a little struggle in the second one. Problem is I went for him without taking out any of the previous threats, so he got fully buffed and in between some whirlwinds he got me with that kind of sunder attack that covers all the screen.

Second try he got me in the second phase because he combo'ed the green spell with the sweep attack. Instant death for me.

Third try I went with a Blasphemy + WM setup, cause I am really struggling to maintain the CoH + BV setup (the time I stop to try to cast is the time I'm screwed lol). He got me during second phase with a 1 shot as well. As I said, even with surgeon's flask I'm not seeing that much recharges. Maybe bosses getting crit does not proc the chance to recharge, I don't know.

I saw people killing Uber Izaro in seconds with the old 50 BV stacks. Went with this build to farm Uber Lab for currency, but it turned out to be my doom lol. I'm sure I'm the one to blame for this, but I really don't see where to improve anymore.

I don't have currency to get a Rathpith's and a Taste of Hate ATM, but I don't think it would make that much difference in terms of survivability, because people is getting Uber Lab done with this build and in lower lvl range.

Here's my Uber Lab flask setup (need 2 life to face the traps - I hate them lol):

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opethsland wrote:
Here's my Uber Lab flask setup (need 2 life to face the traps - I hate them lol):



You don't have anything to remove the shock you receive from Vinktar's. You were taking 50% extra damage while it was active. Not ideal.
I have been playing around with this build using the following gem link (phys->light for my vinktar):


I am also using this dagger until I get a Div., which adds poison damage in there as well:



Is it a mistake to have BV deal every damage type? I am pretty new to PoE so I don't know if theres a big consequence to this or not.

Here are my stats (unbuffed):
Last edited by sczk#6181 on Sep 12, 2016, 5:23:23 PM
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opethsland wrote:


Here's my Uber Lab flask setup (need 2 life to face the traps - I hate them lol):



Looking at your gear not sure why you went divi/jack before Rumi's, Rumi's gives so much defence, try changing your Amu for 50% spell block or try Atziri step/Rainbow stride, your gear is more for farming maps fast and not farming bosses,

Get a shield with 1700 armour these can be picked up for a few C or try a loineyes remorse which costs like 1 alc

The other way you can go is just go full dps but that would require Taste of hate etc...
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Is it a mistake to have BV deal every damage type?


you literally have added fire, PtL and your dagger converts to chaos

"
Did 3 new tries on Uber Izaro, after getting a surgeon's basalt and a granite flask (ran out of alts to get a surgeon's), but I got wrecked no matter what.


Today is the easiest lab you'll have in a long time in my opinion.
So is this build as viable as before? Was planning on rolling this char and killing Atziri with it but seems like its impossible to sustain Vinktar flask charges against a single boss since you wont get as many crits / charges as you did before the patch.
I've facetanked Atziri and Uber Izaro with Vinktar/Rumi's as CI on a 5-link with Vinktar/Rumi/Atziri's Promise, but this should work on life as well with no problem.

I had problems maintaining charges on bosses, but if you get about 40-50% tooltip crit, you can use a Diamond flask to really boost the amount of crits you get per second. I think Lucky gets you from 40-50% crit to about 64-75% crit, which helps with Master Surgeon. This plus 'Reduced Flask Charges Used' on belt gets you a pretty hefty chunk of flask uptime.

CwDT - Blind - Ball Lightning - Chaos Golem does help quite a bit against heavy phys, and CwDT - BV - PCoC - Tempest Shield is a great way to get some extra block and power charges.

Tooltip unbuffed is roughly 8.8k dps with 0.27s per cast (the game really favors cast speed when calculating DPS, but in actual fact it doesn't matter). Gear is as follows:



Note: Normally I run Physical to Lightning instead of Added Chaos and a Vinktar's instead of Atziri's Promise, but I was running a elemental reflect map prior to logging out.

I run Herald of Ash, Warlord's Mark + Blasphemy and Discipline since I'm CI, but you can run Hatred and Warlord's Mark + Blasphemy for even more dps. As much as I like the idea of clear mind, blasphemy warlord's mark means your clear speed is ridiculous since you only have to worry about movement and flasks. The Adrenaline flask is just there for QoL on easy maps - on tougher maps I'll bring either something with +30% to all resists or an Atziri's Promise.

I'm facerolling tier 10s at the moment, only scary mods are blood magic, no leech or double reflect, since Atziri's Promise/Vinktar works even in hexproof and you can switch between phys and lightning with the Physical to Lightning Support. Ascendancy points are Master Surgeon - Poison - Bowyer, but if I ever get my hands on a 6-link and Taste of Hate I might put poison on my sixth link and swap to Master Surgeon - Master Alchemist so I can run Diamond - Vinktar - Rumi's - Taste - Atziri's Promise and not have to worry about status ailments.

If you have literally any fire damage on BV, though, the Bowyer node giving +100% flask charges when killing monsters with status ailments means you have all flasks up for every pack, which is pretty ridiculous.
Last edited by Altansar#2051 on Sep 12, 2016, 10:14:06 PM
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opethsland wrote:
Did 3 new tries on Uber Izaro, after getting a surgeon's basalt and a granite flask (ran out of alts to get a surgeon's), but I got wrecked no matter what.

Even with Vinktar's + granite + basalt I didn't have leech and mitigation to stand his attacks. I switched Controlled Destr to proc more crits and went with BV + Speel Echo + Added Fire + Conc Effect + Phys to Light. Basalt and granite charges are not the problem at all. I manage to get the regularly when going for the adds. When attacking Izaro himself, I don't get recharges att all.

The first of the three tries I got to last phase after a little struggle in the second one. Problem is I went for him without taking out any of the previous threats, so he got fully buffed and in between some whirlwinds he got me with that kind of sunder attack that covers all the screen.

Second try he got me in the second phase because he combo'ed the green spell with the sweep attack. Instant death for me.

Third try I went with a Blasphemy + WM setup, cause I am really struggling to maintain the CoH + BV setup (the time I stop to try to cast is the time I'm screwed lol). He got me during second phase with a 1 shot as well. As I said, even with surgeon's flask I'm not seeing that much recharges. Maybe bosses getting crit does not proc the chance to recharge, I don't know.

I saw people killing Uber Izaro in seconds with the old 50 BV stacks. Went with this build to farm Uber Lab for currency, but it turned out to be my doom lol. I'm sure I'm the one to blame for this, but I really don't see where to improve anymore.

I don't have currency to get a Rathpith's and a Taste of Hate ATM, but I don't think it would make that much difference in terms of survivability, because people is getting Uber Lab done with this build and in lower lvl range.

Here's my Uber Lab flask setup (need 2 life to face the traps - I hate them lol):



The ONLY reason you are dying is u r getting shocked with vinktar up... Please reroll 1 of your flask affix to shock immunity..
Last edited by mlvnk83#6685 on Sep 12, 2016, 11:32:30 PM
i'm currently running the exact same set up as OP (in terms of gem linking and passive tree). Face rolling all map boss up to t13 (Im trying to build up my T13+ map pools so havent been running alot higher map tier). Running unID rare or corrupted map are not a problem at all. The only time i need to reroll maps are when i need more QTY% or pack size. I save a lot of currencies this way to buy better flasks. Majority of the boss die within 5 secs with some bosses die in 2 sec such as orchard goddess.

Physical reflect is not a problem, with physical to lightning gem and Vinktar.
Elemental reflect is not a problem, with physical to lightning gem replaced with critical damage gem.
Double reflect is not a problem as well by replacing added fire with life leech
Twinned boss not an issue with bosses die within few sec together. I did twinned canyon, temple, racecourse, excavation no problem..
and hey this build can run blood magic too. This build literally has everyting to counter map mods, my standard of operation when it come to unID map is 1 cast of blade vortex to test reflect. Depending on the extend of damage i take from 1 stack and swap gem as neccesary. How many build can actually do that? Almost all builds uber builds i know cant run blood magic map.
Some people may suggest different gem set up but having the set up as OP suggested are more flexible for countering different map mods especially reflect.

In reflect maps, my flasks are available every after a pack so uptime on flasks are about 95%.

and by the way, divinarius is overrated. You can get a much cheaper dagger with similar stats (without area radius) and use the currencies on rumi/vinktar and achieve larger milestone. Think about it, are you really gonna spend tones of chaos jsut for 10% area radius when you can get a good flask? Please dont forget with proper itemization flask uptime are nearly 95% of the time.
The other subject i often read people has question is faster casting versus spell echo.
Spell echo offer a smoother playstyle, able to keep up more stacks while clearing the map.
Faster Cast are more clunky and slower when clearing maps. The only good thing about faster cast gem is ability to give consistent respond to your stacks building especially with the blade vortex warlord mark linked gem into the mi as sometime spell echo double casting the main blade vortex fail to cast the curse linked gem. This however seldom happen to me and as long as you are paying attention to your character that shouldnt be a problem





Last edited by mlvnk83#6685 on Sep 13, 2016, 12:45:11 AM
Just wanted to say I'm really lovin this build so far. Ty for making the post.
BM 2H Big Physical Bigger AoE Ground Slam guide [1.3 Torment] - http://www.pathofexile.com/forum/view-thread/1174531

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