RANGER FACEBREAKER - CRIT

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daEaglesTouch wrote:
kind of (probably) a dumb question;

where does all the elemental damage come from?

p.s: cool build, it's been real fun to punch shit with, the Trasher gloves + Spiked Bundle skinswap on the shield go great with this


Heya thanks. Elemental damage is coming from either converting some fo the physical damage (i.e. P2L converts 50% physical to lightning), or modifiers that are adding extra elemental damage based on a % of the phys damage (i.e. Hatred for cold damage, or Added Fire gem can be used to get fire).

To get the chaos damage I use Sin's Rebirth. You can also use Atziri's flask.
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Ceryneian wrote:
"
daEaglesTouch wrote:
kind of (probably) a dumb question;

where does all the elemental damage come from?

p.s: cool build, it's been real fun to punch shit with, the Trasher gloves + Spiked Bundle skinswap on the shield go great with this


Heya thanks. Elemental damage is coming from either converting some fo the physical damage (i.e. P2L converts 50% physical to lightning), or modifiers that are adding extra elemental damage based on a % of the phys damage (i.e. Hatred for cold damage, or Added Fire gem can be used to get fire).

To get the chaos damage I use Sin's Rebirth. You can also use Atziri's flask.


ahhh, right.

thank you for replying! this clears things up for my dummy head lul
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Last edited by Deizinho157#1364 on Oct 11, 2017, 3:21:09 PM
Talking about lyco+vp+mdofl tree.

Is it worth taking 3 20% crit chance nodes near soul raker? Just 60% crit chance seems low for 3 skill points.

Also, why take 4 5% life nodes near Constitution? Isn't it better to take Written in blood cluster, it got same 20% life but 10str as bonus.

And 3 nodes from Revenge of Hunted can be taken for 16% life + bonus eva and phys dmg instead of 2 5% nodes near constitution and 1 5% near bravery or herbalism.

About bandits - Alira gives 15% all resist+20% crit multi, that looks not worse than 2 skill points imo.
Last edited by za6i9ka#5388 on Oct 12, 2017, 10:04:42 PM
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za6i9ka wrote:
Talking about lyco+vp+mdofl tree.

Is it worth taking 3 20% crit chance nodes near soul raker? Just 60% crit chance seems low for 3 skill points.

Also, why take 4 5% life nodes near Constitution? Isn't it better to take Written in blood cluster, it got same 20% life but 10str as bonus.

And 3 nodes from Revenge of Hunted can be taken for 16% life + bonus eva and phys dmg instead of 2 5% nodes near constitution and 1 5% near bravery or herbalism.

About bandits - Alira gives 15% all resist+20% crit multi, that looks not worse than 2 skill points imo.


Hi bud yes there is some room to play around here but the differences are going to be quite small - you will probably get around 3% extra life and +20k DPS by doing the following:

- Those claw crit chance nodes are quite good, but you can drop the 3, reconnect Soul Raker with a phys damage node, and use the 2 points to get Alira (+20k dps)

- Drop some nodes from Constitution to get Revenge of Hunted, drop nodes for Heart of Oak to put back into nodes near Constitution, and yes you can drop some of these to get Written in Blood for 10 extra str
Also thinking that socketing Red Nightmare for bonus block and chance for endurance charge on kill near scion resist nodes might be good(even tho we get 30% reduced block chance, it still kind of beats green nightmare because we have vaal grace).

Or Green Nightmare for abit chaos dmg bonus(based on hatred) and dodge(thats like 9-10% dodge bonus, we'll have 71-72% chance to dodge with avatar of veil even without vaal grace).

Or even Blue Nightmare for some spell block and power charge chance on kill(can replace assassins mark for some kind of vulnerability or enfeeble). But this one is kind of bad compared to 2 previous imo.
Last edited by za6i9ka#5388 on Oct 13, 2017, 9:55:39 AM
Aye good options to use - I needed to balance my res so I took a rare with some life and fire and light. But those are good options, also consider a rare with APS or crit.
Yea... I'll need 45% fire resistance to get 75% from what i see now... so thats 2 double res jewels. Would go for green/red nightmire otherwise for sure.

Another option is vulnerability curse on hit facebreakers and go for purity of fire instead of assassins mark, but that leads to lower crit on mobs and use of blue nightmare for power charges. Doesn't feel too good for amount of currency i need to dump.

And Maim+Warchief will boost our boss dmg decently(maimed enemies will take 14% increased Physical Damage).

As for 4l aoe+ single target - isn't ruthless better than added fire, we don't even have any ele pen.
Last edited by za6i9ka#5388 on Oct 13, 2017, 11:24:33 PM
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za6i9ka wrote:
Yea... I'll need 45% fire resistance to get 75% from what i see now... so thats 2 double res jewels. Would go for green/red nightmire otherwise for sure.

Another option is vulnerability curse on hit facebreakers and go for purity of fire instead of assassins mark, but that leads to lower crit on mobs and use of blue nightmare for power charges. Doesn't feel too good for amount of currency i need to dump.

And Maim+Warchief will boost our boss dmg decently(maimed enemies will take 14% increased Physical Damage).

As for 4l aoe+ single target - isn't ruthless better than added fire, we don't even have any ele pen.


Yeah res is a bit tight on this build. Have tried dropping Assassin's Mark but you will definitely notice the loss of crit unfortunately. Assassin's Mark is just too good and this build really needs as much crit chance as you can get.

Maim + Warchief is a pretty good combo. You can also try Warchief + Bleed support, and then socket Blood Lust in your main attack for some massive damage.

Hmm do I still have Added Fire in the guide? I need to update those screenshots as that is my old damage, I had significantly more. Yeah I stopped using single target gem swap some time ago after I switched to MDOFL.

I think best setup for single target gem swap would be take off Melee Splash for Bloodlust and put the Warchief + Chance to Bleed support. Haven't tried this so not sure how well it works, but if you summon Warchief when you have your frenzy charges it will use higher APS and only needs 4 attacks on avg. to apply a bleed. Bleed lasts 5 seconds too. Also best to pop Vaal Grace for your totem.
Last edited by Ceryneian#3541 on Oct 14, 2017, 4:20:08 AM
Yea, Bleed+Maim+Warchief and bloodlust on frenzy 6 slot looks great. But not so realistic for 4l shield charge for aoe build. I'll need to drop inc duration or one of my two vaal grace gems for it. For pure frenzy it looks op tho, just swapping splash for bloodlust on boss.

Or just thought of another thing... If we use avatar of veil, then shield charge+faster atks+fortify for movement and perseverance belt. Thats like perma onslaugh+phasing+fortify. There is 1 free gem slot for bleed that way and then frenzy can be used with melee splash/brutality for clearing aoe/st. Losing 10 flat phys, 60str and 2% hp, but gaining free cold resist(up to 20%), some armour+eva, onslaught, fortify and phasing even if not on full frenzy charges(like when starting map or if you entering boss room without charges). Plus we use both armor and eva so there like 5% atk dmg too.
Last edited by za6i9ka#5388 on Oct 15, 2017, 8:28:17 AM

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