[POLLS] Traps: What works, what doesn't, how can GGG fix what's broken?
Your results page confuses points 5 and 6. I voted for one, but it was counted toward the other as the wording of the two points is switched in the results.
So I see no reason to bother with the other polls. -VG- Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Right now, there are two defenses against traps: Move/attack/cast speed (counting movement skills), and flat phys reduction.
Right now, armour-based chars get endurance charges, and those work against traps. Evasion-based chars get move/attack speed. I think the percentage of ES that the traps remove should be less than what they remove from health, just like RF, so that ES chars could have a defense too. Actually, I've never compared them, maybe they already do that. Otherwise I think the traps are great. Deadly, but easy to navigate with practice (and a stable internet connection, but that's a separate issue...). builds: https://www.pathofexile.com/forum/view-thread/1663570/
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traps should have been dealing flat damage degen.
Players who build tank build should not be punish heavier than those glass cannon guys. Makes no sense really. might as well I suggest damage deal to anything inside there scale to a fixed % ur dps as well. Last edited by Darkkrows#6635 on Mar 20, 2016, 4:20:07 AM
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