[POLLS] Traps: What works, what doesn't, how can GGG fix what's broken?

Your results page confuses points 5 and 6. I voted for one, but it was counted toward the other as the wording of the two points is switched in the results.

So I see no reason to bother with the other polls.


-VG-
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
Right now, there are two defenses against traps: Move/attack/cast speed (counting movement skills), and flat phys reduction.

Right now, armour-based chars get endurance charges, and those work against traps.

Evasion-based chars get move/attack speed.

I think the percentage of ES that the traps remove should be less than what they remove from health, just like RF, so that ES chars could have a defense too. Actually, I've never compared them, maybe they already do that.

Otherwise I think the traps are great. Deadly, but easy to navigate with practice (and a stable internet connection, but that's a separate issue...).
builds: https://www.pathofexile.com/forum/view-thread/1663570/
traps should have been dealing flat damage degen.

Players who build tank build should not be punish heavier than those glass cannon guys. Makes no sense really.

might as well I suggest damage deal to anything inside there scale to a fixed % ur dps as well.
Last edited by Darkkrows#6635 on Mar 20, 2016, 4:20:07 AM

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