[2.4] Lioneye's Avalanche - All Map Mods - 800k SingleTarget DPS

Just wanted to pop in and shamelessly plug this build:

I respec'd my old ST CoC into this, bought a 6L Lioneye's/quiver and then filled in the remaining slots from things I had laying around: normally there is a period of time where the build you just switched to has to grow into itself, but I went into a twinned Palace and finished deathless, which is something I have never done on a CoC build before, within the first few maps I ran.

I've played every non-wand CoC variant, and not only is this the strongest, but it has caused the least issues with lag and frame drops out of any of them.

10/10 man, this build just deletes stuff.

Edit: I'm currently on my mobile, so quoting from an earlier post is a pain... but to the guy who was having trouble with Atz:

When split phase adds come up, look for the mirror and put yourself anywhere that isnt the add directly opposite of the mirror. Once they're about to activate, get ready to blink arrow next to the add opposite of the mirror. As soon as Flameblast goes out, blink arrow to your desired add and burn it. It's much easier if you have a 6L that is 3G3B so you can run a crit strikes/conc effect swap for that boss specifically. (conc makes it much easier)

It's a similar strategy to a Tornado Shot build where one errant projectile will kill you; just practice positioning with Blink Arrow going into split phases and you'll be fine.
Last edited by FocusedFelix on Apr 27, 2016, 1:57:11 AM
Hi, first of all, thanks for sharing the build! This is the most fun i've ever had in PoE. Also i wanted to ask, i noticed on some of your gear you use Curse on hit>Herald of Ice>Warlord's Mark but you also switch to blasphemy + Warlord's mark? Which is better and why?
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FocusedFelix wrote:
...I've played every non-wand CoC variant, and not only is this the strongest, but it has caused the least issues with lag and frame drops out of any of them.

10/10 man, this build just deletes stuff.

Glad you're enjoying the build mate! Yeah this build was not possible to do before ascendancy and I also think that its among the top 3 CoC builds out there when you consider all the things.

Wand CoC always had the accuracy issue where if you don't crit with a volley of barrages, or two volleys, you were basically toast.

Both wand and spectral CoC has boss issues, unless you do a crazy investment on volls devotion + vols protector and play discharge or manually cast immortal call for physical immunity and gain infinite endurance charges from having a cold snap gem.

Ground slam coc has low attacks per second and when the vaal haste is done, boss killing speed is slow, plus it uses multistrike so has 1 less gem slot than this one. Also multistrike doesn't let you do atziri split phase since the character turns and fires in the direction of the mirror clone.

Spark based CoC variants have boss killing issues yet again.

Cyclone discharge CoC has less map clearspeed than this one and although its more tanky (10k+ ES with gear investment), if you get stuck by a rock/boulder and get heavy damage, you die. It also cannot cyclone and proc discharge efficiently through mobs in narrow environments or mobs that stay close to the walls.

After playing much of the stuff, I guess I like this one best. Though a wand CoC with GMP arctic breath and fireball with pierce was also fun although it struggled with bosses :)

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Hi, first of all, thanks for sharing the build! This is the most fun i've ever had in PoE. Also i wanted to ask, i noticed on some of your gear you use Curse on hit>Herald of Ice>Warlord's Mark but you also switch to blasphemy + Warlord's mark? Which is better and why?

I am constantly testing stuff out.

Someone on reddit has made this build work in hardcore and since blood rage is a hard way to gain frenzy charges in hardcore (due to life degen and possible oneshot when you are at 75% of your HP), he used:
herald of ice - ice bite - curse on hit - warlord's mark setup.

He used grace or hatred alongside this for better defense/offense.

I tried this setup, for mapping it works really well. Though in high tier maps, freezing and shattering stuff with ice bite becomes harder, so frenzy charges drop from time to time. Life leech from curse on hit warlords is not as effective as blasphemy, so atziri's promise is needed to leech properly in hard situations.

If I'm going to run a map fast, I use that setup, otherwise, I use blasphemy warlords to have a more pleasant mapping experience. Don't get me wrong, if you play fast and keep your promise flask up at packs, the other setup lets you gain free frenzy charges without blood rage degeneration. However that setup won't work in atziri or other long boss fights.

Last edited by Mothren on Apr 28, 2016, 10:21:01 AM
Reserved.
Nice build, thanks.
"
Mothren wrote:
Yeah when I first planned the build, to generate endurance charges, I would always take those points along with block and disemboweling cluster to get decent critical strike chance.

However that wasted 14 points and my build was already howering around 140-160% life which is not very viable defensively. Or so I thought. Therefore I went with the knockback and global crit multi side. That side is 9 points.

Disemboweling I'm pretty sure gives critical multiplier to attacks with bows, not global. So it would be a waste. You lose 85% critical strike multiplier by not taking lioneye's fall above and acro-side crit multi. However you can play with that by prioritizing critical strike multiplier in jewels, don't think it would pose a problem. 30% proj speed on rearguard I guess also would work nicely.

I have some questions:
Did you consider going 3xreckless defense jewels? Thats 12% block chance, 60% of block applied to spells, but 21% additional chance to receive a critical strike.
With a perfect rearguard you can get 46/42.6 block. With a perfect rumi, 75/75. The extra crit strikes can be compensated by the indomitable cluster. Or only 2 of them for 42/29 and 72/59. Less risk less reward.

How much life do you have for smooth T10 mapping? Can you post your tree/gear?


Sorry for the very late reply, my character unfortunately ripped to bearers while doing a gorge rotation (too much skill effects couldn't see). Died at 89, with 5.3k life. I have 91% crit chance and 375 crit multi with 6 powers charges up. I use a quill rain instead with 85% chance to hit. This might be a little low, but with the attacks per second so high you barely notice it. My main links are Blast Rain + Increase Crit + CoC + BF + Glacial + Life Leech, even though I don't have 3 spells damage is insane still. You can view my gear and tree on the character Project_Aias. With 4% leech, I pretty much face tank Izaro and most mobs. You can also drop life leech for Iron Will for more DPS, but I love the leech. The next 3 levels I was planning to get the armor cluster with unyielding next to RT. The only requirement for this variation is you must have a 6L (any will do), but I got lucky 6 linking my lightning coil (best choice for HC imo). I am still sad about my rip prob best character I ever played.

I've never considered the reckless defense jewels, but that's actually a very good option, but the only down side to that is you must be around lvl 95~ to get the required points :(. Mapping was smooth even for a T14, never got a T15, but I assume it would be just as good.
Last edited by bluebookis on Apr 28, 2016, 4:37:54 PM
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Mothren wrote:

Glad you're enjoying the build mate! Yeah this build was not possible to do before ascendancy and I also think that its among the top 3 CoC builds out there when you consider all the things.

Wand CoC always had the accuracy issue where if you don't crit with a volley of barrages, or two volleys, you were basically toast.

Both wand and spectral CoC has boss issues, unless you do a crazy investment on volls devotion + vols protector and play discharge or manually cast immortal call for physical immunity and gain infinite endurance charges from having a cold snap gem.

Ground slam coc has low attacks per second and when the vaal haste is done, boss killing speed is slow, plus it uses multistrike so has 1 less gem slot than this one. Also multistrike doesn't let you do atziri split phase since the character turns and fires in the direction of the mirror clone.

Spark based CoC variants have boss killing issues yet again.

Cyclone discharge CoC has less map clearspeed than this one and although its more tanky (10k+ ES with gear investment), if you get stuck by a rock/boulder and get heavy damage, you die. It also cannot cyclone and proc discharge efficiently through mobs in narrow environments or mobs that stay close to the walls.

After playing much of the stuff, I guess I like this one best. Though a wand CoC with GMP arctic breath and fireball with pierce was also fun although it struggled with bosses :)


Exactly. The last character I leveled was a CI Trickster Discharger: the damage was huge, mapping was easy... but the build still has to deal with Cyclone which is literally the most un-intuitive skill in the game for me. The only other bow option is Barrage w/Quill, and it can't run Atziri comfortably at all. Most CoC builds can't run ele reflect maps as well: I keep a 4G/2B chest laying around so I can swap to an EK setup that uses Grace, and your build keeps ripping right through.

So far all, 14's down. Up to t12's, you don't really notice bosses. Even with a Kaom's Heart, the eva/dodge this build has keeps you safe before BR hits, and then you leech everything back. The respec was from a CI Flicker to BR CoC, and I still think that this build is more cruise-control-y than that.

What do you think of all the options for a 3G/3B 6L?

BR>Controlled Destruction>CoC>Bladefall>GC>?

Crit Damage
Arc
Inc Crit
(Conc for Atz)

I'm using
atm, but I get the nagging feeling that Crit Damage may be better in the long run.
I think for mapping, arc is the best. It provides an extra spell which is not very underpowered considering you cast it 9-13 times per second and it shocks enemies too. There is the additional benefit of chaining to the 1-2 white mobs left at the side to speed up your run.

Increased critical damage is what, 118% increased critical damage? We already have around 502% crit multi and our spells have around 75% to 85% critical strike chance. The added benefit of Arc by far surpasses the increased critical damage gem.

For bosses conc effect really makes the difference I think. Its much better than adding EK to the setup.

Quick Edit: Since you are in standard, one setup that will be the most OP is +1 to gems Belly of the Beast with GGGBBR colors.

BR - CoC - Bladefall - Glacial Cascade - Arc(Conc) - Empower 4.

I think this setup will do uber pretty fast :)
Last edited by Mothren on Apr 30, 2016, 7:27:12 AM
Correct me if i am wrong but i think CoC casts spells the same way CWDT does, starting from top left. Meaning arc should be our first CoC spell, it can shock targets before our GC and Bladefall reaches them. Unless of course damage is calculated on the start of animation not on actual hit.

Strange times, i am lvl 100 and i do not even know how this effing game actually works <_<
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Teplokot wrote:


Strange times, i am lvl 100 and i do not even know how this effing game actually works <_<

потому что ты чемпион:)
"
Teplokot wrote:
Correct me if i am wrong but i think CoC casts spells the same way CWDT does, starting from top left. Meaning arc should be our first CoC spell, it can shock targets before our GC and Bladefall reaches them. Unless of course damage is calculated on the start of animation not on actual hit.

Strange times, i am lvl 100 and i do not even know how this effing game actually works <_<

Well, as a legitimate answer, I think I remember some dev or valued poster explain that the spell that is closest to the CoC gem was triggered first in links. However with the CoC gem in the middle, that creates another confusion, so I actually am not sure.

Non-legitimate answer is on the other hand: I simply don't care, packs die in 1 hit generally and we cast each spell 3+ times when we fire once into a pack.

If arc doesn't get casted first, it will shock the pack for the second volley of glacial cascades/bladefalls. Don't worry too much about it :)

A developer answer on the cast order of spells could be very nice though, if they see this discussion.

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