[2.4] Lioneye's Avalanche - All Map Mods - 800k SingleTarget DPS

Well, first of all, 12% AS +1 Lioneye's is not that great, but passable. You can perhaps sell yours and then add around 20-30c on top and upgrade to a better AS one.

Belly seems fine, no need for an urgent upgrade. Though a 6link should be an upgrade in the future.

Very good quiver, no need for an urgent upgrade but if you find better for cheap, go for it (you don't need WED on quiver)

Craft flask life recovery rate or movement speed (1 divine for that though) on belt if you like :)

Perhaps boots with 30 MS and Life + Str should improve your HP.

Amulet pretty good, but can be better. Meanwhile use some blessed orbs to get 28+ str on amulet.

For the helmet either get the ice golem enchant or the blast rain one, you need the blast rain one especially with this attack speed.

You should change Havoc Grasp diamond ring.

If you can, upgrade Behemoth Bloom Viridian Jewel.
Eagle Shard Cobalt Jewel is ok, upgrade much later.
Carrion Splinter Cobalt Jewel is excellent, only upgrade it if you have done everything else.
Hypnotic desire cobalt jewel can be better, but since it has 7% life, upgrade a bit later.
Glyph Wound Cobalt Jewel can be upgraded a bit later also.

For tree pathing, use the path from trickery to the northwest instead of coldhearted calculation.
This way, you can grab the evasion and energy shield node above nullification, and in the next level you can grab nullification, which is a very good node (8% all res 5% life evasion etc.)

You can do the same for pathing from light of divinity. Instead, path from retribution, remove life + chaos res nodes (purity of flesh cluster) and instead grab dex + 5-5-10 life at Herbalism, which makes your flasks fill HP faster.

Since you are helping out other people in the thread and I had a bit of time, did a detailed analysis, I am sorry if I cannot go into this level of detail for other people :)
Hey again, Moth.

Thanks for the swift reply last time - and keeping in touch with the community! :)

Yeah, kinda caught onto the idea behind skipping the bow nodes - that would only apply to Blast Rain, which isn't really the main source of dmg for us.

Altho having a look around the ascendancy passives, is there any particular reason why we're skipping Ambush and Assassinate? 100% crit chance against Full & Low Life seems like a good trade, with a few chance & multiplier nodes in between. And instagib them suckers' at 10% health, which happens quite fast when crit procs.

Other than that, holy crap, things started to blow sky-high once lvl 68'ish is hit, altho I can't get caught up on the "enough defense" part, seems kinda fragile - but then again, I'm at the very start of it all, with close to no jewels either.

Looking solid, great build, once again!
Hey Mothren

I just want to ask something and i wish to hear your output on it.

Your SKILL-tree:
http://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYBAQQHBLMFtQeZCPQN0RCSES8TcRa_Go0byB8CHxggbiLqIvQj9iT9JpUnLylPKgsqOCsKMHEwfDIyMtE2PTbFN9Q6QjrYPAU9X0VHRY5LeEyOTLNNklAwUEJRR1HZUftSU1M1VUtVxliuWfBbJl3yXqVh4mNDZlRqQ2u3bAtsjG0ZbWxwUn_7gpuD24SihMWFe4V9idOMNo19jb-PRpBVkyeXlZf0mjubtZ2qn9-iAKLZpwiwkrDYtUi8b8BUwGbDOs0Wz93UI9gk2YbbXt2o44TnVOd06Nbr7uw47T_vfPGK-4v_k__e

-------------

The suggested Changed Skill Tree:
http://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYBAQQHBLMFtQeZCPQN0Q-rEJIRLxNxFr8YahqNG8gfAh8YIG4i9CP2JIsk_SaVJy8pTyoLKjgrCjBxMHwyMjLRNj02xTfUOVI6QjrYPAU9X0VHRY5LeEyOTLNNklAwUEJRR1HZUftSU1M1VUtVxlgHWK5Z8FsmXfJeRV6lYeJirGNDZlRqQ2u3bAtsjG0ZcFJ_-4Kbg9uEooTFhXuFfYnTjDaNfY2_j0aQVZLzkyeXlZf0mjuboZu1naqf36IAotmnCLCSsNi0xbVIvG_AVMBmwuzDOs0Wz93UI9gk2YbbXt2o44TnVOtj6-7sOO0_73zxivrr-4v_k__e

Earned:
+ "Survivalist"
+ "+1 Curse"
+ "5% increased Maximum Life"

(Resistance/Evasion) bonuses
- My idea for Maximum "Curse application is to use (Herald of thunder) since it apply on hit" (not on H.o.I= Shatter).
- My suggestion for the "double curse" is to add Enfeeble to improve survival.

Lost: 30 Dexterity

-------------

Now to take this into consideration, Would not this be more viable for your "Level 92" Tree while leveling since it provide abit more scaled increased survival through Evasion + Resistance.
Those whos the shyest are normaly the strongest, when time demands it they will step up and save the people from the end.
- The blindest are those who think they above others and tries to control it.
Last edited by SevenSinsOfHell on Jul 1, 2016, 3:17:22 PM
Mothren, thank you for your detailed break down. i appreciate it!
I've changed the pathing and will spec into one more jewel slot next level and change them around.
the +1 pc bows are pretty expensive, i think i will try to vaal more bows and alch more diamond rings.


Hi. I'm sorry if this has been asked/answered already before. If so I failed at searching. Also just started up again since release and decided on this build so again I apologize if I'm an idiot and wasting a post space.

Why don't you use the Assassin's Mark gem? Seems like it'd be great for this build. Possibly a better alternative to using Orb of Storms for Power Charge management?
"
Fudsduds wrote:
Hi. I'm sorry if this has been asked/answered already before. If so I failed at searching. Also just started up again since release and decided on this build so again I apologize if I'm an idiot and wasting a post space.

Why don't you use the Assassin's Mark gem? Seems like it'd be great for this build. Possibly a better alternative to using Orb of Storms for Power Charge management?


We need Warloard's Mark for surviveability (ll, ml, endurance charges, synergie with Vaal Pact). Orb of Storm/PCoC is just a gab closer in terms of Power Charges (i play entirely without it at the moment, but have leveled the gems for higher tier maps) you can place it to maintain a high stack of Power Charges and prevent of loosing it or to start a fresh stack of PC to get rolling. I've played only maps up to T10 and did not realy need it, I think you want generate safer PC in higher tier maps where you are hitted much harder.
The main source of PC generation is from the Unstable Infusion Skill node.
I'm pushing map tiers 1 by 1 and finding that each is about the same with this build. Enjoying it a lot so far. Can you take a look at my gear and suggest upgrades?

My gear:





Hello, I'm enjoying the build so much but i have a question with the skill points...why do you have 6 points dedicated to crit multiplier with staves?
Read through the entire guide. Using a Lioneye's Fall Jewel changes all those staff nodes to bow nodes.
Last edited by Fudsduds on Jul 4, 2016, 11:40:58 PM
Sigh all my gear upgrades are so fucking expensive it's so disheartening.

I have a few questions:

- How do you deal with friends not wanting to play with you any more because you destroy the entire room before they can do anything? :'(

- Why is Controlled Destruction no longer recommended?

- Is the need to change Controlled Destruction to Increased Critical Damage quite urgent?

- What is the reasoning for Concentrated Effect for Izaro and bosses, rather than Increased Critical Damage?

- Strange one, but how do you guys deal with Vorici's missions?


Thanks in advance.
Last edited by Klamby on Jul 3, 2016, 8:59:25 AM

Report Forum Post

Report Account:

Report Type

Additional Info