The labyrinth's interaction with ES-based builds.
Clearly there's an issue here. I'm losing ES as fast as a life-based build is losing life and I don't have regenerative flasks. Current state seems to be just a fixed percentage of the sum of energy shield and life.
One solution would be an RF-style change to how the degeneration is calculated: Simultaneously damage life and energy shield for 100% and 50%, respectively. This way: - Life builds would be unaffected or better off. - CI builds would take no life damage and thus take half damage. - Hybrid builds would still be better off than in the current state. - Lowlife builds would take like 20% more damage than CI builds. I can't stress enough how important some kind of change is needed. Currently, the labyrinth is almost a joke for life-based builds and the most stressful experience ever for an ES-based build. I am personally playing a lowlife build on hardcore and I'm not going near the labyrinth again before something changes, which I am truly sad to say. Last bumped on Mar 14, 2016, 11:06:08 PM
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