Praise our Lord Vhlad, Master of Sparks and Savior of the arena.
" https://www.youtube.com/watch?v=eHHZkpxafHU&t=30m22s This video is from 2.1 old meta. There is some rng factor, but for well rounded builds (no crazy damage, not glasscannons), life based wins over ES recharge based because of avenger life flasks. ES vs ES the higher damage / more proj speed / more duration / better recharge wins, with some more rng factor of avoiding hits. IGN: Márkusz My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) Last edited by Márkusz#4682 on Mar 17, 2016, 2:07:25 PM
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That's probably the lamest video on the internet
🎆🎆 www.youtube.com/c/Ahfack
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Pretty much sums up PvP now a days. Think they added this to the next Special Olympics.
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul |
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" The word you're looking for is "attenuation", and freezing pulse does it to an extent. However, it'd be difficult to accurately attenuate for Spark because its duration and range vary so wildly upon builds. I've campaigned (said once or twice) that attenuation would work for some skills, but with Spark, it's likely a different story, seeing as how it would have to account for how long a spark lasts, or how close the user is upon casting it, all sorts of weird shit. Spark really throws a wrench into the works. At least with EA/LA, some of that shit is easy to fix, lower the secondary damage, maybe attenuate, etc. Lavender or Leave.
PvPresident, 2016 // You'd better run. “EA is fine” -relith |
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i can one shot 6k life with burning arrow without fire pen, pvp damage calculation formula should be reworked.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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Tried to look here again and I thought ea was dumb. Goodluck to you guys.
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" This is kind of a reason why devs do not listen to players most of the time when it comes to balancing. You said the dmg formula should be reworked just cause your char hits for 6k. Is it burning arrow or your brood twine and 650+ crit multiplier ;-)? You can use any bow skill you want and you will have good results (aside from ea and ca ofc). Last edited by Heelon#0494 on Mar 19, 2016, 10:21:44 PM
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" decent damage amounts in 1.3 patch: LL ST, 90k LL Wander, 110k Tornado Shot: 90k LL EK: 150k-200k cyclone: 40k flicker: 35*-40k now my tornado shot is like 260k My friends ll st is 160k Kaiserin's LL wander is 300k Cyclone: 300k(thanks to crit swords also divide this number by 2, since cyclone tooltip formula changed) flicker: 120k jewels and ascendancy classes buffed builds a lot but we are still using same pvp damage formula. its only punishes attack speed. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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" And what do all these guys have in common?Pretty sure everyone of these is crit based. Tooltips shouldn't be an argument. There is a lot of things you can do to push your tooltip dps without dealing more dmg. |
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can you knock out someone with punching only to stomach or chest? you gotta punch to the nose, or to the eye to knock out someone. simple life fact.
RT is cool and shit, but that just helps you to ignore evasion which is not important in meta at the moment. someone who puts arrow in the middle of the forehead of course gonna win the battle. (mulla will answer this with a wall of text, im waiting) "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Mar 20, 2016, 1:25:12 PM
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