2.3 Pathfinder - CoC Blocker 9.5k ES 71% block 75% Spell block Uber/Core Viable [Videos inside]
I leveled a pathfinder to 75 real quick the other day to test out the build as low life. Great build, so far I'm really liking it. I haven't really tried out any changes yet though other than pain attunement of course and lori's lantern for some more defense. I'll probably go for dual curse maybe with the new veil unique but for now I'm just running herald of ice as a filler.
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How much is the perfect base (without any boost ,in town tooltip) APS and critical chance do we need to have for this build ?
Last edited by Elf_97#7231 on Mar 30, 2016, 11:05:20 PM
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"i would say around 0.30aps 50 crit minimum. With awsome gear 0.25aps 60+crit. This is with cyclone ofc |
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Anyone noticed that your character stops for a few seconds to cast gloves enchantment? Really annoying
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" Definitely. I no longer apply glove enchants for this reason. I'm not sure if it's only certain ones but I definitely feel like I'm being interrupted from casting or attacking in any build. Edit: Not to mention they can fire randomly and ruin a Vorici mission or hit Atziri's mirror clone so just not worth it to me. Last edited by Zenzen#6005 on Mar 31, 2016, 12:50:36 PM
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" This might have happened to me also on atziri. Are all gloves enchants with cast time? So we can't replace them with anything, just need to buy new gloves. |
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Captured a random Gorge run to show the clearing speed of this build. Using 5L and shitty gear in this video. If OP wants to use this video on his post it is perfectly fine for me?
https://www.youtube.com/watch?v=kYQIkwifIvw |
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Nvm it was answered my bad! free bump :D
Last edited by Zackro#4672 on Mar 31, 2016, 6:33:10 PM
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" Well I'm not sure if I understand it right but the best base Dagger is either of the 3 Skean bases in my opinion 1.45 APS with a Crit Base of 6.6%. Best stats in order of importance on the base are: Hits can't be evaded - Duh Crit Chance - A must have but not required to be higher the craftable rolls Attack Speed - Faster Whirling Blades and increases rate of recharge for Flasks Spell Damage - You can prioritize this over Attack Speed for more damage but less sustain on Flaks Crit Multi - Not possible to craft if you multi mod only worth it in a 2-3 stat Dagger Spell Crit Chance - same as the Crit Multi but worse damage wise, if you have it it's still going to be fine Flat Damage to Spell - Not worth it in my opinion unless it is your last craft on a Multi Mod and theres nothing better availabe. It will not increase your damage by a lot since you are heavily Phys and Chaos focused. Lightning Damage might Shock some bosses for a couple milliseconds and give you a small damage boost but probably not noticeable. " Interesting since you're not running a Freeze removal Flask do you feel this has affected you yet? I remember playing my CoC ST without one however I was not in melee range most of the time. It's probably only a huge deal for things like Haast, Ambrius or Freeze Boxes but the occasional freeze is something that would drive me nuts. |
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" Most of the time I actually have a freeze removal flask. These are the two flasks that I swap around in my 5th slot As you can see in the video, im using the Quicksilver flask for lower/easier maps to get extra clearing speed. Also recorded quick atziri run with all 3 bosses down under 5mins. Just made this if someone is wondering about how to kill Atziri/Trio with this build, and as you can see its rather easy. I fail pretty much everything I could at Atziri and still manage to kill her. https://youtu.be/eYoGyroBuQw Last edited by Smerte#3065 on Mar 31, 2016, 8:18:05 PM
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