Perandus Challenge Stats

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Galtrovan wrote:
annoying wastes of time

why do you even play this game
No rest for the wicked
ah 11 weeks to go, thx!
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Chris wrote:
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Wazz72 wrote:
X= exact number players with n° of challenges Y=??

...judging by the fact that 13,89% of players have 12 (or more, I assume) challenges and 0,67% have 24+ , each line in the vertical axis should amount to... more or less 1,5% ?!?

Wow you're really bad at making graph. Go back to geometry class please.


They're showing different things.

The graph shows (relative, to scale) values of how many people have each exact number of challenges.

The stats of what percentage have earned each microtransaction are cumulative and include people who shot past that point and earned more.


That's exactly what I assumed, thx for confirming it Chris.
And I'm saying you're bad at making graphs 'cause you didn't put anything in the Y axis, when you should've put the % values, so we could tell the relative % of players who've reached that exact number, instead of guessing it judging from the other statement ( that's referring to a different but still related stat...)

EDIT: for clarification, the "line" in my first post refers to the horizontal lines in the graph, NOT the columns.
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
Last edited by Wazz72 on Mar 14, 2016, 9:20:56 AM
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Stats are useless because it includes untercore, would be more interested in the hc stats.


Like how many times people pressed alt F4 just so they can pretend being superior?
I'd be most interested in a stat of crashes :)
How many server crashes, and how many unexpected client disconnects. The DC split into HC vs SC, so we can correct for ALT-F4 usage...
May your maps be bountiful, exile
11 weeks to go!
IGN: MarauderK

AFK since Jun 2013, playing EARTH online atm
These are the easiest Challenges yet, I expect anyone who isn't lazy and actually wants the MTX Effects to get to at least 36 Challenges by the end of the League.

(Thanks GGG for making them so attainable, best Challenges yet! But please, NO MORE Full Clearing Act II or Tormented Ghost Challenges! While you're at it, remove Ghosts and Shrines from the game, kthnx.)
IGN: Golem_Antsy, Harvest
Last edited by Sheriff_K on Mar 14, 2016, 12:28:50 PM
Most of challenges are nice (yes, and full clear too - time for hunting on 1 left underground crab). But again this unobtainable uniqs ID makes me worry about my luck.
Harsh RNG, fair trade is dead, botting everywhere, oneshot mechanic -=RIP=-
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Sheriff_K wrote:
These are the easiest Challenges yet, I expect anyone who isn't lazy and actually wants the MTX Effects to get to at least 36 Challenges by the end of the League.

(Thanks GGG for making them so attainable, best Challenges yet! But please, NO MORE Full Clearing Act II or Tormented Ghost Challenges! While you're at it, remove Ghosts and Shrines from the game, kthnx.)


The Tormented Ghost challange is one of the MOST annoying one so far. i did 40+ tormented strand maps and i haven't met a SINGLE tormented thief. Seems kinda borked to me >.<
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Sheriff_K wrote:
These are the easiest Challenges yet, I expect anyone who isn't lazy and actually wants the MTX Effects to get to at least 36 Challenges by the end of the League.

(Thanks GGG for making them so attainable, best Challenges yet! But please, NO MORE Full Clearing Act II or Tormented Ghost Challenges! While you're at it, remove Ghosts and Shrines from the game, kthnx.)



And I'd rather full clear every zone 10 times over than have to set foot in any Map to do any of the Challenges.


I feel 36 for the Portal is as out of reach as any of the previous league Challenges. :-(
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-

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