{3.0} Necronomicon / Raise Spectre Monster Info...[The Unofficial Minion Wiki]

http://prntscr.com/g87da7

screenshot of a WICKER MAN in "Shipyard" no monster type mods

ALSO NO WICKER MAN on the map at all

only shows up with desecrate so that confirms it works on 3.0

and i am using a single WICKER MAN on a THE BARON ZOMBIE build with just a 4 link at 1200 stregnth and the WICKER MAN rapes stuff even before my zombies get within melee range with its RF
Last edited by Dextera#5538 on Aug 14, 2017, 3:48:15 AM
Yeah the burn damage gets scaled with their levels.

"

[–]HuizuiMechanics Explained 1 point 1 day ago
Lv. 66 Wicker Man does 753 Fire Damage per second, if you wanted to calculate damage.

[–]damnpandahands 1 point 1 day ago
76? I only ask because i know you can desecrate them in promenade
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[–]HuizuiMechanics Explained 1 point 1 day ago
1,677 Fire Damage per second.

https://www.reddit.com/r/pathofexile/comments/6tdt6q/wicker_man_spectres_gem_setup/

Looks like someone did some data mining for the actual damage values if its 1677 /s at lvl 76 and 753 at level 66. Then a 80+ one must be over 2k burn damage a sec.

There are also way more burn related more multipliers now

RS + MinDmg + BurningDmg + Controlled Dest + Elemental Focus + iAOE/Conc. Rough calculations puts the one desecrated from promenade at 25k burn per/s on a 6L with 0 mob fire res. Thats pretty damn good.

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Does anyone know if their righteous fire can overlap in damage? If not there is no need to gimp your defenses with bones and vis mortis.

Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Well, I have tested Bone Husk, that thing deal a really good damage with that "bone nova", but is rare to happen, it's not a mine skill, enemy touch that and nothing happens. Looks like a good Spectre, but the AI doesn't help.
from my understanding RF and URF both only apply the highest dmg burn so i do not think they stack

but 2-3 of them have more coverage
It is starnge that you dont have desecrate problems. i just tested, went to lunaris temple desecrated frost sentinell. Opend red map = no frost sentinells. did this with 4 diferent red maps...
About the Desecrate issue...

I am very sure it still works for most monster types, I was able to get Kitava's Heralds and wickerman.

For Lunar and Solar mobs maps it doesn't seem to be working as well if at all. I went to Ghazzy's thread and tried all the mentioned maps 10 times over desecrating with spell echo many many times and did not get solar guards/frost sentinels. It could be that these guys are rolling the map mod "increased monster variety" and not realizing it. Even if it's still RNG based I much rather buy solar/lunar maps it is way cheaper then buying 20 base maps and praying.

The only reliable source are solar/lunar maps.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Woop just got it to work in a plaza map, just realy bad luck on my desecrates then. i give up afther like 30+ desecrates per map. but afhter like 20 in plaza i got em to spawn. YAY!
Does desecrate still raise corpses of the spectre you have summoned?
Alright I been getting frost sentinels from the Overgrown Ruin Map. 3/3 times no other rolls.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
has to be a system here at play some thing we can replicate must be somethign preventign some on some maps

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