{3.0} Necronomicon / Raise Spectre Monster Info...[The Unofficial Minion Wiki]

Damage isn't the problem the delivery system for beacon of corruption is. You got to get ms so zombies move into position or convocate on top of things. 90k dps is very low compared to other decent builds or just letting your minions smack things which gets to the millions of dps if your using poison.

Best change so far that I seen for zombie was their default hit range increase. That is going to make things so much smoother. Their slam ability is still way too vague. What's its internal cd? Base multiplier? area radius?
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Yea i agree, il test the threshold jewels for levling if i can get my hands on it. Other then that i think they will work a bit better for the early part and just be meat shields for the rest. Prolly do low life 7 auras with midnight bargain as first build again. And use a animate guardian with the new 10% movemen to allies along with either a kingmaker or dying breath along with leercast and a good hp chest. Just like the new boots with 10 move aura, kinda negates some og the movespeed penalty og bones of ullr
Hey matt i've been looking you guide with attention, but i can't figured out one thing, you said that with The Overflowing Chalice, minions under the effect of consecrated ground regen 4% life per second, but from what?

Also, i guess you don't recommand to go immortalis belt and necromantic aegis in the same build?
Last edited by Keelys#7006 on Mar 1, 2017, 2:56:37 PM
http://pathofexile.gamepedia.com/Consecrated_ground

It leaves a ground effect that regens 4% life per sec.

You can definitely run both immortalis belt and necro aegis just your survivability is going to take a hit.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
oh wow, consecrated ground were always poison damage in my head, never thought of the effect on allies, thanks.
Heyo, figured this would be the right place to ask this question:

Is there a good general purpose spectre that relies purely on physical damage? I always wanted to make full use of Vis Mortis and its Unholy Might buff. Thought of Knitted horrors, but they rely on bleed rather than full upfront damage. Thought of Colossal Bonestalkers, but I can feel myself getting older when I watch them in action.
Where is the passive skill tree? o.O
Knitted horrors for general clearing and slashed miscreations for single target are the two good phys. specters. Use it with United in Dream for some pretty insane poison damage as well I'd imagine.

I don't have much experience with summoners though so it'd be cool if someone could weigh in on it.
Undying Evangalists also use physical damage.
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mattc3303 wrote:

Best change so far that I seen for zombie was their default hit range increase. That is going to make things so much smoother. Their slam ability is still way too vague. What's its internal cd? Base multiplier? area radius?


i've played around a bit using a single zombie in twilight strand, the AoE is noticable, visually it'd be like an evangelist using concentrated effect.

it does more damage than default hit, but hard to say how much. they are/were sporadic in their usage of it, so hopefully the buff will get them using it any time its off cooldown which will make the jewel very effective.

Combining a larger more frequent AoE, with the extended range (so its not overlapping the zombie) and the futher buffs form the threshold jewels could end up being pretty spectacular. I'm excited about it, hopefully its common and floating around for 1c :)
Last edited by Asmosis#7365 on Mar 2, 2017, 4:11:00 AM

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