[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

Srlsy, under Cons you only wrote Mana Flasks?

The biggest problem with this build is squishability.

Evasion, not a lot of it, plus life, not a lot of it. We rely on damage to pretty much one shot everything. Which is a bit silly, cuz this game makes sure you get in trouble and you can't always one shot things. And when u do get hit, and getting hit u shall.. low life and low evasion take care of the rest. : ]

I imagine Lab must be pain.
Last edited by monkeyonyourtonsils#1999 on Aug 30, 2016, 3:06:29 PM
2.4 for works? update? thx
how he writes '100% chaos'? Isn't it 60% (30%+30% from Consuming dark daggers)? Am I missing smth?
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how he writes '100% chaos'? Isn't it 60% (30%+30% from Consuming dark daggers)? Am I missing smth?


Cuz the consuming dark nerf from 2.3 and this build is from 2.2.
in STD u can get 90% conversion, which iss more than ennough ( via legacy consumings ). And in 2.4 build still works like a charm..just did uber a while a go and it was as easy as before even with my fairly low dps compared to others who have posted in this thread. So if your in std..this builds is most fun build i've ever played ;)..not sure would it work in league, because of no legacy items. But it might prolly would work adding infernal mantle in to the mix.
Wicked_Clown
.......which kind of asks the question: is it worth investing in the chaos conversion anymore?

I don't know what a 100% conversion be like but at 60% the damage is still massive anyway. I'm building one now, in 2.4.

You can, in theory, get 45% + 45%, but those daggers cost a ton. Normal 30% daggers are still expensive, and a 6L carcass is 6-7 ex. So this is not a cheap build at all.

I guess a build focused on elemental damage would have higher dps. But massive chaos damage is really impressive. Not sure how ideal it is against bosses, since they tend to have all sorts of crazy resists. Would physical damage be best there?.. : /

I used Conc effect for a while, it reduces the radius but it increases the damage a lot, almost doubles. When I started mapping I needed radius so I switched to void manip. Damage tooltip is hard to comprehend.. it includes crit, and it's an average, I presume it shows damage Per Trap, not per Use, as they say.. because one use = 4 traps; it changes when you simply throw traps. And with frenzy charges it increases quite a bit. I like that u get the frenzies for free. : ]

Anyway, the build has a massive mana problem, so I have to use an amulet focused on mana regen. It was really hard to add resists and strength. I had to take a +30 strength node from the tree in the end, just so I can afford some MF. I mean without some MF what's the point in building something that can farm Atziri and such..

I don't understand how he gets so much life.. I will try adding more on jewels but atm, without any jewels, lvl 82, I'm at 20k-ish dps per trap, with frenzies, with a pretty good 6L carcass. And only 3k life, although I have life on half of my gear items.

Last thought of the day.. this build's main defense is mobility, coupled with melting everything really fast. I love Whirling blades, I can move fast, almost without delay, and just quickly plant traps. This is a major difference from a ranger who is also paper-thin-evasion based, but has to be sitting duck while firing.

Clearing has never been faster and bosses die in seconds, most of them oneshot.. so they don't have time to start getting ideas.

Vagan dialogue: Let me see how quick..... BOOM. Vagan dead.
From my experience :

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So this is not a cheap build at all.

It's still cheapest build with such a power. I've build mine pre 2.4 and spent ~25ex ( not counting gems as it's not hard to make them ) . And with such budget do deathless uber ? i dont know ( atleast haven't played ) anythin else.

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Not sure how ideal it is against bosses

With my very mediocre DPS i rarely need more than two sets of traps against bosses ( a bit more against toughest ones ofc ). So those who got top dps i believe can OS most of them.

"
used Conc effect for a while

I personally use IAoE. I can't confirm that but it seems that i kill way faster ( including bosses ) with IAoE then with Conc. ( i believe it's because of overlapping )

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the build has a massive mana problem


I'll link myy stuff in the end and u'll see that i don't get any extra mana. I use one mana flask. And it solves all the "problems" . With most build u keep popping various utility fasks all the time anyway..so here's kinda same ;) u just use mana flasks for that :D And yes even no regen maps aren't issue at all.

"
I don't understand how he gets so much life

Jewels Jewels Jewels :) i had same question before i got my jewels with hp ;D ( i got 4.6k atm ( can oush for more via gear but dont feel it's needed )

"
this build's main defense is mobility

Yeah and man it's fun :D this build is so active. Throw a trap -> whirl to next pack -> throw a trap -> whirl and so on. Acro helps de defence a lot. I also speced into "Arrow dancing" and althou most say it sucks..i believe for this build it's awesome. As we're moving 99% of time we never get hit by melee attaks.. Our biggest enemy is projectiles .


Here's my Stuff:
Tree
Spoiler
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYDAQQHBUIFtQceCNQI9A5IES8RlhPfFr8b4CL0I_YmlSoLKwowcTB8MhgzeDfUOkI6WD1fQZZCLEcGSVFJsUt4TLNNklFHUXRSU1VLVcZW-lxAXfJh4mJPYqxkqmdOajZqQ2qMbAhsC2yMbRlvd3BRcFJ1nnZvfrB_K3_Gg9uHy4nTigaMNo19jb-O6Y_6kA2TJ5Uul5WX9JuGnaqgeaEvoqOi2aaZp5uus7DYswO0xbVIt3W5k7zqvorAVMHzwuzDCcgUyQbPFdAf0NDQ9dQj1orXz9hU2-fdqOc662Pr9ewY7T_uFe-I7-vw1fD58YryHfVv-Tf9Sg==

And gear
Spoiler

Wicked_Clown
I've been trying this build both Essence league and Standards. For the question of Inc or Conc effect, it depends.

Conc give you 40% more damage

Inc AoE gives you overlap

In some cases, the overlaps damage might not "overlap enough". You need 5-6 traps overlapping the boss to beat conc effect dmage. If that is not the case, conc effect beats inc AoE. Also vice versa.

Also (in my opinion) inc AoE gives more overlap -> more poison stacks due to multiple damage instances from different traps (not tested, might be the case)

Also, If you have good AoE (quality ice trap, Carcass Jack,etc) conc effect can overlap as well. Not much overlap but can give you insane dps

In my case, Conc effect helps me. Other cases may differ
Last edited by greendragon2194#4225 on Sep 5, 2016, 8:28:27 AM
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greendragon2194 wrote:
I've been trying this build both Essence league and Standards. For the question of Inc or Conc effect, it depends.

are you doing 60% conversion in essence? Is it working ok?
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Specs wrote:
"
greendragon2194 wrote:
I've been trying this build both Essence league and Standards. For the question of Inc or Conc effect, it depends.

are you doing 60% conversion in essence? Is it working ok?


Im trying to acquire 2 good spell roll consuming Dark. They are quite expensive due to ED builds.

In standards, with 60% conversion, I did yellow map without sweat, decent for red maps as well (legacy maps)

Normal Atziri melts within 1s each phase. Have not tried Uber yet

Overall, still seems a legit build

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