[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

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obojetnecotujest wrote:
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Mendezshow wrote:
hello i have one question if u got 5L only, what gem u remove from 6L?thanks



definitely i would drop void manipulation.. but in fact any support gem in my 6L gives almost the same damage..

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Voroseeg wrote:
Would something like this complement this build?



this jewel is great ! it gives tons of damage but i prefer jewels with life (it depends on your survi)



You'd don't drop void manipulation because void manipulation double dips with the poison chaos damage. Controlled destruction is the one you should drop. It provides the least amount of more damage.
Last edited by renroval#5813 on Mar 18, 2016, 12:55:54 PM
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renroval wrote:
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nicrnicr17 wrote:
Is crit really doing anything? Doesn't it only affect the initial hit and not the DoT? The most important piece would be the DoT I think.


The DoT is dependent on damage dealt on hit so it scales proportionally.


Ok, so it would help. Thanks. I just don't see how using all those points into a menial amount of crit(even with power charges) out dps's the other chaos/dot/poison nodes so readily available and for less investment. I thought even you yourself said that crit wasn't worth it didn't you?
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nicrnicr17 wrote:
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renroval wrote:
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nicrnicr17 wrote:
Is crit really doing anything? Doesn't it only affect the initial hit and not the DoT? The most important piece would be the DoT I think.


The DoT is dependent on damage dealt on hit so it scales proportionally.


Ok, so it would help. Thanks. I just don't see how using all those points into a menial amount of crit(even with power charges) out dps's the other chaos/dot/poison nodes so readily available and for less investment. I thought even you yourself said that crit wasn't worth it didn't you?


Depends if you like crit or not. You can easily get Elemental Overload instead for 40% MORE damage which should free up more points for some survivability or more damage nodes. I don't know the point of getting some crit chance and then using Controlled Destruction just to reduce more crit chance.
dude, I didn't even think about that controlled destruction makes it totally pointless lol...yea I am currently EO, proccing it weirdly enough with whirling blades where before I would cast orb of storms.

Also, kind of wondering why/if OP knows about this and wondering also about damage effectiveness of blasphemed vuln vs HoI. Need to try this out or if someone would like to confirm which is better, guessing vuln but then there is more of a strain on mana...
Last edited by nicrnicr17#4820 on Mar 18, 2016, 2:13:52 PM
I haven't done a lot of trapping so forgive me if this is a dumb question. Would this build benefit from the "grenade mode" from using sunblast + 2x cheap construction?
Also would any other Ascendancies help besides saboteur?
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For people asking about survivability. You can remove crit nodes and use elemental overload. Get more health nodes, use EB/ZO/MOM (you regenerate enough energy/second using the golem) and have about 17k evasion + 50% dodge to physical/magical with potions up. You can keep potions up indefinitely with reduced charges used belts and reduced charges used potions (totaling around 40%+).


How does Elemental Overlord work with this build if you don't spec into crit at all and it says it removes all your crit? Do traps Auto crit or is there something I'm missing... Sorry for noob question

I'm pretty new to this game, gonna start leveling this character today in Perandus Hardcore. Any tips or info on how to play this build with the EO? generally speaking? Am I just run around avoiding while spamming traps or?
Last edited by ReIish#3058 on Mar 18, 2016, 3:40:46 PM
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Kirushi wrote:
I haven't done a lot of trapping so forgive me if this is a dumb question. Would this build benefit from the "grenade mode" from using sunblast + 2x cheap construction?
Also would any other Ascendancies help besides saboteur?


no because the sabs chain reaction passive detonates all traps at the same time so every other item becomes useless, those are only good if you aren't a sab.
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ReIish wrote:
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For people asking about survivability. You can remove crit nodes and use elemental overload. Get more health nodes, use EB/ZO/MOM (you regenerate enough energy/second using the golem) and have about 17k evasion + 50% dodge to physical/magical with potions up. You can keep potions up indefinitely with reduced charges used belts and reduced charges used potions (totaling around 40%+).


How does Elemental Overlord work with this build if you don't spec into crit at all and it says it removes all your crit? Do traps Auto crit or is there something I'm missing... Sorry for noob question

I'm pretty new to this game, gonna start leveling this character today in Perandus Hardcore. Any tips or info on how to play this build with the EO? generally speaking? Am I just run around avoiding while spamming traps or?


it is easiest to proc it with orb of storms skill, with the op's build though it wouldn't make sense since EO makes your crit multi 0.

I apply it with whirling blades or orb of storms, whirling blades is going to be slightly less effective because of the lower base crit chance to proc EO though. Also, it is more dangerous because you have to hit the enemy instead of placing it and running around.
Last edited by nicrnicr17#4820 on Mar 18, 2016, 3:57:14 PM
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nicrnicr17 wrote:
dude, I didn't even think about that controlled destruction makes it totally pointless lol...yea I am currently EO, proccing it weirdly enough with whirling blades where before I would cast orb of storms.

Also, kind of wondering why/if OP knows about this and wondering also about damage effectiveness of blasphemed vuln vs HoI. Need to try this out or if someone would like to confirm which is better, guessing vuln but then there is more of a strain on mana...


HoI also increases the DoT portion as it increases the base hit as well. You are only benefiting from the damage over time increase in damage with Vuln. I would stick with HoI or go Enfeeble blasphemy for more survivability.
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ReIish wrote:
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For people asking about survivability. You can remove crit nodes and use elemental overload. Get more health nodes, use EB/ZO/MOM (you regenerate enough energy/second using the golem) and have about 17k evasion + 50% dodge to physical/magical with potions up. You can keep potions up indefinitely with reduced charges used belts and reduced charges used potions (totaling around 40%+).


How does Elemental Overlord work with this build if you don't spec into crit at all and it says it removes all your crit? Do traps Auto crit or is there something I'm missing... Sorry for noob question

I'm pretty new to this game, gonna start leveling this character today in Perandus Hardcore. Any tips or info on how to play this build with the EO? generally speaking? Am I just run around avoiding while spamming traps or?


Choosing to go EO, frees up the crit nodes. You spend the crit nodes elsewhere. Proc EO with Orb of Storms and you get 40% more damage.

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