[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

U can take a look on skill tree ;-)
Anyway he take bomb specialist, chain reaction, blinding assault

Lvling is so easy already 49 lvl, already close 2 finish merciless. Playing bladefall trap on deerstalkers and ice trap in reverberation rod, and for now i don't feel that i need to do labirynth cause clearing speed is so amazing without labirynth

Current tree

https://www.pathofexile.com/passive-skill-tree/AAAABAYAAAW1Bx4OSBEvEZYWvxvgI_YmlSoLKwowfDIYM3g2PUlRTZJRR1MxVUtW-l3yYeJirGSqajZqjGyMcFFwUnZvfrB_K3_GidOMNo19jb-P-pANlS6bhp2qotmw2LMDtMW3dcLsyBTUI9hU2-fnOutj7BjuFfDV9W8=

Current eq



Fine i have some q gems, but all are self found on another char
Anyway looks very budget ;-)

PS.
I dont die if any1 ask ;-)
How 2 contact me?

Whisper EveryTimeeWeTouch or write in forum
Last edited by Patrol87#5437 on Mar 15, 2016, 6:27:03 PM
"
Nyurael wrote:
Played Firestorm-Trap the last league and with the new Ice-Trap i see a benefit in mapping.

Im Running a lightly different tree.

Running around with Ice Trap for Mapping, but switching to Trap + Firestorm for hard bosses.
(it deals TONS of more dmg)

my tree looks like:


Running 3 Auras:
Anger + AA + Temp Chains

With Carcass and ES Helmet, its no problem to sustain the manacosts with EB.


Link you gear pls
Does it matter a lot to get the consuming dark 60% spell dmg vs 50?.

How about the pyre sapphire ring, does the % burning dmg do anything different, or only the resistance is a matter in this spec? :)
The burn damage wouldn't matter because... you're not doing burn damage. lol

IGN: Brutalitop
"
renroval wrote:
"
sikker wrote:
This build seems to be seriously lacking in life nodes. How is survivability - especially in higher level maps?


You can drop some damage nodes since you don't really need more damage and get more life nodes. You can get rid high explosives as that does nothing for us since we do chaos damage. And there is really no need to stack partial crit chance nodes. Also do note, you can then get elemental overload.

I'm running a similar build and I have 4999 life currently and I still have life nodes to take...and I'm using Tabula Rasa. Up to you to decide more damage or more life XD


Are you using another skill to trigger Elemental Overload? I ask it because EO doesn't work with traps as far as I know.
For people asking about survivability. You can remove crit nodes and use elemental overload. Get more health nodes, use EB/ZO/MOM (you regenerate enough energy/second using the golem) and have about 17k evasion + 50% dodge to physical/magical with potions up. You can keep potions up indefinitely with reduced charges used belts and reduced charges used potions (totaling around 40%+).
what level should the gems have for the cwdt setup?
"
bicie wrote:
what level should the gems have for the cwdt setup?

u can check it in my gear section...

i think its cwdt lvl 1 + phase run lvl 3 + immortal call lvl 3 + increased duration 20/20
Last edited by obojetnecotujest#6248 on Mar 16, 2016, 2:48:25 PM
added T14 Shrine map (Double Boss) video

T14 Conservatory (Double BOss) in a sec..
"
hellofange wrote:
"
renroval wrote:
"
sikker wrote:
This build seems to be seriously lacking in life nodes. How is survivability - especially in higher level maps?


You can drop some damage nodes since you don't really need more damage and get more life nodes. You can get rid high explosives as that does nothing for us since we do chaos damage. And there is really no need to stack partial crit chance nodes. Also do note, you can then get elemental overload.

I'm running a similar build and I have 4999 life currently and I still have life nodes to take...and I'm using Tabula Rasa. Up to you to decide more damage or more life XD


Are you using another skill to trigger Elemental Overload? I ask it because EO doesn't work with traps as far as I know.


It does not. You use Orb of Storms to proc it.

Report Forum Post

Report Account:

Report Type

Additional Info