[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)

What I use now is Clarity and Anger, Herald of ice Does double dip for any fire damage %'s, but anger just does so much more damage.

I also grab Aura effect/reduced reserve nodes as well.

Not to mention the chaos damage circle near the one near ranger.

Currently anger gives me 18.5% raw damage increase or about 2.2k dps
Herald of ice gives me about a 8.4% damage increase, or about 1k
Last edited by Evir#5190 on Mar 26, 2016, 3:46:07 PM
nicebuild
No rest for the wicked
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Neokolzia wrote:
What I use now is Clarity and Anger, Herald of ice Does double dip for any fire damage %'s, but anger just does so much more damage.

I also grab Aura effect/reduced reserve nodes as well.

Not to mention the chaos damage circle near the one near ranger.

Currently anger gives me 18.5% raw damage increase or about 2.2k dps
Herald of ice gives me about a 8.4% damage increase, or about 1k


So presumably you don't use blasphemy (otherwise I think you'd have too much mana reserved to function as Anger takes 50%)? What level clarity do you run? How many reduced mana reserved nodes do you take?

Also, I've been testing both the non-crit/EO and the crit version. I find the crit version a little smoother (and safer) to play - with EO I was always trying to move into position close to mobs to lay EO down which can be dangerous. You also lose an attack animation by having to cast EO on occasion. Only marginal, but I am leaning towards sticking with crit over EO.

Thanks!
Last edited by mrpetrov#7089 on Mar 26, 2016, 6:24:17 PM
No I don't just lv 12 clarity, and anger, which covers my Mana regen for the most part.

I use a Divinity Distillation for most of my extra mana regen, and pop a mana pot for emergencies.

I'm not familiar with EO? I cast Temp chains only on difficult bosses otherwise more traps more better. Never had a pack that doesn't die from 1 volley of traps.

Izaro and Argus Merc labs (lv81) die in a 5-6 sets of traps, more for izaro phases, but ya very very quick.

Blasphemy wouldn't be useful for me since I'm generally keeping most stuff at maximum range, and have the blind cloud, reflection gloves, etc that protect me from close range hits.

I'm building towards a 6L lightning coil saving for right now as well.
I think if you stack about 400+% crit multi on this build then Increased Critical Strikes might be a viable alternative to Controlled Destruction (and be more reliable dps)? Anyone tried this at level 90+?


I now took arrow dancing and more crit nodes and dropped the 2 mana nodes and 1 life node. 32k trap damage unbuffed. I also switched to more crit gear like


I also tried the "Method to the Madness" passive circle and the Fire/Cold Walker nodes but they didn't add as much damage compared to crit.

But I'm sure this build can be further improved.

I never tried an alternative for controlled destruction. It has a MORE mod and it adds 12k damage. Hard to beat that even with crit. Hell the only reason this build works is because of all the MORE gems. That's also why the difference between a 5L and a 6L is so insanely huge in terms of damage.
Last edited by silverdash#0964 on Mar 27, 2016, 10:31:19 AM
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silverdash wrote:


I never tried an alternative for controlled destruction. It has a MORE mod and it adds 12k damage. Hard to beat that even with crit. Hell the only reason this build works is because of all the MORE gems. That's also why the difference between a 5L and a 6L is so insanely huge in terms of damage.


Well replacing Controlled Destruction with Inc Critical Strikes moved my crit chance from the low 20% to low 40%. Sheet dps fell a bit, but that's because I'm only level 77 and had relatively little crit multi stacked. Silverdash, do you have a high level crit strikes you can try?
This has probably been asked already, but is there a reason not to use Sunnblast belt + 2x Cheap Construction jewels for instant trap triggers? It ensures that all traps detonate and that can actually be helpful sometimes.

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Wheeshnaw wrote:
This has probably been asked already, but is there a reason not to use Sunnblast belt + 2x Cheap Construction jewels for instant trap triggers? It ensures that all traps detonate and that can actually be helpful sometimes.


The Ascendant "Chain Reaction" passive seems to cause all traps in a cluster to detonate at once; it's not instant and will only go off if a mob is within trigger radius of one or more traps in the cluster, but this seems better than instant. Moreover, this build is stretched very thin for survivability - you want high life and resists on the belt and 7% increased life on the jewels.
Last edited by hankinsohl#1231 on Mar 27, 2016, 9:10:09 PM
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hankinsohl wrote:
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Wheeshnaw wrote:
This has probably been asked already, but is there a reason not to use Sunnblast belt + 2x Cheap Construction jewels for instant trap triggers? It ensures that all traps detonate and that can actually be helpful sometimes.


The Ascendant "Chain Reaction" passive seems to cause all traps in a cluster to detonate at once; it's not instant and will only go off if a mob is within trigger radius of one or more traps in the cluster, but this seems better than instant. Moreover, this build is stretched very thin for survivability - you want high life and resists on the belt and 7% increased life on the jewels.

Yeah, I removed some crit on the tree and went for life nodes because like hell am I running around with 2500 life. Haven't done Lab yet because toon is actually still very low level (can't even use Atziri boots yet lol) but I guess once that's done I can spec into it. Might keep the belt tho cuz of that nice implicit and decent stats minus lack of life.

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