Information about Update 2.2.1
" Any kind of mitigation would be unfair, if there were mitigation everyone would stack that, the percentage however could scale up from difficulty level to difficulty level. Otherwise I agree that its really harsh on hc - I did normal izaro with a level 60 char, and his teleport on to traps at the end is brutally unfair depending on trap disposition, nearly destroyed my keyboard spamming pots to survive (and barely did!). Instead of simply teleporting which is incredibly gamey he could have a kind of indicator that it was about to happen or something we could manually dodge. Or simply not have this ability, its tough enough as is. |
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Really hope there will be some performance improvements.
The lag and random dc's is really ruining the labyrinth. |
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" Thank you very much for acknowledging this problem. To reiterate, the update takes so long (on a HDD) because Steam copies the whole 9GB file to another location, most often on the same physical drive. One solution would be to use your own version of the patcher that works like the non-Steam one. Another would be to at least split the file into smaller parts (say 100MB - 1GB). Then Steam would do the copying only with the files that actually need it. I'm sure you'll find out a way soon. I guess it's either 1 or 48,000. Nothing in between, right?
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" No it doesnt. Right now, you CAN'T interact with the corpses of the pendanrus monsters. They took skills like Infernal Blow, Dominating Blow and Abyssal Cry and throwed them by the window. |
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Great job guys
Love the game |
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Why make NORMAL Izaro easier, instead of Cruel? Normal and Merciless Izaro were both fine difficulty-wise; I'm fairly certain I did Normal Izaro either before or after Normal Malachai, and it was very easy. Whereas Cruel, I had to overlevel into Merciless before I could manage it...
So the Map WASN'T available.. Interesting. And we'll finally be able to see what this Xirgil's Crank is. :P PS. Is the Labyrinth leaderboards still not going to come up with this patch? " There is; when he gets a green circle around him GET OUT OF MELEE RANGE, if you are within/touching that circle when it ends, it'll teleport you to the corresponding green circle above a Trap. IGN: Golem_Antsy, Harvest Last edited by Sheriff_K#3938 on Mar 10, 2016, 11:35:27 AM
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Thanks for the hard work...I felt really bad when I encountered all the bugs in the new 2.2....hope you can work your way trought all those problems ASAP
is the volcano map still bugged ? |
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" This happens every league, I messaged support the first time this happened to me as well. Every mtx will be returned to you, you just have to wait, unfortunately. If you don't want to wait next league, perhaps take everything back before league ends/merge? :) |
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earthquake cosmetic?
No one cares about standard. It's literally a recycle bin, just press empty.
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Thanks for the update, Chris!
I'm absolutely loving the expansion and it has made my favorite game even better. Labyrinth is unforgiving but so much fun to run through! Changing daily, some being relatively easy and others being extremely difficult. I've had an instance where I had the chopping blade traps near the spawn for Argus on my first Labyrinth run on an Arc build. (not the best to face Argus with to say the least) I managed to kill him by luring him to the traps and letting them do the dirty work haha. Cheers, Izaro, for making them so deadly! Also my congratulations on the art style and music. It all fits really well with the theme of the Labyrinth. Just all in all a spectacular job, keep it up please! Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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