Labirynth is forcing hardcore on standard players. Why would you do that??

I think that there's 2 points in the lab creation.

1. Make SC players try HC after getting this first exp.

2. Make HC macro players quit XD
Last edited by SupaMF#6823 on Mar 9, 2016, 9:56:11 AM
This post is blood in the water for "git gud" shitter responses. But I agree. If i wanted to start over from the begining for each mistake I would select that little button when I make the character.
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SupaMF wrote:
I think that there's 2 points in the lab creation.

1. Make SC players try HC after getting this first exp.

2. Make HC macro players quit XD


There is more to it then that.

Some SC players might try HC from this, but I doubt it, the only way they can encourage SC players to play HC at this point (at least largely) is by having the HC temp league dump into the SC temp league, but SC temp league players would be furious with this change so I doubt it would ever happen.

Macro isn't really necessary inside the lab because its largely balanced the the ability to avoid traps and has trash along the way to refill pots. Not only that unless you click the darkshrines the map doesn't have mods on it so it isn't largely like mapping inside the game where spike damage from map mods cause lots of players to logout. Its a bit worst this league for me personally because goldy locks and the 3 bears typically lag me pretty hard (the perandus mobs)
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
No one is forcing anything on anyone. Just do it 3 times like you have to kill Piety 3 times. You never have to go back there. It is 99% optional.
You lose up to 1-hour of progression (much less when you learn how to do it) if you die at Lab. You can already lose more time when you die in any map and look at your xp bar.

And you keep the items you farmed.

In HC, you lose it all when you die.

Totally not over-the-top reaction I see :P
Not a signature.
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AkuTenshiiZero wrote:
The difference here being that if I lose a round of Binding of Issac, I'm usually still walking out with a powerful unlockable item that will enhance subsequent runs. A good roguelike is designed to make "failure" less a punishment and more of a small step forward in a bigger continuing struggle. You died, but you'll be stronger next time.

When I die in the labyrinth, all I get out of it is "fuck you, try again scrub."


Not quite true. If you want to do it yourself, you learn on the first run how to be better on the second run, because the layout is constant for the entire day. So you can (often) do the second run a lot faster. While the first run takes 30 minutes, the second takes 20 and the third takes only 15 (until that RIP on the third stage of Izaro). You also learn better what the specialties of the first two fights do, if you pay some attention. The Izaro fights are certainly challenging, but they can be learned.

And please, yes, this is a tiny little bit like Hardcore, but then again, not at all. If you die in HC, you lose all character progression and all items, which can be hundreds of hours of play. If you die in the labyrinth, you lose maybe 20 minutes of gameplay time. Dying in high-level maps costs a lot more progression. Also, you can easily use the lab to level (especially in Normal and Cruel). And you often get some currency.

As pointed out, the lab is 99% optional. If you really do not want to do it, just pay someone 5 Chaos to pull you through it, and never look back. But please, do not make the labyrinth, which is actual challenging and fun content, shitty for those of us who like the challenge. Nerfing the labyrinth would be a very sad move.
Remove Horticrafting station storage limit.
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yungwhiz wrote:
This post is blood in the water for "git gud" shitter responses. But I agree. If i wanted to start over from the begining for each mistake I would select that little button when I make the character.


You want to achieve something but don't want to put in the required effort.



path of exile expert
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IllusorySuperiority wrote:
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yungwhiz wrote:
This post is blood in the water for "git gud" shitter responses. But I agree. If i wanted to start over from the begining for each mistake I would select that little button when I make the character.


You want to achieve something but don't want to put in the required effort.





We arent talking about earning a promotion or saving to buy a house here. We are talking about a video game. Time spent doing something you dislike/dont want to do is time wasted. Ive done the labyrinth several times. I dont have any issues with the boss or anything. But I hate it. I hate that it is required for ascendency classes. I hate that ocasionaly when I mess up I have to start over. It is nothing but a chore to me. If I wanted to do chores Id do chores. Not play something that is supposed to be entertaining.
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Perq wrote:

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Vortextreme wrote:
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JeremiahLoh wrote:
...Be happy...



Right, this is not another game and mop is not happy and neither am I.

This is the kind of arrogant response I am seeing on this forum when a valid criticism are raised.


You see, the problem is that you THINK that this criticism is valid. It is not. It comes from pure ignorance and simple need to win everything on first try.

Content too hard? It means there must be something wrong with it, because I'm obviously very good at this game, and I can't fail, right?
And don't get me wrong - I'm not any pro-hardcore player myself. But I'm crawling around these forums, and playing leagues for a while now, and I can tell when something is overtunned and broken (Hello launch Malachai, hello launch Order of Frozen Sky, hello launch Haku's Stones of Death) and when it is not. And no, Labyrinth is not perfect - far from it. But it also not as broken as some claim it to be.

I also can tell when people whine about being killed by stuff, because they doesn't have knowledge/skill to overcome these challenges, and when they are giving reasonable feedback/criticism.

I'm giving a lot of criticism myself. But before doing so, I'm making sure I know what I'm talking about, instead of going to forums when I die to a boss fight, I've done for the first time in my life.
And yes, some of us are being arrogant and cynical. After 500th thread of random whines, you get kind of tired of same old X is brokan kind of story, so excuse me that. ;=)

Please note - I'm not trying to be mean/offensive - I'm just trying to give you my point of view.


You are the one making comments out of ignorance since you don't know anything about me. I don't want an easy game, but I do want a consistent game.

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IllusorySuperiority wrote:
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yungwhiz wrote:
This post is blood in the water for "git gud" shitter responses. But I agree. If i wanted to start over from the begining for each mistake I would select that little button when I make the character.


You want to achieve something but don't want to put in the required effort.





Yes, because the "effort" involves using game mechanics that are foreign to the game itself and a play-style not appropriate for the selected difficulty. When that happens, the game has morphed into a different game that the player may not like and is rightfully upset about.
How are you forced? I can do hardest maps in the game still with my standard toons who never set foot in Labirynth yet.
Git R Dun!
Last edited by Aim_Deep#3474 on Mar 9, 2016, 11:51:02 AM

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