Does anyone actually enjoy Labyrinth?

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ACGIFT wrote:
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Starxsword wrote:
It isn't like this is the first quest that can only be completed in the next act. A Way Forward requires you to be in Act 2 before finishing.

The Way Forward isn't exactly an example of that... It's not one that the player goes "oh gee, it's too high level for me, let me do a different act entirely before coming back to it."

It extends to Act 2 because of actual geography. And given that it rewards a skill point that is counted as PART OF the "2 point rewards per act" setup... It's more of incidentally hinted at (but not really acted on) in the first act. Same quest name, but technically two separate quests, as in Act 1 it's part of the main quest, in Act 2 it's an optional side-quest.


Way Forward is an example of a quest that is in an earlier act and can only be completed in a later act. I don't believe I said anything about needing to be overlevelled to complete it.

Izaro's zone level gives you indication that it should not be done in Act 3. It is zone level 68, nothing in Act 3 is zone level 68. You only see zone level 68 during the middle of Act 4.
Yes, you could do Izaro early if you want to, but you are already given indication that hey, this might be a bit hard, because its zone level is higher than Act 4 zones.

This is also similar to Hailrake back when there were 3 Acts. How his zone level was way higher and you are encourage to skip him for a bit, then, backtrack. Because trying to do his quest as soon as possible when you get to Cruel/Merciless Act 1 is very dangerous.
I don't enjoy the labyrinth. First time through, the area isn't clear enough.

Secondly, trap hitboxes are all over the place or don't make sense.

Cyclone sticks hit outside of their spike range (or at least where they ought to be effective). And by the way, I have a serious problem with rotating "spikes" dealing any damage at all.

The saw disks seem to deal more damage in their center than near the outside - where the actual sharp part is.

I think the integration of slow trap areas and the rest of the fast paced game is really off-putting. The traps are threatening enough that you should avoid a lot of them. But they are too dense in a lot of cases for you to avoid them 100% of the time without severely handicapping your speed.

I waited a long time to play the labyrinth because I wanted to make sure I enjoyed it. And I really didn't.
I finally uninstalled the game after yet another death to a Perandus box. The labyrinth is a failure of design. The league is a failure of design. Everything about the expansion and league are complete garbage except for the ascendancy classes, but those are locked away behind the other failures anyway.

Hopefully they do something to correct their many failures and make the game suck significantly less by the time the next league comes out. Hopefully they finally learn from the many repetitions of the same mistakes and stop making them over and over and over again.

I love the basics of POE, but god damn if they don't manage to screw things up terribly every time they put out new content.
I enjoy it a lot!

Tedious.
Long.
Boring.
Mandatory.
Forced to start all over if game crash, which we all know can happen way too often with GGG's optimization.

Just remove it, or allow people to pick their sub-class and ignore the Labyrinth altogether, it's imo waste of my time I could play the bloody game.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
I find the balance of everything within the labyrinth to be laughably bad. The two bosses are so overtuned that you need to be very overleveled to fight them with any degree of safety. This makes every regular mob an absolute joke not even worth slowing down for. With maps, you're getting reasonable XP from mobs and you can skip any ridiculous, overtuned bosses. Here you skip every mob besides the bosses instead. Skipping 99% of the content feels way shittier than skipping 1%, especially when it takes a hell of a long time to skip said content.

Some traps can kill any character almost instantly regardless of defenses and are placed over a massive area with a very low light radius, making it impossible to intelligently navigate them (ignoring the fact that POE's clunky as hell control scheme would make this impossible anyway). Other traps can't possibly kill anyone and are always placed in well lit areas.

Triskeriaki has shown that GGG has some rather unusual ideas of what good balance entails. He's a boss that is intentionally designed to kill everyone unless they skip it. I find that to be utter bullshit, but clearly I don't call the shots. The entirety of the labyrinth seems to be more of the same questionable balance decisions, though.
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Jennik wrote:

Some traps can kill any character almost instantly regardless of defenses and are placed over a massive area with a very low light radius, making it impossible to intelligently navigate them (ignoring the fact that POE's clunky as hell control scheme would make this impossible anyway). Other traps can't possibly kill anyone and are always placed in well lit areas.



o rly?

you know that people are navigating these 'insta-kill' traps without any problems? there is not a single trap that can one-shot you. these were specifically designed to deal SOME damage (well.. you can roast in the lava but i hope you did not mean these))

in short - you have little idea on how to approach this content, your bruteforce methods failed and you now claim it is impossible

you can get better if you try but youve uninstalled havent you?
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sidtherat wrote:
o rly?

you know that people are navigating these 'insta-kill' traps without any problems? there is not a single trap that can one-shot you. these were specifically designed to deal SOME damage (well.. you can roast in the lava but i hope you did not mean these))

in short - you have little idea on how to approach this content, your bruteforce methods failed and you now claim it is impossible

you can get better if you try but youve uninstalled havent you?


I have no idea how you completely fail to misunderstand my words every single time I say something. Every time you have ever responded to me, you have responded exclusively to things I did not say. Why is this? What is causing you to do this, and what steps can you take in the future to prevent it from ever happening again? It's tiresome.

How you possibly say "your bruteforce methods failed and you now claim it is impossible?" Are you simply unable to differentiate between the phrases "impossible" and "impossible to intelligently navigate them?" These are clearly two different statements, and the latter in no way implies the former. I'll help you out and explain in a way that I hope will prove difficult to completely misunderstand, though.

It's impossible to intelligently navigate these traps. This doesn't mean you can't simply rush through them like a fucking moron and spam flasks when necessary. This is what I've done and it's also what every single person has done in every single video of these trap layouts that I have seen. The traps seemed to be designed with the intent that we will see how they operate, learn the patterns, and then avoid them. This is impossible to do, however, due to POE's control scheme, the size of the trap layouts, and the incredibly low light radius. Instead we play like fucking idiots.

"you know that people are navigating these 'insta-kill' traps without any problems?"

I never claimed people could not navigate these traps, nor did I say "insta-kill." "Almost instantly" and a phrase synonymous with "one shot" are clearly not the same thing, and it'll be super helpful to conversation if you try to respond to what I actually said instead of completely misrepresenting my words time and time again.

You are a very frustrating person to attempt to communicate with. Please don't misinterpret me to such a ridiculous degree in the future. At the very least, try to understand what I have very clearly said at least occasionally. I'd really appreciate it.
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Jennik wrote:
The traps seemed to be designed with the intent that we will see how they operate, learn the patterns, and then avoid them. This is impossible to do, however, due to POE's control scheme, the size of the trap layouts, and the incredibly low light radius. Instead we play like fucking idiots.


Biggest problem of the rinth in a nutshell.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
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Jennik wrote:
The traps seemed to be designed with the intent that we will see how they operate, learn the patterns, and then avoid them. This is impossible to do, however, due to POE's control scheme, the size of the trap layouts, and the incredibly low light radius.


turn the brightness up then? because traps have strict patterns that even a brick can learn on the third pass. the control scheme is perfectly ok. i can speed run entire lab without being hit once by a trap. it isnt impossible. but you are now just seeking excuses and to feel better about yourself - pretend that this stuff is somehow difficult or unfair.

you do not like it - fair enough. but 'reasons' you put forward are just half-truths, l2p issues and downright imagined stuff + solid emotional payload

and if you want to be clearly understood - refrain from 'rhetoric tricks' like 'almost instantly' that you are using to make it sound more difficult than it really is. person from outside might get a false information from this kind of communication. stick to facts and remember that quality of message depends on the source not the addressee

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