Labyrinth(tested with a 40 lvl HC character) feedback
I haven't faced him yet and will probably face him some time when I get to act 4 normal.
From what I am reading, yeah, I think him and the traps are overtuned. I don't mind it being hard, but shouldn't it slowly scale? I mean it should be slightly easier in normal, a bit harder in cruel, and as hard as it is now in merciless or something. It doesn't make much sense for it to be so punishing in normal. |
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The labyrinth is wayyyyy to long and trap damage is way to high.Pretty much the whole experience sucked.As the labyrinth currently works its a comeplete failure sure some people will disagree.
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I'll try my best at an objective opinion aswell.
I had the first (blind) encouter with him on merciless with my lvl 90 duelist, which is running a very tanky lioneye themed bow spec. Similar to Astas Lioneyes archer that was BotW a few months prior. 30k armor - 5.8k Hp. On merciless he hits like a truck. His physical crescent moon shaped range attacks put me down by 33% of my total Life. His leap slam is much worse - does around 50% of my life as damage. The worst thing is, many things happen in very fast succession ending up me eating two attacks in a row. I lost count how many times I had a near death. But this is not even the worst problem. I find him just very hard to read. The visual effects are over the top in this boss fight. Considering I also have to watch where I go and struggle to find enough mobs to fill up my potions, it really does NOT help that I can't see shit in this disco fight. Also, It is clear that GGG's most recent boss fights are being more and more fast paced. Which is a good thing! Dodging Cole, Piety or even Dominus/Malachai is a cake walk to some of the stuff we have seen in Talisman/Ascendancy. Ideal would be to bring them all together, make the old ones faster and town down Izaro a bit so that he is easier to read. Otherwise I am totally fine with all the new conent. Great addtions. Just that I also support completing the Lab in merciless should give you all Points at once. EDIT:I see a lot of people complain about trap damage. Hear me out guys, except for the boss fights you can SKIP all traps. Teleportation skills like Blink arrow/Light Warp allow you to jump over all traps I have see up to now. Meta-game holds no value - Play how you like! Last edited by Ycan#1860 on Mar 5, 2016, 9:00:05 PM
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" Traps deal a % damage. So the more overleveled you are, the stronger they will be compared to the mobs. I do not think this is the problem (actually I still found them dealing too little damage on my lvl 95 Ranger on Merciless, but this is from a SC point of view, so a bit biased maybe). The only trap that is difficult at all seems to be the spike trap. " I think the length is fine. Also, it will vary a lot in perceived length from day to day. " Would agree with that. Remove Horticrafting station storage limit.
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