Pohx's 2.2 Ice Trapper. HC/SC/Atziri/High Maps

Why not take Mind over Matter with this build? The path takes the build right next to it.
Traps eat too much mana, you would never have mana to throw traps assuming you weren't evading/dodging thus getting no effective health from it like casters generally do.
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lif44 wrote:
Traps eat too much mana, you would never have mana to throw traps assuming you weren't evading/dodging thus getting no effective health from it like casters generally do.


With clarity and mana regen on gears, you can.
We have 70% increased trap cool down recovery speed from tree, which means cool down for ice trap is 2s/1.7. Then as long as your mana regen is more than mana cost*1.7/2, you are fine. My 5L ice trap cost 84, which means I need 84*1.7/2 = 71.4 mana regen. I actually have around 120 mana regen, so even on 40% less mana regen maps I am still fine.
Last edited by hupple#0272 on May 16, 2016, 9:41:36 AM
I should have quoted the guy above my post about MoM to clarify.
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hupple wrote:
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lif44 wrote:
Traps eat too much mana, you would never have mana to throw traps assuming you weren't evading/dodging thus getting no effective health from it like casters generally do.


With clarity and mana regen on gears, you can.
We have 70% increased trap cool down recovery speed from tree, which means cool down for ice trap is 2s/1.7. Then as long as your mana regen is more than mana cost*1.7/2, you are fine. My 5L ice trap cost 84, which means I need 84*1.7/2 = 71.4 mana regen. I actually have around 120 mana regen, so even on 40% less mana regen maps I am still fine.


Sweet, I've been running clarity have had some success with MoM, I like the idea of mitigating damage for days. It's easy enough to spec out of MoM if mana costs get too high, anyway.
Last edited by Monkestful#7937 on May 16, 2016, 7:29:30 PM
2.3 update?
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Keine_Panikk wrote:
2.3 update?

asking the same question :D
I am curious about the 2.3 update as well. Have there been any announcements so far that will effect this build?
Sorry if this is a dumb question but is Immortal Call worth the CWDT setup? Cause I don't see anything generating endurance charges.
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BoukenJima wrote:
Sorry if this is a dumb question but is Immortal Call worth the CWDT setup? Cause I don't see anything generating endurance charges.


You don't need endurance charges to use immortal call. It will still cast off of cwdt and give you about a second of protection from physical damage with zero charges. Very useful when that rare rhoa comes charging about of nowhere or the pack or porcupines explodes into a million spines.

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