Pohx's 2.2 Ice Trapper. HC/SC/Atziri/High Maps
Why not take Mind over Matter with this build? The path takes the build right next to it.
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Traps eat too much mana, you would never have mana to throw traps assuming you weren't evading/dodging thus getting no effective health from it like casters generally do.
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" With clarity and mana regen on gears, you can. We have 70% increased trap cool down recovery speed from tree, which means cool down for ice trap is 2s/1.7. Then as long as your mana regen is more than mana cost*1.7/2, you are fine. My 5L ice trap cost 84, which means I need 84*1.7/2 = 71.4 mana regen. I actually have around 120 mana regen, so even on 40% less mana regen maps I am still fine. Last edited by hupple#0272 on May 16, 2016, 9:41:36 AM
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I should have quoted the guy above my post about MoM to clarify.
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" Sweet, I've been running clarity have had some success with MoM, I like the idea of mitigating damage for days. It's easy enough to spec out of MoM if mana costs get too high, anyway. Last edited by Monkestful#7937 on May 16, 2016, 7:29:30 PM
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2.3 update?
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" asking the same question :D |
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I am curious about the 2.3 update as well. Have there been any announcements so far that will effect this build?
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Sorry if this is a dumb question but is Immortal Call worth the CWDT setup? Cause I don't see anything generating endurance charges.
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" You don't need endurance charges to use immortal call. It will still cast off of cwdt and give you about a second of protection from physical damage with zero charges. Very useful when that rare rhoa comes charging about of nowhere or the pack or porcupines explodes into a million spines. |
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