Atrocious Stability of Labyrinth + reset instance on logout = fun
I am having the exact same issue as the OP. I made it to the first boss fight, then crash. Then I made it to the second boss fight, got to the next zone..crash. Just now I crashed just fighting a random baddie. So.. Yeah it's a little bit frustrating.
I don't agree that GGG is a failure though. They are doing great and I will continue to support them. |
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Yeah, I think tonight I'm gonna call it quits due to the crashes. Not blaming GGG here since this was bound to happen, however, I do think the labyrinth is a bit too unfair for characters that want to go LL, or are and trying out Normal Mode. I get that the traps are %-based, but I shouldn't be dropping hundreds of ES per second when I skirt a trap, and given I have no way of lessening the damage like I can with flasks normally, and have no access to life regen flasks that very much counter traps...yeah. Way too frustrating and I think some tweaks are needed to this, but that's just my initial thoughts.
I'll wait for later. |
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" agreed with the frustration, it seems they still need to address es based playstyles for this type of thing. It is quite frustrating to try to get through these things when it is %based. I went from loving the game to hating it pretty quickly with the forced labryinth being soo stupidly long with no save in sight in order to reach the points for ascendancy. Game crashed 6 times, and furthest i could go was 2nd fight. it needs to save progression! To avoid resets on crashes, or just time constraints. Or it just needs to be made alot shorter/smaller areas so you don't waste soo much time on them |
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