WTF?!?!?
" Actually the damage the traps does is a base % amount so they do the same amount in normal as merci as far as i can tell so far. which is interesting There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
|
" Good to know, thanks. Was worried the percentage was raised in Merciless. Peace, -Thankful One- Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
|
" Just ran the Labyrinth on Merciless in about 10, maybe 15 minutes. It is not that hard, nor does it take excessive amounts of time. This was a lvl 95 character, granted, but "several hours" is a vast exaggeration. Remove Horticrafting station storage limit.
|
|
" Actually for whatever reason the normal run i did (Which was my very first so that might be why) seemed to take forever to do.. might have been because of having to backtrack to look for the golden key. The game crashed halfway through my cruel run but it seemed to be going faster for whatever reason. I guess we all just have to get used to the runs. But like everything else eventually we will all have them memorized and they will be nothing after a while. There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
|
I got only one thing to say to this matter.
"Server has lost contact with the game realm". [s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
|
IDK, I didn't need any keys for my run. I could have taken one, but I didn't see the point - just stormed through.
Remove Horticrafting station storage limit.
|
|
" You can say the same thing about Act I Normal. It's really easy to do it quickly, you can beat Brutus from a fresh start in under 20mins, you just need to practice and it's not that hard. Racers do it much faster. Sure, I agree with all of that. It doesn't mean that every time you start a new char I think you should rush Brutus as fast as you can. It also doesn't mean I think they should get rid of waypoints and portals in Act I. The Labyrinth isn't some end-game content like maps or anything. It's a pretty core part of the game. Make a map based on the Labyrinth (to get really high-end enchantments) and I'd agree it should have no checkpoints. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 Last edited by dudiobugtron#4663 on Mar 4, 2016, 7:41:33 PM
|
|
" ^^ This, 2 times in D/C then start over. |
|
" This is purely academic at this point. You're not getting 'checkpoints' for a Labyrinth. If an average player like me feels they're unnecessary, then you can imagine how amazingly unnecessary they are for the majority of the 'hardcore' players. Set the time aside if you want to clear it. Treat it like a raid on an MMO. And if you can't do that, if your life is so restrictive you can't set aside an hour or two to stick to one thing, then I'm utterly flabbergasted how you've lasted this long with PoE. And the Labyrinth is OPTIONAL. You can still finish the game without going down there once. They haven't increased the difficulty of the core game as a response to any sort of power you might gain from the Labyrinth, which is pretty amazing given just how much power that is. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. Last edited by Foreverhappychan#4626 on Mar 4, 2016, 8:02:35 PM
|
|
It's retarded because the servers are shit. Just got dc in the middle of it.
|
|