[2.4 Video Guide] Cheap Beginners Crit Shockwave Totem Build [HC/SC]

Playing this build on the Prophecy Softcore League, currently 85 level. The build is great, especially I like that there is no need to equip the Call of The Brotherhood ring for freezing and shattering monsters, leveling is easy even with bad gear. But I have some problems with the build:
    1. Totems are fragile, monsters with cold damage can freeze and disable them easily.
    2. Monsters with big area of damage (sparks, multiple projectiles, skills with Chain support) can easily interrupt recharge of energy shield even when you are covered by the walls or other obstacles.
    3. Small area of Shockwave Totems, requires expensive gear to increase.
    4. Sometimes I find myself surronded by enemies and I can do nothing, because mana is reserved, Vaal Discipline has no charges and not enough energy shield even for using Whirhling Blades skill.


By the way, this
guy helps a lot with some tough, dangerous bosses and monsters, distracting them from you so you can take a break and let your energy shield to recharge. Stay alert especially with Izaro though.
Last edited by YobaYoba#0093 on Jun 9, 2016, 11:31:39 PM
"
bida2 wrote:
Am I missing something about this build? Our only way of life recovery is through flasks but we're not running Surgeon's or anything else that would be able to give us flask charges WITHOUT killing mobs. I'm constantly running out of flask charges and dying(in the cases where its a prolonged fight a.k.a most harder map boss fights).


I don't mean to sound condescending but you're probably playing this wrong.
You can easily take almost no damage if you play safe. That means watching out and placing totems ahead of you.
I myself like to clear a lot quicker so i'm whirling around a lot and running through mob packs and then explode them with a single or double totem.
My way requires more damage and crit chance so you get a fast freeze and shock off on mobpacks.

However I can't really see how you're running out of flask charges. Don't bother with surgeon flasks because it's the totems that are critting, not yourself so they wont recharge.
As for life recovery, u can easily take a few nodes that grant you life recovery and if needed you can also run a stone golem which gives u quite a lot of life recovery. On top of that shockwave totems with enough damage clears packs extremely quickly and you shouldn't even be spamming pots on your char anyways, since damage you are taking should be minimal.
Whenever I go in a pack of mobs i just granite + quicksilver + sorrow of the divine flask(zealoth's oath) and then I just life pot when needed (most of the time its not even needed cuz the pack explodes)

As said, i'm currently running a personal variant of this build on HC prophecy (lvl 78) atm and i have none of the issues you say you're having. I advise you to watch your playstyle and gear to see if you're not missing any key components to the build because bosses are not that hard on this build. Place 2 totems and kite around. I did merc lab at lvl 76 without too much trouble.

Hope this has helped u understand a bit wether u might be doing something wrong!

cheers!
"
YobaYoba wrote:
Playing this build on the Prophecy Softcore League, currently 85 level. The build is great, especially I like that there is no need to equip the Call of The Brotherhood ring for freezing and shattering monsters, leveling is easy even with bad gear. But I have some problems with the build:
    1. Totems are fragile, monsters with cold damage can freeze and disable them easily.
    2. Monsters with big area of damage (sparks, multiple projectiles, skills with Chain support) can easily interrupt recharge of energy shield even when you are covered by the walls or other obstacles.
    3. Small area of Shockwave Totems, requires expensive gear to increase.
    4. Sometimes I find myself surronded by enemies and I can do nothing, because mana is reserved, Vaal Discipline has no charges and not enough energy shield even for using Whirhling Blades skill.


By the way, this
guy helps a lot with some tough, dangerous bosses and monsters, distracting them from you so you can take a break and let your energy shield to recharge. Stay alert especially with Izaro though.


Hi there,
I'm also running this build on HC prophecy however and you're right in most cases altough:
1. That's true but you should play smart, you have mobility through whirling, whenever i encounter such mobs with lots of cold damage i kite around and put totems and both sides of the mob, helps a lot! (i understand that aoe surrounding cold damage can be a bother, but i have no problems circumventing that with my own AOE).
2. True, however this build does say u need to use Zealoth's Oath in which case your ES should be recovering anyways. I myself am not a huge fan of this and i'm just using EB (without MoM & ZO currently) and i recharge my energy shield through the use of Sorrow of the Divine flask(Zealoth's Oath flask). Like i said though i'm currently not using MoM because my gear isn't good enough yet to support MoM through my ES pool.
3. I disagree, only taking the nodes and using the Increased Area of Effect supportgem already gives you quite a lot of AoE! That alone is easily enough to cover your screen with 2 totems.
4. As said in this guide u should link up whirling with fortify- faster attacks & blood magic. Then u can spam whirling whenever u like and are not dependant on your mana(ES in this case) which is dangerous when using a MoM build.

I've actually not used a decoy totem so i will take that in mind, might be a good addition to the build when facing tough bosses and mobs, thanks!

Hope this helped u!

Cheers!
"
OppaHyuna wrote:
"
bida2 wrote:
Am I missing something about this build? Our only way of life recovery is through flasks but we're not running Surgeon's or anything else that would be able to give us flask charges WITHOUT killing mobs. I'm constantly running out of flask charges and dying(in the cases where its a prolonged fight a.k.a most harder map boss fights).





As for life recovery, u can easily take a few nodes that grant you life recovery and if needed you can also run a stone golem which gives u quite a lot of life recovery.


I'm sorry,what? Here are the keystones we use: Zealot's Oath,Eldritch Battery and Mind over Matter. Through this combo,our life regeneration becomes ES regeneration,meaning that our only way of life recovery is through flasks(life leech,even if we had it,would too apply to ES). My problem,as I said, is in PROLONGED FIGHTS,not regular normal/magic/rare mob killing.
"
bida2 wrote:
"
OppaHyuna wrote:
"
bida2 wrote:
Am I missing something about this build? Our only way of life recovery is through flasks but we're not running Surgeon's or anything else that would be able to give us flask charges WITHOUT killing mobs. I'm constantly running out of flask charges and dying(in the cases where its a prolonged fight a.k.a most harder map boss fights).





As for life recovery, u can easily take a few nodes that grant you life recovery and if needed you can also run a stone golem which gives u quite a lot of life recovery.


I'm sorry,what? Here are the keystones we use: Zealot's Oath,Eldritch Battery and Mind over Matter. Through this combo,our life regeneration becomes ES regeneration,meaning that our only way of life recovery is through flasks(life leech,even if we had it,would too apply to ES). My problem,as I said, is in PROLONGED FIGHTS,not regular normal/magic/rare mob killing.


As i said in my post, i'm not currently using Zealoth's Oath & Mind over Matter, i'm using the sorrow of the divine flask which gives me Zealoth's Oath when i use the flask. The flask serves as a mana pot + damage increase for me because i don't want to give up my life recovery. I can put like 5 or 6 totems before i need to use sorrow of the divine to regen my ES(mana), most of the time while i use the flask i also use enduring cry for faster regen & endurance charges so when i get hit my IC lasts longer.

What i'm trying to say is that maybe u should spec out of Zealoth's Oath and try using the flask instead, i feel a lot safer using this setup.

So when facing tough mobs & bosses i can use my shockwave and then kite and cast enduring cry for that burst regen. when i need mana i use my flask and enduring cry for fast mana regen! U should try it out, u might like it more, i know i do!

PS : zealoth's oath doesnt affect life leech afaik. That's another node called ghost reaver. doesn't really matter in this case tho because we don't deal any damage ourselves so we can't leech.
Last edited by OppaHyuna#6540 on Jun 10, 2016, 9:37:36 AM
Yeah,my bad,it doesn't affect life leech,I got confused about the whole thing. I guess Life Leech belongs to Life RECOVERY rather than Regeneration.
I am playing this build for a few days now and am already lvl 69 (only 1-2 hours per day). Being farely new to this game in terms of in depth knowledge and game time I love this guide & build.
The gear I currently use is stuff I found or could afford with the currency farmed only by this guy!

My thoughts about this build:
1) I don't like Zealot's Oath that much and left it out for now. Stone golem regen applies to ES too with ZO so only flasks regen would be there and that isn't enough imo.
2) My ES is quite low for the level and my hp too I think. Any suggestions on how to fix that? If you can't see the current gear on my profile feel free to ask and I'll post it here.
3) Can't really decide if to take ES on the gear or Armor & ES. Even with granite flask I die sometimes due to oneshots from bosses. 70% phys res isn't enough?!? (with the flask used)
4) Without ZO I don't have ES regen, while I take damage and that pretty much makes me useless doing no dmg. Running around and waiting for ES regen feels kinda stupid and some bosses are not making it easy with their aoe/mob spawns.
5) Does Vaal Discipline change so much for the ES? I guess it could be a good solution for 4 if I am thinking the right way? Didn't buy it yet tbh.
To my number 3: I don't know how I got to 70% in my head. I currently get 40% using the flask.
"
EpicFailXXL wrote:
I am playing this build for a few days now and am already lvl 69 (only 1-2 hours per day). Being farely new to this game in terms of in depth knowledge and game time I love this guide & build.
The gear I currently use is stuff I found or could afford with the currency farmed only by this guy!

My thoughts about this build:
1) I don't like Zealot's Oath that much and left it out for now. Stone golem regen applies to ES too with ZO so only flasks regen would be there and that isn't enough imo.
2) My ES is quite low for the level and my hp too I think. Any suggestions on how to fix that? If you can't see the current gear on my profile feel free to ask and I'll post it here.
3) Can't really decide if to take ES on the gear or Armor & ES. Even with granite flask I die sometimes due to oneshots from bosses. 70% phys res isn't enough?!? (with the flask used)
4) Without ZO I don't have ES regen, while I take damage and that pretty much makes me useless doing no dmg. Running around and waiting for ES regen feels kinda stupid and some bosses are not making it easy with their aoe/mob spawns.
5) Does Vaal Discipline change so much for the ES? I guess it could be a good solution for 4 if I am thinking the right way? Didn't buy it yet tbh.


Hi there, i'm currently lvl 87 using this build in Hardcore Prophecy and having a blast with it.
However I made my own changes to the build to accomodate my own playstyle.
I can even confirm that high level maps are easily doable with this build seeing as i'm running tier 10-11 maps atm and i've done Atziri and Vinktar's Square on this character.

1) Then don't use it, as said in my previous posts on this thread, I don't like ZO either but you can circumvent the need for ZO by using
, this flask ensures that you have enough ES regen when needed! To further enhance the use of this flask i recommend casting enduring cry just after you've popped this flask and voila, You have full ES to cast again!

2) Depends on how your build is i suppose, i've taken only the hybrid nodes (ES/life) and i have around 1k ES atm which is enough for me atm. The only reason i don't have more ES is because of gear restrictions, i haven't found gear with high enough ES yet and i'm currently wearing a tabula instead of carcass. Nevertheless, you're hp issues are mainly gear-related (i think, haven't seen your gear yet) because you can easily get 200% max life on this build, which for a totembuild is more than enough. I currently have tabula & facebreakers equipped and i still have 5.5k HP

3)Armor/ES is pretty good for us due to the gems we use, which makes it easier to color it. U might consider a piece of EV/ES for some green sockets as well. Who is oneshotting you, as i said, i'm running up to tier 11 maps and bosses hurt sure but i haven't been oneshotted before. Keep in mind that you're playing a totembuild and best survivability in poe is making sure you're not getting hit. Keep moving around with whirling blades after you put the totems on the boss. If the fight is too drawn out then your damage probably sucks.

4)refer to number 1! :')

5)Vaal discipline is def a good choice, gives u a lot of ES and regen at the same time, good for when you're about to yolo some stuff!
From some of the above posts, seems like a few people are having trouble because of the MoM/EB/ES issue

I played this build to 94 during the last Perandus league, and the only real thing that can threaten me was the magic perandus mobs, other than that, the totems was tanky as hell

As mentioned many times, use stone golem and
if you need some ES regen

For ES, try to aim for at least 1.5k, if your gear is not good enough, drop the herald/arctic armour and just use hatred+discipline. For me, I never had any ES issues, once I switched to hatred+discipline and had a total of 2.4k ES. I didn't use sorrow of the divine flask and stone golem once I switched. Since your totems draw aggro, your ES can easily recharge by itself, which brings me to my next point.

Once you drop your totems, straightaway whirling blade to proc instruments of virtue and also for manual dodging of any incoming attacks. Don't just stand there, be mobile. You will realise, you hardly get hit.

Vaal discipline is good for the 'oh shit' moment but duration is too short, and the only time I used it was against the atziri vaal oversoul ball lightning. Vaal clarity is better, it can last almost 15s with increased duration support, needs lesser souls to use and lets you keep your entire ES purely for MoM (since your skills costs no mana)

I don't suggest using granite flask. We do not take enough %armour for armour to be really effective. Use basalt

The expensive option is to get a
, good defense+offense

DPS-wise, there shouldn't really be a problem. 100% penetration on crit is some crazy damage. I recommend a rare dagger instead of divinarius. 30% AoE from tree and 20% from carcass jack is more than enough AoE. Use facebreaker instead of maligaro, the 90% crit multi is OP. I was doing corrupted 8mods & twinned T12/13/14 with only a 4L carcass jack when i ran out of fuses, 4L was still enough to melt them bosses. Use Atziri's Promise if you need a burst of DPS to end the fight faster

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