Path of Exile 2.2.0: Ascendancy Patch Notes

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The solo player who completes the Labyrinth the fastest each day in each difficulty and each league will receive a special Unique Jewel as a reward. You can see the ranking of Labyrinth times for the day on the website. There are different rewards for each difficulty level. There are three difficulty levels and four leagues, so twelve rewards are given out each day.


Don't like this... those will be always the same top players all the time...

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The /remaining command now shows up to 50 monsters remaining in end-game maps. We expect to add this to the map information screen soon.

My REQUEST has been heard <3

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The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.

There go my 2 pure chaos builds... this is really uncool...
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The Perandus Challenge Leagues offer the wealth of the Eternal Empire. Discover caches of Perandus family treasure, slay their guardians, and claim the coins contained within. Trade these coins to Cadiro Perandus himself to receive vital equipment and ancient artefacts.

typooooooooo
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jardocanthate wrote:
No Femur of the Saints, interaction with vaal summon skeletons, bug fix? BibleThump


Yeah, those bugs make me die all the time with a really good computer and efficient internet connexion...
I shall purify you in flame, noob of nightmare!
sold one legasy Taste 5 min ago, for goooood price ) HC
OK BUT... where are nerfs? give us more?

edit://

GJ ANYWAY GGG :D
IGN: UbogiMurarz
Last edited by adi00000#1151 on Mar 3, 2016, 4:57:30 AM
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adi00000 wrote:
OK BUT... where are nerfs? give us more?


nice idea btw )
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Exportforce wrote:


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The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.

There go my 2 pure chaos builds... this is really uncool...


well if you already have the builds you already have the dagger, if you already have the dagger you have the legacy dagger that gives you 75% conversion. Just dont ever divine those daggers lol, and dont see them for anything less than a hyped up legacy price.
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Wazz72 wrote:
New toys, a few buffs, a lot of nerfs( of which some are totally exagerated)... GGG as usual.
The thing that really bugs me is the crap about those legacy items that are created that you have to spend currency on to update. I don't get it. When you want, you update all the items and create no legacy (gems are just an example); other times you don't (and either create powerful legacy items or a worse version of the current drop) ...
Take a stand and stick to it, please. Imho this is the worst move on the matter.

Btw not hyped at new league/tree and will not play Path, but the other PoE ;-)


It's because either they have something like a pointer to a global variable that they can change on a whim or the values are assigned at item creation (e.g. when it drops). The former just requires a change of value, the latter would require the shut down and reroll everything in the database. It would also create a lot of whine from standard league players.
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Bananaplasm wrote:
It would also create a lot of whine from standard league players.
It would if they were updating from good legacies to bad new versions.
I'm sure nobody would whine if it was the other way around.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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ultraZel wrote:
sold one legasy Taste 5 min ago, for goooood price ) HC


Are we even sure that it will get legacy? They didn't communicate this very clearly so they could be retroactive nerfs.

Especially for Vinktar, I don't see this on becoming legacy on all of it's current properties (except for the implicit which was clearly stated it will be retroactive).

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