Path of Exile 2.2.0: Ascendancy Patch Notes

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Sexcalibure wrote:
i dont think any other skill in the game has ever suffered from a 55% less damage nerf.
Mirror arrow *wink* *wink*
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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The chaos damage conversion on The Consuming Dark has been lowered from 75% to 50%.

R.I.P Chaos Incinerate and Chaos Firestorm builds. You were too much fun. Can't have that in PoE.
Please explain crit notes better,

if for exemple i have


The % increased crit multiplier on my wand wont have any effect anymore ? How does it works exactly ?

Same for my amulet ?
IGN:Hauntworld - ICU Omniscient PvP guild
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PvP Low life crit caster / Gear -->/1829851
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HLD PvP tournaments -->/1576295
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Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.

Path of bladefall again,lol.
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cena6665 wrote:
[Removed by support]


Being able to do high-end content with little or no skill is too strong.
Last edited by Eben_GGG#0000 on Mar 3, 2016, 4:15:48 AM
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Pie_Guy wrote:
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PsOfOs wrote:
Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels
So if i get this right,it did less damage that what you designed it to do due to a bug and when you fixed the bug you nerfed the skill cause it did the damage you designed it to do at the first place?


LOL...that's an incredibly well written take on what they did. I had to re-read it three times. Well said sir.

Not saying GGG did anything wrong with the skill, but the wording was funny!
^^^
GGG nerf...erm, patch committee meeting:
-We have a bug in bladefall, its damage is lower than it should be.
-Ok, patch it.
-But... but that'd be, you know... umm... a... buff?
-Don't worry, we'll just nerf it in the next patch.
-But... this still...
-Okay, in the same patch.
-Yessir!
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on Mar 2, 2016, 11:26:22 PM
RIP



Great Approach! Bless orb and divine orb are REQUIRED to get new value. There is no way to use BLESS ORB to my mirrored Sword :D Finally, I learned why people keep saying "Don't invest deeply" because sooner or later every effort you put into will be destroyed.

Why wording change of crit multi cause all the crit multi nerf on every existed item?
How to get a new value if the item can't be changed like vaaled or mirrored? Crit multi value on items should be changed like crit multi nodes from passive tree. Not simply nerfing them for wording change.
Last edited by Valencer#0419 on Mar 2, 2016, 11:56:28 PM
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silumit wrote:
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Sexcalibure wrote:
i dont think any other skill in the game has ever suffered from a 55% less damage nerf.
Mirror arrow *wink* *wink*
Mirror arrow never got its damage nerfed

it got its life nerfed

completely different thing since the "Damage" of mirror arrow didnt get touched
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"If You Run Naked around a tree, at about 87km/h,
there is a possibility of fucking yourself."

- Albert Einstein
Last edited by FunnyBite#1243 on Mar 4, 2016, 2:22:52 PM
Can anyone explain to me what this means? Because it seems contradictory AF!

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Chris wrote:
Because of this, all items, passives and some skills/support gems that used to have increased Critical Strike Multiplier are now 33% less effective on players, despite having the same value. A number of these have been adjusted in value to maintain similar effectiveness.

I know the Crit Multi change was just a wording change, so what is this really trying to say? Crit Multi on things should now LOOK 33% MORE as far as value goes (but be effectively the same stat-wise,) so why is this saying "less?" But it also says it's same value, so whats the point of the sentence then, if it contradicts itself in the end? And the last part, saying that values were adjusted to maintain similar effectiveness, what? If the values are the same, but only the WORDING has changed, why would it need to be adjusted?!


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Chris wrote:
The following have all been increased by approximately 50% for cases when they are on players, and 30% on monsters. For some cases, manual rounding has occurred: All values on the passive skill tree, Increased Critical Damage Support Gem, the Enfeeble Skill Gem and all uses of Enfeeble from monsters and other sources, all monsters with Powerful Crits, the Deadly map mod and the Corrupted jewel mod.

So what this is saying, is that due to rounding and such, Crit Multi will technically be less all around? (But why is to 50% when it's on Players? Will Enfeeble work differently when used by Players and when used ON Players now?! o_0)
IGN: Golem_Antsy, Harvest
Last edited by Sheriff_K#3938 on Mar 2, 2016, 11:36:57 PM

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