[2.5] Greedy Roomba - MF Blade Vortex Assassin (63/329) - Atziri Viable - Solo T10+ (37/40) [Videos]

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oktus wrote:
u mention that some rare daggers can be better then divinarius and cost few chaos orbs. what stats i need on rare daggers? can i use wands too?
as well is blade vortex a spell? if i will have add xxx-xxx dmg too spells will they add to vortex dmg?
as well will bonus increase spell damage increase overroll damage of blade vortex?


The highest DPS you could attain from daggers would be one with stats like this:
50%+ spell damage
1-100+ added lightning damage to spells (for shock chance)
25-50+ added cold damage to spells
30%+ critical strike multiplier
80%+ spell crit
20%+ attack speed (for whirling blades clear speed)

You could use a wand but then you can no longer use Whirling Blades, which I think is necessary.

Blade Vortex is a spell and x-y damage to spells and spell damage will increase it's damage. You want high critical strike multiplier and a bit of spell crit chance as well. A good dagger will cost a lot, but a decent dagger could look like these:

IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
Tree update ? Can you explain what change ?

Thank you
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Zakaoai wrote:
Tree update ? Can you explain what change ?

Thank you


Yeah, I changed the pathing for the initial levelling and final build because it was more efficient to go from Shadow start to Witch start first rather that going from the Shadow area down to Scion life wheel, it requires less travel nodes and nets more life and mana in the end.

It does mean that the Skill Duration nodes aren't picked up until around level 50+ but you can use Bladefall mostly until than, Blade Vortex for rares and bosses will still be good however.

I rarely ever do this, but I have enjoyed this build so much that I may replay it in the upcoming Prophecy league as long as there aren't any major changes to the skill or ascendancy with the 2.3 patch.

Edit: If you want to respec from the old tree to the new one first remove Harrier and the Hired Killer nodes as well as the dexterity travel nodes, then connect the nodes between Shadow and Witch, then you are free to remove the rest of the dexterity / evasion travel nodes and slot them into health at Shadow. For example, using your existing tree:




It will cost 11 Respec points. You may need extra dexterity, I get the required amount from using Perandus' Blazon for 20-30 to all stats.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
Last edited by Mr_G#2068 on May 19, 2016, 9:36:36 PM
hey, good build and thanks for all the info, ive been using a similiar one in PHC, im at level 85 atm.

ive found ive had to use a 1h+ shield to keep some sort of defense, but my base phys reduction is only 14%.

do you think this build can be hardcore viable at 90+? what adjustments would you make? BV has been the most fun to play so far i think, but every map im doing atm i feel as i get to higher maps i will jsut walk in and get 1 shot soon :D

i have overcapped resistances, and 4.9k hp with tabula. unbuffed blade vortex DPS sitting at 10k, my character profile is available to see gear and stuff.


i noticed u dont take mind over matter, any reason for this? i was thinking if i could get some essence worm rings and have 1k mana, thats even more life in theory, and with warlords mark leeching life + mana, feels like a point well spent as we always have alot of mana with it anyway.
I plan on doing this build at the start of the new league if it is still viable, because like most, i would like to start the league with a MF character so that i can make currency for a end game build.

What i want to know is, if i invested all my findings into the build, would the skill tree stay the same, and ill just invest into DPs gear without any change to my passive tree?

My end goal is Uber Atziri hopefully on farm, but i need a build which can do it without too much currency investment (obviously ill be spending plenty of Exalts on it).
I was running Mathils blade vortex build with dual void batteries and decided to swap to this MF version, thing is, should I keep the dual void battery or go divinarius + shield?
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jamerOK wrote:
do you think this build can be hardcore viable at 90+? what adjustments would you make? BV has been the most fun to play so far i think, but every map im doing atm i feel as i get to higher maps i will jsut walk in and get 1 shot soon :D

i noticed u dont take mind over matter, any reason for this?


For hardcore I would run an 800+ armour/evasion or ES + spell damage shield with life and a decent block chance, if you were more worried about elemental damage swap to Saffell's Frame for certain bosses. There is some danger in playing so close to what you want to kill, especially if you hit a magic pack that are "Curse Immune" and they hit you all at once. I haven't died to Volatile or Bearer's but that is also very possible.

Mind over matter sounds like a decent idea - if I wanted to go that route I would probably pick scion for the free life leech, then use Grace and Hatred on the Essence Worms, but mana could be an issue then.

At lvl 93 if I swap my MF gear to decent life gear I have 6k hp (http://imgur.com/lFNL6HH):
Spoiler

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lunasnino wrote:
I plan on doing this build at the start of the new league if it is still viable, because like most, i would like to start the league with a MF character so that i can make currency for a end game build.

What i want to know is, if i invested all my findings into the build, would the skill tree stay the same, and ill just invest into DPs gear without any change to my passive tree?


I was thinking of doing Uber myself, definitely the DPS against single targets is one of the highest I've had on any of my builds over the years, the main concern would be total HP, which is why I was thinking of going low life. Killing Twinned Abyss with Temp Chains on in under 8 seconds means you wouldn't really need much more DPS.

The tree would stay the same for the most part, maybe remove some of the +resistance nodes and put them in to HP and DPS, but may not need to.

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Cewwoo wrote:
I was running Mathils blade vortex build with dual void batteries and decided to swap to this MF version, thing is, should I keep the dual void battery or go divinarius + shield?


The main reason I use a dagger is for mobility, you could run a Quicksilver of Adrenaline and Flame Dash to make up for that - which wouldn't be too bad when using wands, but my base movement speed with Greed's Embrace on is -8%. I'll test it in a map and see how it feels (it feels fine - but it takes up a flask slot).
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
Last edited by Mr_G#2068 on May 21, 2016, 10:55:22 AM
thanks for reply. i just got a lightning coil 5l, which has helped a decent amount with the defense and feel alot less squishy.

with around 5k-5.5k hp once your hitting level 90+ with tier10 maps, how have you found survivalbility? hhave you ripped much? im contemplating scion vs shadow for this build, if we had the life leech + warlords mark that would be pretty tanky and hard to die but at what cost to dps?

have been doing plateuas without a problem. im using lioneyes remorse shield, the -projective damage + chance to block is very nice, plus the armour isnt bad.

with 13k dps without buffs, 24% phys reduc, and 18% dodge and maxxed res im finding this an absolute breeze, yes it goes up with dual div and stuff, but we have so much dps already, i feel having a shield with this build helps so much with defense its worth it.

one thing i noticed using an onslaught flask, with crits refill charges, means a constant onslaught instead of quick silver, 20% lower move speed during flask, but the damage from cast speed+ the attack speed for whirling blades means your whirling around like the flash, combined with vaal haste you can have super quick maps clears.

the only way i see me ripping(I actually ripped in a haku mission, i picked up the spirit, ran into an ice shower and died within 2 seconds, never actualy saw this before but it was pretty sick and pretty annoying, so will be playing the char on SC until new league) is whirling into a curse immune pack with some phys/magic reflect.

so my questions, hopefully you dont mind answer:

why do we not always run a shield with this setup? its a decentish drop in DPS for a pretty big improvement on defense. but almost every white/blue pack just melt even when we have a shield.

would running 1h+ shield on a scion, without the shadow asc, be a massive drop in DPS? a 1h + shield, with warlords mark + the life leech from asc, i would feel pretty indestructable with some good gear.
how badly would our dps suffer?

would the scion +1.5% damage leech but enough to not care about curse immunte atall, and also not care about phys/ele reflect with 3.5% leech.
Last edited by jamerOK#2017 on May 23, 2016, 2:35:28 PM
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jamerOK wrote:
with around 5k-5.5k hp once your hitting level 90+ with tier10 maps, how have you found survivalbility? hhave you ripped much?

the only way i see me ripping is whirling into a curse immune pack with some phys/magic reflect.

why do we not always run a shield with this setup?

would running 1h+ shield on a scion, without the shadow asc, be a massive drop in DPS?

would the scion +1.5% damage leech be enough to not care about curse immune at all, and also not care about phys/ele reflect with 3.5% leech.

Ever since level 88 or so I have used the MF shield, the reduced whirling speed and DPS haven't been noticed and the high block chance and spell block conversion along with Rumi's Concoction add nice survivability.

I levelled from 93 to 50% through to the next level before dying and the main reason I die is because I'm playing with a softcore mentality, I jump into packs of perandus and shrines without checking. I died in a Plateau with added cold and vulnerability curse by whirling into a magic pack that was curse immune, got hit without leeching and died before whirling out.

The DPS drop from going Scion would be going from 9% base crit to 7% base crit, but then Berserker gives 10% more damage. So in MF gear the crit chance would go down to 60%, but in crit DPS gear it could easily be higher with diamond rings etc. Also once you had 8 Ascendancy points you could save some points pathing to shadow (at least 4 points).

With 1.5% leech you would be fine against curse immune magic packs, it's only slightly less than the 2% from warlords. I don't think 3.5% leech would be enough to counter physical reflect maps, I would still swap to using Physical to Lightning gem. I don't need to do any changes at the moment to do elemental reflect maps though.
IGN: MrG.
Build Videos & Item Testing: www.youtube.com/user/MrGxyz/videos
Stream: https://www.twitch.tv/mr_g__
what are the bandit rewards you take??

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