[2.4] CI CoC Discharge by Rico (barely reanimated)

Hey, just curious if your able to do t15 maps aswell? Or is it just for the Trickster Fakener?
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dErGhettoboyy wrote:
Hey, just curious if your able to do t15 maps aswell? Or is it just for the Trickster Fakener?


At least twinned Abyss worked quite fine for me. I could still use a bit more ES to tank him easier.

Gear:
Spoiler


After watching gameplay of this build I fell in love in it. Can you please tell me is it viable in hc?
rico. what is yours attacks per sec on cyclone. ur CC without golem up. ur dmg on Discharge with all charges up. intresting.
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rico. what is yours attacks per sec on cyclone. ur CC without golem up. ur dmg on Discharge with all charges up. intresting.


3 aps. This is the number you should aim for. CC before charges is 61% at base and 68% most of the time before any fight starts (because of "+X% chance to crit if not critted recently" enchantment on boots). But 59% base is enough to get things rolling very smoothly. I will check Discharge dmg with all charges up when I'm back at home after work. I've upgraded my shield recently:

Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Mar 31, 2016, 8:08:35 AM
but seems mechanic is smth like - im doing more attacks with cyclone - more crits - more discharge procs
i cant understand why u didnt use 12% attack speed buffed after kill. of course its not buff u vs bosses without minions but seems it much better then crit(u can use diamond for example)
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i cant understand why u didnt use 12% attack speed buffed after kill. of course its not buff u vs bosses without minions but seems it much better then crit(u can use diamond for example)


Naaah. Just using what I was able to enchant quickly. Im to lazy to do one labirynth after another to get THAT exactly enchantment. 12% more on top of all that attack speed that is there allredy is not a day and night difference.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
oh ^) then ok. im trying up my aps now. already got 4.2 without buffs. and 5.1-5.3 or smth like that. but im trickster.

looking for better dps ascendancy class atm.
With cyclone, you can bypass aps by utilizing movement speed. So, quicksilver flask of adrenaline will give you very good aps buff, completely ignoring your actual aps. And because of blade vortex critting, you can have 100% flask uptime even on single target. So, its not really worth to increase aps beyond 3. You can check it for yourself by taking Tripanon and and attacking any single target. You will get less crit, because your hits will miss like 20% of time, but you will geet feel of what I'm saying.

EDIT. Hm, sorry, you WILL miss not 20% of time. More like 40% of time. I have abstract chance to hit sitting at 69% and that's not counting evasion of monsters. So, looks like its better to just check things with more slow vagan's dagger.
Last edited by NetBurst#5936 on Mar 31, 2016, 9:26:37 AM
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Dizpeller wrote:
oh ^) then ok. im trying up my aps now. already got 4.2 without buffs. and 5.1-5.3 or smth like that. but im trickster.

looking for better dps ascendancy class atm.


M8 going strong in one direction wont allow you to know the world. Aps is not the only source of dmg for this build. Its the right combination of aps, crit chance, crit multi, dmg increase, number of charges. Something that many coc dischargers have done wrong, including recently posted builds (and I'm not claiming that I have it . For example see Grocery's build (shadow). Its a solid build, gets the job done but as an example - count spell crit chance and spell crit multi and compare with my tree. Add Maligaros vs his choice of Voidbringers. This is where all the punch is coming from and this has nothing to do with Ascendancy Class choice as both trickster and occultist are defensive choices and both are good choices (however I personally would go hybrid evasion/dodge with trickster rather than CI, Occultist is much better for CI).

EDIT:


Here's my Discharge stats that u asked for:

Spoiler
6 power, 4 endu, HoI and nothing more (its 32.5k with additional 3 frenzy charges).




If you want to know exact DPS number here it is:

Spoiler

Facts:
+ 23.5k per Discharge @ full charges
+ 95% crit chance with Discharge meaning 95% chance to shock and ignite
+ 3.08 aps Cyclone
+ Cyclone works this way that it hits twice per skill cast in its AoE range
+ I have Elemental Equilibirium for -50% enemy resistances to both fire and lightning
+ 20/20 CoC gem has 69% proc chance
+ I have 100% chance to hit
+ I have 92.26% crit chance with my Dagger with all the power charges up
+ I have 6/4 charges up basically all the time

My chance to cast Discharge aka proc chance is: 100% * 92.26% * 69% = 63.8%
During one secound period of time I do hit 3.08 * 2 = 6.16 times in AoE with my Cyclone, each hit having 63.8% chance to proc, meaning on average I will Discharge 6.16 * 63.8% = 3.93 times/s

3.93 * 23.5k = 92.35k base average DPS

Now lets add shock status ailment for 50% more dmg: 92.35k * 1.5 = 138.5k

Now lets add elemental equilibrium. Lets assume monster has 0 resitance: 138.5k * 1.5 = 207.7k

Lets assume monster has 50% resitance (aka its a boss): 138.5k * (1 + (50%-50%)) = 138.5k


So we can basically say that my DPS is 207.7k vs single mob and 138.5k vs Boss. This is ofcourse on average (deeps from ignite, cyclone and blade vortex not included).

Peak DPS is much higher as 63.8% proc chance is quite high. So lets count max possible DPS with RNG favor, meaning we will proc all 6.16 hits per sec.

6.16 * 23.5k = 144.7k base peak DPS, lets add shock status: 144.7k * 1.5 = 217.1k, lets add EE with 0 resitance mob: 217.1k * 1.5 = 325.7k peak DPS vs single target.

To get you an idea legacy crit Mjolner does about 120k vs single target that has 0 resistances. It has better frequency of lower dmg blasts. Its designed this way to consume charges faster and thus heal faster via Kingsguard mechanics.


Side note: Now if u're hitting more than one mob with that DPS you can basically multiply it by a number of target affected to get you real, field dmg per s. This is a good method to get you an idea of what actually build is capable off in terms of its clear speed.




Its funny that some of the builds runs of mechanics that are not quite explained in the guide itself. People use them but dont understand them. Some times even creators doesnt fully understand them.

But if you know the mechanics and understand them than you can start playing with it, experimenting, optimising. In the example above it can be clearly seen that I would benefit greatly from a better base speed Dagger and those who uses my build with better (faster) Dagger knows the real power of it :)
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Mar 31, 2016, 1:20:09 PM

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