Ascendancy Changes to Zana's Maps

Zana change is better than nothing, but she still will be nerfed comparing to what she used to be, she should be able to open 78-79 lvl map to make her relevant.

"
TheAnuhart wrote:
If this is making Zana relevant, then it looks like we have one hell of a map progression nerf coming in 2.2.


Knowing GGG, who knows. They seems to be obsessed with making game un-fun to play, maybe they pay too much for servers so want players quite faster to decrease lease costs?

From the other hand:

"
Chris wrote:
So with Ascendancy, we're changing Zana's mod to "This Map's Modifiers to Quantity of Items found also apply to Rarity".



In such moments, I really would like to know, if Chris is serious or just trolling. It's so dumb and useless mod, that if he is serious, it means that developers are completely disconnected from reality of their game.

It's even worse than Rory pretending that he doesn't know that Controlled Destruction is best ever support for crit based build...

Anticipation slowly dissipates...
Dear GGG can you ask devs to take a look on Resolute Technique node Melee builds?
What i mean: maybe you can add to the game few more support gems for NON crit melee physical build, also sum up some vision of defense while playing melee and add much more strong defense for being melee, add some more aoe or auto targeting system so melee don't attack air, add lots of high fast movement speed node.

Just to seeing such bad designed sub-class for marauder and duelist make only depression, special after we take a look on other class and their sub-classes with absolutely broken OP stuff that already make broken gems even more broken and cake walking.

Not ask for impossible, but maybe you can make melee RT same lvl cake walking as CoC, Mjolner RF, Ranged TS, poison trap, etc?
Or make all of there build same lvl shit trash as melee RT?



And what about Zana?
Zana's mod to "This Map's Modifiers to Quantity of Items found also apply to Rarity" looks as bad as old Zana's mod, it should be something more useful and better than that.
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
What do you mean "Map Level"? Oh, you meant "Tier", Chris?
"
hrodgar09 wrote:
A NPC selling lvl 78 Maps is game breaking for me ;)


Yeah and then for five consecutive days you run it 20% with 100%+ quantity and drop SFA.

It helps to brute-force the RNG somewhat, but it isn't about to trivialize anything.

People seem to be forgetting in the old 66-78 system, you could consistently get Zana 76 off your daily, a mere -2 off cap. And nobody was yelling about a lack of challenge.

Always seemed weird to me that you could get a Zana that's -2 from the tier cap pre-2.0, but after the lower cap got raised +2 and the higher cap raised +4, you still would only get Zana 76, max.

Cartos are gone in high-tier maps, and it's a massive currency sink now to be able to sustain 80+ reliably.

All this is really doing is help soften the blow somewhat if you go on a terrible streak. Which will happen.

End result is more players will stick around, which means more money for GGG, which means more expansions and a game that lasts longer.

The vocal minority here who's upset about the game losing its "hardcore roots," I'm not disagreeing with you. Forsaken Masters was easily my most hated expansion. I rarely trade for gear, now.

But you can't argue with the fact that PoE wouldn't be anything approaching the game it is today (we'd still probably be stuck in predictive) if GGG wasn't trying to tightrope-walk that line between accessible and difficult in order to attract and retain new players, and grow financially as a result.
Jul 27, 2011 - Sept 30, 2018.
"
TreeOfDead wrote:
Or make all of there build same lvl shit trash as melee RT?


I've seen RT builds break 200k dps.

Wouldn't call that shit-tier.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
"
hrodgar09 wrote:
A NPC selling lvl 78 Maps is game breaking for me ;)


Yeah and then for five consecutive days you run it 20% with 100%+ quantity and drop SFA.

It helps to brute-force the RNG somewhat, but it isn't about to trivialize anything.

People seem to be forgetting in the old 66-78 system, you could consistently get Zana 76 off your daily, a mere -2 off cap. And nobody was yelling about a lack of challenge.

Always seemed weird to me that you could get a Zana that's -2 from the tier cap pre-2.0, but after the lower cap got raised +2 and the higher cap raised +4, you still would only get Zana 76, max.

Cartos are gone in high-tier maps, and it's a massive currency sink now to be able to sustain 80+ reliably.

All this is really doing is help soften the blow somewhat if you go on a terrible streak. Which will happen.

End result is more players will stick around, which means more money for GGG, which means more expansions and a game that lasts longer.

The vocal minority here who's upset about the game losing its "hardcore roots," I'm not disagreeing with you. Forsaken Masters was easily my most hated expansion. I rarely trade for gear, now.

But you can't argue with the fact that PoE wouldn't be anything approaching the game it is today (we'd still probably be stuck in predictive) if GGG wasn't trying to tightrope-walk that line between accessible and difficult in order to attract and retain new players, and grow financially as a result.


+1
This change are terrible . I mean , buff Zana is ok but this kind of buff is just stupid .
What the actual sistem need is :

- 2/3 or 1/2 of exp to reach level 8 master in short league . This cause master have to be a resorce that help you . What the point of get lvl 8 when you are lvl 95 ? Cause if you don't grind it you get lvl SIX at level 90 . A good start will be have Master that reach lvl 7 when you are level 80-85 . And this will feet perfectly with the new zana feauture for exemple .


- Reduce the price of zana mod . Considering additional spawn cannot drop maps all price must be lowered CAUSE WE WANT TO RUN MOD FOR FUN NOT EVERYTIME ONLY FOR WALLET DAMN ! Price of mod have to be from 2c to max 8c . And don't tell me that this is bad for economy , cause actually have headhunter at 100 ex is totally ok right ? Pfff


- More chisel drop , better zana offer or just remove chisels . We need more alchemy and chisel drop while you can reduce chaos and fuse drop . Considering that with 5l you can clean not too difficult t15 ( not core , core is the most stupid thing GGG have aver done ) 6l remain an option but give 4 chisel + alch to a map IS NOT an option due to the already low drop of map

I want to say that probably uber atziry need some nerf , not too much but probably is time that more then the 0,01% of player have the chance to do it . Give a good level 80 map that you can access in a different way will improve the endgame experience , balance the map drop and give a bit more confidence to player . Probably GGG need to set she to be doable by 3-5% of the actual player and this just means nerf the map by 15-20% of the actual difficulty .
BTW at the moment uber is just stupid , so difficult that even who do it just overdps to try skip any source of dmg of every encounter . This is what i call BAD design dear GGG .

BTW just my opnion i'm probably wrong on some point :D
NGI RULES !
This is an important rework. Thanks GGG, looking forward to Ascendancy. I couldn't wait any longer to get new tabs so I pulled the trigger on the lowest supporter pack a couple days ago. Too much hoarding going on.
I hope whatever that cost Chaos orb in zana store, change to regal orb.

REGAL orb need more sink!
"
So with Ascendancy, we're changing Zana's mod to "This Map's Modifiers to Quantity of Items found also apply to Rarity".


Are you joking, or just trolling ?

Report Forum Post

Report Account:

Report Type

Additional Info