Results from map farming ( currency drops ) ( 300 maps so far ) last update : 24.02.2016
Ah yes i guess i've forgot to mention a few other things :)
I usually don't pick up items for the chrom recipe even though i made my filter to show them and because of that i've decided not to keep track of them. As for the chisels for me it always seemed like too much work for well ... one chisel ... but i've always encouraged others to do it :) The GCP recipe i use constantly but i just don't add the results from it in the spreadsheet because maybe 1/4 of the gems come from the masters' shops. "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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Nice post, great job :)
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@Korgoth
Thank you for your work. Can you maybe also list up the higher valued Uniq Items in the first post? (if they are droped) █▀▀▌ █▌█▀▀▀ █▀▀▌█▄░▌
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Impressive, allways wanted to see some loot from ——— have been waiting for a while, got any good uniques?
I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
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The uniques i've found so far ( those that actually worth something ) are:
Spoiler
I'll put them in the first post too ( and update the list if i find something new ) EDIT: and this one from the last run:
Spoiler
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Feb 16, 2016, 11:50:45 AM
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" I am curious. Could you do 50ish or so "efficient low tier maps"-stuff like Tropical Island, Shore, Promenade and Collonade, just to get a perspective on loot+currency/hour of "efficient low tier maps" vs "most mid tiers", spread over something reliable than 20 minutes. Alch and go ofc. |
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The problem is that i don't really ... own low level maps because i haven't pick any in maybe 2 years.
But if i am to make a guess i doubt that it would be very different. You see i'm doing mid tier maps because i one shot pretty much everything and if i am to do low level maps i'd still one shot everything thus the clear speed would be relatively the same. The difference may come from the layout of some of the maps, for example tropical island, dunes etc. are maps that can be cleared very fast because of their layout but ultimately that would be balanced by those maps that are well ... nightmare when it comes to clear speed. One thing i must point out though - doing low level maps will allow me to loose some damage and run with more IIR/IIQ gear and that will surely increase the drops per hour, but that's a test for a different thread. P.S. I'm sorry guys that i'm able to do just a couple of runs a day this week but ... my job eats a lot of my free time these days but i can assure you that whenever i have time for PoE i do runs for this thread and nothing else. "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!" Last edited by KorgothBG#4084 on Feb 17, 2016, 3:29:33 PM
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what helmet the character wearing in your picture?
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It's the Infernal Helmet microtransaction (130 points)
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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Hey guys!
So i've updated the main post with the results of the next 50 maps ( total of 250 at the moment ). Not much has changed and the results pretty much confirm the data gathered so far. Sadly still no Divine orbs, Exalted orbs and Mir... uhm... yeah i won't even mention that last one. Interestingly enough i still haven't encountered a unique strongbox and i'm still at 1 encountered cartographer box. Oh there are a few new things. I've started tracking the drops of the chaos, alteration, alch and jeweler orbs in a separate column from the combined drops + recipes/venodor sales ones. I've also added the average drops of the different orbs per map ( that data existed in the spreadsheet already .. but i've decided to include it in this thread too ) and i've arranged them from the orb with highest drop ratio per map to the ones with the least drop ratio per map. So yeah ... that's it for now ... i'll of course update the main post when i'm at 300 maps. P.S. Oh and also i must state that my map pool is just as full as it was 250 maps ago, so it seems ( for now at least ) that the alch+go method is enough to sustain a healthy map pool of maps tier 6-10. "I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
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