[2.5] Summon Raging Inferno ( 6L flame golems) - atziri 5L - 5 curse support!

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DreamScythe wrote:
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TheClownKing wrote:
I was wondering what flasks you were running with your build?

Edit: Also what are the pros and cons of Ball Lightning vs Orb of Storms? I am running Ball atm, both Axel and ZiggyD both suggest Orb. Also at 67 with my Heretic I am 1% mana reserved short to fit 4 Curses. Anyway to optimize my tree to fit those extra reserved mana nodes?

I am also planning to go with 4 curses and not do the Curse on Hit Line to free up a better gear slot. Can I get any good use out of the free slots?

Build: Passive skill tree build


It's personal preference really. Ball lightning was better pre patch beCause it commanded the golems to attack far away monsters. With the new aggressive jewel orb of storms may be just fine.


After some t16 map runs, I think I may try dropping mom and throwing a second curse with my coh setup. The large hp pool seems to be better vs hard hitting bosses.


Did you confirm whether MoM was actually applying damage to the ES for you or not? If it doesn't, is increasing the HP pool enough to make this more viable endgame? At this point I have the end of Merciless at level 67 with about 2k Life and 2k ES and the ES isnt providing anything defensively.

If that is the case and the only use for the ES is recasting golems/offerings/Ball lightning. Then there isnt much point stacking so much ES.

On the other Hand I agree that if you are running 5 Curses, dropping Eldritch Battery to keep ES over Life and placing 2 curses on COH and 3 on Heretic to leave 25% of your mana free for casting is more efficient.

Personally I had already done similarly and dropped to 4 curses, 1 COH/3 Heretic's and dropping Eldritch battery. The issue there is you will need a HUGE mana pool for recasting 6L golems. My golems cost 278 Mana atm. with 75% mana reserved I need a total of 1112 Mana to be able to recast. You will also need some decent mana regen to keep mana up to apply COH/offerings.

The current build is not optimized for that, I would definitely like to see what kind of changes you would make to optimize it so please share XD.

On another note axelchen01's build runs into a similar issue I believe. Granted with CI you would only need to stack ES+Mana vs Life/ES/Mana here. But the High mana pool + regeneration issue does not go away with that CI build either I believe. Though I haven't gone too deep into it to see if a lot of mana nodes were taken or not so I could be wrong.

I do have to ask though DreamScythe, at this point would CI not be more efficient? if you are spread between ES/Mana/Life, bosses hitting with chaos damage with just "Decent" Life are still gonna shred you behind ES. Are you planning to go gull life or would CI be better at this point?

Edit: I am also wondering what curses I should run with 4 vs 5? from a defensive standpoint at this point. I can't see myself fitting in Doedre's Damanation ring. It doesnt bring enough to the table outside of the extra curse. So of the 5 which 1 should I remove, and which one should I run on COH?
Last edited by TheClownKing#5800 on Dec 8, 2016, 7:46:20 AM
Maybe I'm not doing something right but I am having a terrible time clearing maps fast enough (T7-9). This is my first summoner and the AI is frustrating me to no end.

I just find myself sitting, waiting, and managing my minions constantly. Waiting for golems to catch up, waiting for golems to aggro, waiting for their skills to come off cooldown, just waiting. If I get impatient I just Convocation them, but there is a long cooldown. If I run to dodge things, my minions will de-aggro and follow me even if the monsters are still on screen. Indoor maps are the worst as the golems have a hard time getting through doorways to get to monsters.

Breach monsters will also overwhelm my 3 golems, they just can't kill bosses and monsters fast enough anymore to keep up with spawns and frequently get overrun. They survive, but they just can't damage fast enough to clear before it starts collapsing.

What am I doing wrong?

Spoiler
Last edited by Blood_Sail#2593 on Dec 8, 2016, 3:04:35 PM
@Blood_Sail
I think Spell Echo is more important then Concentrated Effect in a 4L setup because you can resummon 2 Golems at once and the Golems start bombarding the shit out of Mobs. If killing is the problem and not dying Flesh Offering does good work too, instead of Bone Offering. You also need to hit mobs yourself to aggro your minions, that's what the Ball Lightning/Orb of Storm + Curse on hit setup is also for.
am i missing something about the new
Skin of the Loyal Simple Robe or other +1 gem armor

lvl 21 golem + 1 = 22
lvl 4 empower + 1 = 4

total of 26?

i hate math!

thanks!
Hey, guys i like this build but i am getting oneshoted whole time any adivces? This is my char "Zwinka

https://www.pathofexile.com/account/view-profile/mateksolo/characters

Passive skill tree build
Gonna answer a bunch of questions here:

1) MoM works perfectly fine with EB. Works in old video. Confirmed after 2.5 as well.

2) The proper setup for a 4L golem is SPELL EHCO - GMP - FLAME GOLEM - MINION damage. anything else will be inferior and you will have problems.

3) Skin of the loyal provides level 26 flame golem with empower. However if you corrupt an additional +1 skills, you get level 28 golems.

4) For calculating aura reductions, I highly recommend using Mikelat's Aura calculator (just google it). It will easily help you figure manage your auras.

5) In my experience so far with the build, leveling as life is the easiest and cheapest. It will get you to T12 maps easily. t13-15 maps require high hp and decent ES. T16 maps are challenging as the bosses can 1 shot you if you are not careful. Minotaur and phoenix are pretty easy. MoM/EB is superior to pure life simply because you need very few es nodes, they are generally on paths you need to take anyways, and ES provides two mechanics: it is our mana, and its a defense.

In terms of late end game (t16's) - I can see CI being quite valuable since everything hits for massive damage. You do lose the secondary effect of bone offering, and you have no way to regain or hp other than running away. My friend is going ci and its great for t16 bosses. You also wont be able to run 5 curses (2-3 at best).

I will finish with this:

I like the life/MoM playstyle. It struggles under certain conditions, and against certain bosses. It may not match up with the clearspeed meta (a meta which I find to be detrimental to the game - take your time and enjoy the damn game). But its damn fun.



Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
Last edited by DreamScythe#1384 on Dec 8, 2016, 6:18:09 PM
"
Lancelot481 wrote:
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axlechen01 wrote:
"
Lancelot481 wrote:
axelchen01,

What ascendency did you go for this? Why do you like minion life?


necromancer ofc
more minion life = more caustic cloud dmg!


If this is what your interested in, then why do you also not pick up minion instability for 1 point? The minion would explode at 35% life doing 33% of their life as damage and then still leave the caustic cloud doing 10% per second.

How many seconds does caustic cloud last for? 10 would do 100% of life or is it less?


minion instability does not work with recasting.
the new to get to 35% health by dmg. and that does rarely happen
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DreamScythe wrote:
A few people have asked empower, so I will elaborate (without much mathz).

a level 20 - 21 flame golem benefits more from controlled destruction over empower. This remains true until you have +1 skills armor and a level 4 empower. Then it is more ideal to run empower.


ofc you run controlled destruction
question is about the 5th support gem. empower or elemental focus (or something like that)

seems like empower is way superior. especially with a +1 tabularasa
Last edited by axelchen01#0725 on Dec 8, 2016, 8:24:29 PM
well elemental focus removes any chance of ignite, so i wouldnt use it
Main characters: Deep_water - AnomaIy - Artica
Build guides: https://www.pathofexile.com/forum/view-thread/1602863
"
DreamScythe wrote:
Gonna answer a bunch of questions here:

1) MoM works perfectly fine with EB. Works in old video. Confirmed after 2.5 as well.

2) The proper setup for a 4L golem is SPELL EHCO - GMP - FLAME GOLEM - MINION damage. anything else will be inferior and you will have problems.

3) Skin of the loyal provides level 26 flame golem with empower. However if you corrupt an additional +1 skills, you get level 28 golems.

4) For calculating aura reductions, I highly recommend using Mikelat's Aura calculator (just google it). It will easily help you figure manage your auras.

5) In my experience so far with the build, leveling as life is the easiest and cheapest. It will get you to T12 maps easily. t13-15 maps require high hp and decent ES. T16 maps are challenging as the bosses can 1 shot you if you are not careful. Minotaur and phoenix are pretty easy. MoM/EB is superior to pure life simply because you need very few es nodes, they are generally on paths you need to take anyways, and ES provides two mechanics: it is our mana, and its a defense.

In terms of late end game (t16's) - I can see CI being quite valuable since everything hits for massive damage. You do lose the secondary effect of bone offering, and you have no way to regain or hp other than running away. My friend is going ci and its great for t16 bosses. You also wont be able to run 5 curses (2-3 at best).

I will finish with this:

I like the life/MoM playstyle. It struggles under certain conditions, and against certain bosses. It may not match up with the clearspeed meta (a meta which I find to be detrimental to the game - take your time and enjoy the damn game). But its damn fun.





Should you see the ES reducing when you take damage with MoM? Because for sure I was running Zealot's Oath, MoM, and EB, and only was HP was moving on damage. The wording for the nodes doesn't even imply that this should work. EB specifically states spend ES before mana for "skill costs" not replaces mana completely. I will try again later to be sure, but I took hits intentionally the other day to see if ES would absorb damage and it didn't move.

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