GameSpot reveals the new Templar Ascendancy Class: The Hierophant

Yay for more totems.

3 Totems with unique or Ancestral Bond. 5 with.

I do kinda fear for graphics cards when grouped with a totem sporker.
What the fuck the Templar class holy shit.

Turns your Helm, your gloves, AND your boots into free 5-links.

Holy shit the helm boost though, FREE 20% ele pen.

So, 6link staff, 6link chest, 5link helm, 5link gloves, 5link boots.

O.o you could have a whole array of abilities to wreck with.
Last edited by Waves_blade on Jan 28, 2016, 4:45:57 PM
Please give us back the "shotgun" searing bond totems !!!
I wanna have full effect of all links in my (future) hexa searing bond totem build :D
Yes, I do want to hit a large boss with 20 links cause each link will do 60 LESS damage.
I think it is fair.
"Teamwork is OP"
-The one and only one Dark_Reaper115 at your service.
Conviction of Power will not work with Totems ? On the other hand its a great supplement to Dischargers, replacing Voll's Devotion which will drop in value a little bit.

Really looking forward to testing some of the classes but the ballancing team will moan a lot starting in March :)
When Chuck Norris plays PoE masters do his missions
Last edited by AdFinitum on Jan 28, 2016, 5:38:15 PM
2x Totems... I don't even, holy shit.
So that Passive basically makes all of your 4link items into effective 4.5Links.. :O
IGN: Golem_Antsy, Harvest
not sure how good
Oh my...
*3x 5-links instead of 4-links
*4 totems (up to 6!!!)
*basically Voll's Devotion
*Improved mind over matter

This guy is sick!
Last edited by Langhun on Jan 29, 2016, 5:28:20 AM
"
Waves_blade wrote:
What the fuck the Templar class holy shit.

Turns your Helm, your gloves, AND your boots into free 5-links.

Holy shit the helm boost though, FREE 20% ele pen.



I've had builds that use Arc or Ball Lightning in The Vertex and now they can get free 20% Lightning Pen. Now instead of Skill + Faster Casting + Echo + Lightning Pen I can use Controlled Destruction or IC/ICD depending on the build. No complaints here.
Idk about the totem node for this class.

1 active totem - 100% dmg
2nd active totem (ancestral bond) - 200% dmg // after ascendancy 200% * .8 = 160%
3rd totem (after taking ascending) - 300% dmg * .7 (30% less due to 3 active) = 210%
4th totem - 400% dmg * .6 = 240%

So really it is not that big of a damage boost if you already plan to use ancestral bonds; at best it can replace the need for ancestral bonds.

I think the last marauder class going to be the real totem master (at least for the red totems, shockwave, etc), we shall see.

Report Forum Post

Report Account:

Report Type

Additional Info