Skills reveal - Frost Bomb and Orb of Storms

Any skill played by Havoc is OP, any other skill is bad PogChamp
Please stop say early March and give us a date. It's only 5-6 weeks away
The effects looks almost like storm / frost bearers.

I see some trolling potential in groups when 5 people will troll the 6th with rippy scare :D
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
No space for them on my skillbar, no sockets for them on my items... too small, too slow, too underwhelming.
Glad you are on the SoE Chris... at least one reason to tune in, the last episodes were awful and boring >.>
Have a problem with something I said? PM goetzjam don't derail a thread.
'There's plenty that needs to change. And back in my day we had real game devs.' - TheAnuhart
Last edited by ScrotieMcB on February 30, 2016 0:61 PM

Help Charan color the board - use [u color] to make your posts shine.
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fsaebo wrote:
Please stop say early March and give us a date. It's only 5-6 weeks away


What if they don't have one because not everything's finalized yet and they don't want to rush it? Amazing, isn't it?
BerMalBerIst1 wrote: What if GGG doesn't nerf anything and decides to buff a bunch of stuff?

666lol666 wrote: In that case someone has kidnapped their kids and is forcing them to do so. These guys are allergic to buffs, they are in love with the nerfhammer!
I'll definitely try out these out, looks fun!
Free Master Crafting Service (Breach): thread/1797112
Free Master Crafting Service (Essence): thread/1744527
Free Master Crafting Service (Legacy): thread/1857272
Free Master Crafting Service (Harbinger): thread/1952418
I hope you continue to add more skills like this. Really excited!
:/
All my builds: https://www.pathofexile.com/forum/view-thread/1830178
Skills like this would be a great addition to the game if these two things changed about it:

1) Make it less about TONS of mobs and having to mow them down as fast as possible.
Right now leveling is about the same as racing run through the zones as fast as possible and kill large packs only if they are in your way. Speed is everything in this game. So stopping to wait for that orb to do its things means you wouldve been 1-2 packs ahead of it by then even if you can't 1 shot packs its still faster to just cast 2 bladefalls or shoot 2 lighting arrows etc than to cast a supporting skill. This is the same problem with manually casting curses. The Best builds in the game are also some of the most boring ones to play long term. - Solution is Much harder trash mobs but less of them so strategy in fighting comes into play and not just nuking them. But if you turn down the number of mobs and up their difficulty then their xp awards and loot would need to be adjusted so killing the 3 packs of new tuned mobs which would take say 3 mins is equal to facerolling the old trash in an equivalent period of time.

2) Gems slots are not plentiful enough to run more than 1 main skill effectively. There really isn't a lot of diversity in top builds from what I have played and seen. You have your main attack of 5-6l in your chest, and then its some combo of curse on hit, auras, cwdt, mobility. Some of my favorite playtime is when im leveling and don't pick anything specific to spec into and just throw skills in with 1-2 supports and mix them up. This can only be done early on when the skill's lack of supports doesn't hamper your clear speed. But its really quite fun to throw a fire trap and stormcall and toss a totem into a pack. - Solution to allow multiple attacks to exist on a single toon is a new support gem that acts as a placeholder in your main setup and then a second in another location such as a helm that would link that attack with those supports. It would basically be the same as just swapping the gem in your chest piece you wouldn't be able to make it into 7+ links so it wouldn't break anything it would just let you run with the ability to have multiple attacks that would be supported in a similar fashion. This would do TONS to add diversity. example cyclone and dualstrike could be linked in this fashion so you could use cyclone to clear the smaller mobs and then focus on the boss with a different skill.
Jank

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