Devs, lock the thread please.
post this in the one i created imo :P, its too cluterred like this man we need my spoiler idea.
Let people copy/paste their texts in their own main post, it will be much easier for the devs to read the suggestions, it looks way too overwhelming like this. IGN:Hauntworld - ICU Omniscient PvP guild ------------------------------------------------------------------------------- PvP Low life crit caster / Gear -->/1829851 ------------------------------------------------------------------------------- HLD PvP tournaments -->/1576295 Last edited by hauntworld1#6496 on Jan 13, 2016, 8:19:19 PM
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ok, devs delete the thread please
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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" just change thread title to ''lock this thread please'' IGN:Hauntworld - ICU Omniscient PvP guild
------------------------------------------------------------------------------- PvP Low life crit caster / Gear -->/1829851 ------------------------------------------------------------------------------- HLD PvP tournaments -->/1576295 |
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Report your post asking for them to delete or lock it, they are usually quite fast to do that.
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" There is a huge problem in the whole game, not only PvP; AoE users have more disadvantages, than the advantage you are mentioning: How many times I have died, in PvP and in PvE, because I tried to cast an AoE skill, like Firestorm or even a curse, while clicking on an obstacle or wall, I cannot count. And it's quite unacceptable, putting physics before basic ARPG rules. Seems like a general game engine issue, having to click on terrain with 0% elevation, to cast an AoE skill, or on a flat platform with some elevation; generally, only on flat objects. Also, think, if some users hide behind a wall and try to come out for a second to cast AoE and then hide again, maybe that's because, if they come out, they can be very out-ranged, get attacked from off-screen and 1-shotted, with other "bugged" skills with hugely high DPS ;) CWDT + Dash + Molten, I have reported in the Bugs section. Specifically, the Molten Damage you mention is wrong. It can't get up to only 10K DPS. I can get it up to 55K flat, with about 40% penetration. One should be an idiot to hit phys in front of a Molten, without spell-block / leech / regen and that kind of punishment is fair enough. Of course, Molten should still receive a generous DPS nerf, at high gem levels, together with an, at least 2 seconds cool-down. And the "remote Molten" with CWDT + Flame Dash, should also be fixed asap. Have enjoyed it at times, but feels broken as hell. A traveling explosion area... Last edited by aryosgr#3381 on Jan 14, 2016, 10:31:34 AM
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