Quick Analysis of Fireball Support Gems

You can basically divide the burning component with 2-8 depending on cast speed since burning doesn't stack and you will be hitting fbs all the time

Edit: actually more like 4-16 (1-4 casts/sec)

Edit2: and this:
"
dudiobugtron wrote:
The OP contains incorrect info about how fire penetration works. Fire penetration effectively ignores 'overcapping'.
Ign: LavaMosse
TimeZone: GMT+2
Last edited by kaarelo#6451 on Oct 20, 2016, 7:33:42 PM
What about faster projectiles? I would prefer that over slower ^projectiles, those 2 work the same right? So the aoe and burning dmg will also be increased by faster proj as it does slower proj?

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