[2.2] MorgNThorg's Iron Will Biohazarauder - uber down

are there any upgrades for unique's that could benefit the build besides the ones you've already posted. Im lvl 45 and ive got 2.9k Ed damage so far and im about to buy the boots. Awesome Spec so far and I cant wait to take it to end game.

Also what do frenzy charges do for the build?
Last edited by kryptozx#6642 on Jan 5, 2016, 2:41:08 PM
Why not use Leo Craft on shield and run RF after?

(10 to 20)% reduced Damage taken from Damage Over Time 3×Chaos Orb
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KrazyEd wrote:
Thanks Morg! Looks good and I was looking for something different to change my IW Incinerator into besides RF.


I fell in love with the tanky IW spell caster playstyle with IW Incinerate :)

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kryptozx wrote:
are there any upgrades for unique's that could benefit the build besides the ones you've already posted. Im lvl 45 and ive got 2.9k Ed damage so far and im about to buy the boots. Awesome Spec so far and I cant wait to take it to end game.

Also what do frenzy charges do for the build?


I don't think these are straight upgrades, but there are options one can try:

Winds of change - both the projectile damage and speed are nice, but I'm already wearing 20% MS boots and the 10% reduced MS seemed too harsh for me as mobility is a key point. (That's why I wanted to take "Art of the Gladiator" in the passive tree, had a few versions without it while planning.)

Repentance - Iron Will gloves. This would free up a slot but I feel the cost meeting the 300 int req wouldn't make up for this benefit, not to mention it has no life nor strength.

Black Sun Crest - actually the 15% (at max roll) increased strength would add around +50 strength to my character at this point which is good, the int comes in handy as well. But I feel the life, the high armor and resist on a good rare make up for this.

Astramentis - this can also help meeting the int requirements especialy If someone tries to build around Repentance, but a rare amulet (especially a talisman with better implicit) does more for the build.

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nuub wrote:
Why not use Leo Craft on shield and run RF after?

(10 to 20)% reduced Damage taken from Damage Over Time 3×Chaos Orb


That's a good idea I had not considered yet! Probably because the RF playstyle is just too far from me :) I didn't make such calculations yet but If I'm right I'd still need 14,4% life regen with a 20% Leo craft and 80% fire res (but would still need PoF which would reserve a part of my life or I'd need to spec out of BM). Also the two other points still stand against RF (restricted to specific map mods and giving up the regen). However if one can make it an optional boost it would be nice in those situations as Pirt suggested.
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kryptozx wrote:
Also what do frenzy charges do for the build?


They give 12% more damage, and and 12% cast speed as well. The latter does not add any to the actual DPS, but will make the build feel less clunky. (That's why I tried to get some cast speed as well on my jewels.) However they are completely optional as one can turn on/off blood rage at will.
Hi would you consider replacing empower with poison and use bino offhand?
How do you kill the CI guys in the grandmaster map?
with Doon Cuebiyari and 800 str, we get 100% increased dmg, right?

would 100% increased spell dmg not give us same amount of dmg?(apart from the initial hit of chaos dmg)
Last edited by Nisseonbeer#5663 on Jan 7, 2016, 2:44:56 PM
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PrincipIeL wrote:
Hi would you consider replacing empower with poison and use bino offhand?


Losing empower would be a huge DPS loss. I assume the poison prolif can make it even if it stacks nicely, but could be a bit lackluster on solo targets when you can't stack it. Also the shield gives us the largest part of our tankyness, so maybe I would change the tabula for a cloak of flame or lightning coil in this setup. Without empower the +1 gem level corrupt implicit is not as important.

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lordchopf wrote:
How do you kill the CI guys in the grandmaster map?


I used fire trap and flameblast. The build can practically use any spell because our main DPS source is pure increased spell damage and the gems can be easily swapped because of the white sockets. I found fire trap very usefull as the burning ground prevents them from shield regeneration. Also I'm having fun with bladefall ATM, and I can clear maps quite efficiently with it without a single change in my tree or gear (apart from 3 gems changed in my 6L), and also beat some CI dudes in pvp with it.

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Nisseonbeer wrote:
with Doon Cuebiyari and 800 str, we get 100% increased dmg, right?

would 100% increased spell dmg not give us same amount of dmg?(apart from the initial hit of chaos dmg)


We would also lose around 80 strength (taking the 18% increased strength from the boots into account) with it, which means 16% spell damage as well with the Iron Will gem and 40 flat life. The huge cast speed is also nice to have on it. Sure you can find a rare weapon that matches these benefits, but it won't be in the similar price range :)
tnx for reply.
yea i figured that much. i happend to have rare weap there is close to equal. just wanted to make sure i dont miss anything.

on a side node, i think the iron will gloves is more then worth it atleast dmg wise. 1 gem slot more is huge.

There dont seem to be many Iron will builds out there. Working on some stuff my self, you had other idea's(spells) in mind before you came up with this?
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MorgNThorg wrote:
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PrincipIeL wrote:
Hi would you consider replacing empower with poison and use bino offhand?
Losing empower would be a huge DPS loss. I assume the poison prolif can make it even if it stacks nicely, but could be a bit lackluster on solo targets when you can't stack it. Also the shield gives us the largest part of our tankyness, so maybe I would change the tabula for a cloak of flame or lightning coil in this setup. Without empower the +1 gem level corrupt implicit is not as important.

Thanks for replying.

My point is to use bino's + poison to utilize the poison prolif and improve clear speed since for most mobs 6L with lv5 empower is pretty much overkill (I assume).

Right now you have to cast contagion manually so that the ED debuff spreads while with poison and bino's you probably don't even need to cast contagion.

Again it's just my assumption on a possible way to improve pack clear. If you happen to find a bino's could you please test it out?

Edit: Nevermind. It seems the poison prolif doesn't help with clear speed much after 2.1.1b patch.
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GGG_Neon wrote:
Fixed a bug where skills (from both players and monsters) which dealt chaos damage over time were doing far too much damage when supported by Poison.
Last edited by joeshinつ#2318 on Jan 8, 2016, 1:32:31 PM

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