Are Elemental Weakness type curses a newb trap?

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ScrotieMcB wrote:
Investing heavily in them is punished rather hard by Hexproof map/monster affix; you cannot count on them to even do something all of the time. In that sense, they tend to noobtrap a bit. However, they are strong enough that you want to have (at least) one to use for any battle lasting longer than 2 seconds or so.


Well the thing though is Curse Immunity never appears on bosses (besides crypt... and honestly that doesn't really matter) and as a map-mod it can be evaded.

I would prefer it if they change the map-mod to "Enemies can be afflicted by one less curse", So a triple curse char could still use two curses on them.

Also the Mod on bosses is a reduction in efficiency, not less, so having curse nodes makes curses on bosses as strong as on other enemies, which is really cool. You can totally cripple bosses with Enfeeble/Temp Chains or greatly increase damage with Projectile Weakness/Assassins Mark or just Ele Weakness and one Elemental Curse it really depends on your build. My Summoner combines Temp.Chains and Vulnerability and maybe he gets a third curse later, but curses are really good.
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TheBagman wrote:
The conversation seems to neglect that most ele builds combine the curse with a penetration gem. Let's say you get a boss with 90 lightning resist.
Level 20 Conductivity gem = 44% reduction x 60% reduced effect = 17.6% reduction

Boss is now at 72.4% resist

Lightning penetration = 37%

Effective boss resistance is now 35.4%, as well having an increased chance to be shocked due to the curse.

It's possible that I'm mis-understanding the mechanics, but it seems an ele curse is still extremely valuable in this situation.


However, without the curse you would reduce resistances to (75-37) = 38% because penetration reduces down from 75% if resistances are above that. So the curse will give you exactly 2.6% resistance reduction only.

So in builds not dedicated to massive resistance reductions I mostly prefer something like Warlord's Mark / Temporal Chains / Enfeeble + Blasphemy or whatever unless I really want the additional ignite/freeze/shock chance from the curse as well.
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
If you think an enemy has overcapped resistances and heavy curse resistance or immunity, then it's either a rare with double resist mods and curse immunity (and, consequently, not a threatening enemy) or you're wrong.
Last edited by XCodesLIVE#7013 on Jan 1, 2016, 6:13:46 PM
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XCodesLIVE wrote:
If you think an enemy has overcapped resistances and heavy curse resistance or immunity, then it's either a rare with double resist mods and curse immunity (and, consequently, not a threatening enemy) or you're wrong.
Or you're fighting a mid-high tier map boss with a map resist mod.

But who needs more damage against those, right? :P

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