[ Jewel System - Suggestion ] New Unique Jewel(s)

I made some images instead of making a huge all of text:







That's basically it =)

"
For a better clarification, please, read this first:

1- You can't stack 2 Support Gems of the same kind. Why? Well, because PoE. It's the default mechanics of the game. You can't have 2 instances of the same Support Gem being applied twice over your stats. Example 1 Added Lightning Damage gives you +10 flat Lightning Damage, 2 of them WON'T give you 20 flat lightning damage. Both will give you 10, IF they're linked to the same skill. And since the idea is to transform Support gems into Passives, they'll apply to EVERY skill you use. It's a global link.

2- A better example to clarify this is: You get 2 Extra Linked Sockets for every piece of gear you have, but with the drawback of Less Effectiveness of your Support Gems linked on the passive tree, AND the lack of control you have over them. You can socket a Cast On Damage Taken of course. But are you sure you wanna do that as a caster ? All of your spells will become un-castable because the nature of the support gem. So it's a little bit harder to control, since it's a Global Support. So, resuming, basically you have a 6L Helm 6L Gloves 6L Boots 8L Chest Piece 5L Weapon and Shield 3L Unset Rings and 3L Socketed Talismans. It seems OP, but because of the Global aspect of Passives, it just don't work with every combo. And again, there's the Less Effectiveness Roll.

3- The min and max value of the rolls make them a bit hard to roll with Divine Orbs. Maybe a Divine Sink ? Idk. But they're a bit far away from each other, so a nice amount of Divine Orbs would be required.

4- You can't stack all the colors. It's 3 different base item types, but since it's the same Unique, the "Limited to 2" is globally applied over them. So you can't have 2 Crimson 2 Viridians and 2 Cobalts at the same time in your passive tree. They're respecting the "Limited to 2" rule separately, but it won't work because they're the same Unique Together. Here's a table with all the combinations if you're interested:
Spoiler

• 2 Crimson Jewels. (Limit Achieved.)
• 1 Crimson 1 Viridian. (Limit Achieved.)
• 1 Crimson 1 Cobalt. (Limit Achieved.)

• 2 Viridian Jewels. (Limit Achieved.)
• 1 Viridian 1 Crimson. (Limit Achieved.)
• 1 Viridian 1 Cobalt. (Limit Achieved.)

• 2 Cobalt Jewels. (Limit Achieved.)
• 1 Cobalt 1 Crimson (Limit Achieved.)
• 1 Cobalt 1 Viridian (Limit Achieved.)



I think all the 3 Unique Jewels should be implemented on the game, but GGG might choose 1 of the 3 or make them different uniques for each jewel (since it's the same unique but with different base items [ i don't know if this ever happened before... ]), anyways...!

I was also thinking on something different instead of Effectiveness Rolls, maybe implement a Medium Radius on each Jewel and make every 10 Stats points increase the effectiveness in 5% (10 Strength = 5% Effectiveness for example.) and also setting a cap of 27% to this value.

But that's just a variation of the original idea. I don't want this to bee TOO op, just a little bit =P

So, what do you guys think about it ?


Thanks a lot, and don't forget to see my other suggestion posts please !


- Have a nice day you all !
Dream with me !
Last edited by Hilldrake#6698 on Dec 30, 2015, 8:43:53 PM
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looks quite broken

first thing first by "becoming passives" you mean a more melee phys dmg suport gem on the jewel becoming a nerfed "more melee phys dmg keystone" or skills are suported by a nerfed "more melee phys dmg suport gem"?

first one alows stacking and that can end terribly wrong even with low values, second one could be a fair trade (nerfed value but save you a suport slot) then again dont know how this will escalate with all suports since not all are a plain +"x" to dmg or defence.


second thing is why so many of them? 2 of each color means you can have up to 6 suports...


i think it could work like this

limited to 1
suport gems socketed in this jewel suport skills but with a 60-70% effectivness reduction.


yes my wording sucks, shame on me
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Dec 23, 2015, 3:54:20 PM
"
caboom wrote:
looks quite broken

first thing first by "becoming passives" you mean a more melee phys dmg suport gem on the jewel becoming a nerfed "more melee phys dmg keystone" or skills are suported by a nerfed "more melee phys dmg suport gem"?

first one alows stacking and that can end terribly wrong even with low values, second one could be a fair trade (nerfed value but save you a suport slot) then again dont know how this will escalate with all suports since not all are a plain +"x" to dmg or defence.


second thing is why so many of them? 2 of each color means you can have up to 6 suports...


i think it could work like this

limited to 1
suport gems socketed in this jewel suport skills but with a 60-70% effectivness reduction.


yes my wording sucks, shame on me


I don't think you got the whole idea. There's more of each type, because on the Crimson Jewel you can only support strength gems. On the viridian jewel, only dexterity support gems, and etc etc.

You can't stack because there's a Limited to 2 (it's on the img) number of "Socketing Jewels" you can use in your passive tree. So, if you want to use a Crimson version and a Viridian Version of the unique, it's fine. But you can't use 2 Crimson, 2 Viridians and 2 cobalts in your passive tree, because this exceeds the Limited to 2 drawback. The combinations available are 2 Crimson OR 2 Cobalts OR 2 Viridians. Or 1 of the three + 1 of the three, and that's it. You can't even use 1 Crimson 1 Viridian and 1 Cobalt. It's limited to 2, and it won't work if you want to try to use the 3 different base types at the same time since it's the same Unique Item. Also, let's suppose you socket a Fortify Support Gem on the Crimson Jewel. The fortify support gem will become a Passive Skill. So it's always active, so every melee hit you deal will grant you fortify. BUT, it will be a half effective Fortify Support Gem (assuming it's a 50% roll). Another example, you socket a level 20 Added Cold Damage Support Gem to a Dreamer's Link Viridian Jewel, then every skill will have a flat added cold damage, but since it's half, it will be the half value, so a level 20 added cold damage gives 125–188 added damage, since it's a 50% Roll (we're assuming), it will be 62-94. Because it's half effectiveness. It depends on the rolls of the jewel. One might roll a 70% Dreamer's Link, and will get higher values, but never the 100% effective of the support gem. And you can't have 2 instances of the same support active in your skills by default of the game, then you can't simply link 2 Added Chaos Damage on 2 Dreamer's Link Cobalt Jewels and get that applied Twice. It simply won't work. Since it's the base default mechanics of the game, i though it would be understandable, but I'll update the post with that information for better clarification.

Thanks for the reply tho, you contributed for the discussion, If you have any other questions, please don't be afraid to ask them !
Dream with me !
Last edited by Hilldrake#6698 on Dec 23, 2015, 4:33:02 PM

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