Curses

* When players know the game better than developers >_>

Sad part is that it is currently a trend in development world ;_; Almost every developer i worked with didnt really care about the customer he was making the software for. Sad. But thx God such ppl dont ever make it to high profile positions.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111#0889 on Dec 16, 2015, 5:18:13 AM
Much better, thank you.

"
We want people to understand that this change wasn't made as a knee-jerk reaction, it was a balance change that was discussed during the development of 2.1.0 and was omitted from the initial deploy.


Right. Sure. Whatever you say, guy who also said that "3 month challenge leagues are bad for the game" and that Warbands/Tempest would run for "almost 4 months", right before Warbands/Tempest ran for less than 3 months.
does this mean that enfeeble and temp chains are only working at 75% efficiency or that the threshold is at 75%
"
kompaniet wrote:
does this mean that enfeeble and temp chains are only working at 75% efficiency or that the threshold is at 75%



The way Chris stated should be the latter.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Kudos to GGG for taking a second look! Thank you guys.
"
OceanDragonLord wrote:
Why is everyoe acting so surprised? This is GGG we're talking about not *certain companies *hint hint, wink wink**

I do admit tho, the timing was incredibly fast.

All I can say is great work, I think this is how such game-breaking issues should be resolved all the time (not that ggg wasn't fast in responding before (they definetly were)).


The timing is fast because the design decisions of doing only one league a season. This leaves a larger team free for bug fixes, exploit fixes, and general improvements. This is what I expect to see from GGG more often now that they aren't dying from workload.

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