Curses
* When players know the game better than developers >_>
Sad part is that it is currently a trend in development world ;_; Almost every developer i worked with didnt really care about the customer he was making the software for. Sad. But thx God such ppl dont ever make it to high profile positions. IGN: PojzonAbyss [3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766 [3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9 [2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired] Last edited by eragon1111#0889 on Dec 16, 2015, 5:18:13 AM
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Much better, thank you.
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" Right. Sure. Whatever you say, guy who also said that "3 month challenge leagues are bad for the game" and that Warbands/Tempest would run for "almost 4 months", right before Warbands/Tempest ran for less than 3 months. |
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does this mean that enfeeble and temp chains are only working at 75% efficiency or that the threshold is at 75%
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" The way Chris stated should be the latter. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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Kudos to GGG for taking a second look! Thank you guys.
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" The timing is fast because the design decisions of doing only one league a season. This leaves a larger team free for bug fixes, exploit fixes, and general improvements. This is what I expect to see from GGG more often now that they aren't dying from workload. |
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